#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
*/
int FGAPIENTRY glutGet( GLenum eWhat )
{
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
int returnValue ;
GLboolean boolValue ;
#endif
switch (eWhat)
{
case GLUT_INIT_STATE:
- return ( fgState.Initialised ) ;
+ return fgState.Initialised;
case GLUT_ELAPSED_TIME:
- return( fgElapsedTime() );
+ return fgElapsedTime();
}
freeglut_assert_ready;
/*
* Following values are stored in fgState and fgDisplay global structures
*/
- case GLUT_SCREEN_WIDTH: return( fgDisplay.ScreenWidth );
- case GLUT_SCREEN_HEIGHT: return( fgDisplay.ScreenHeight );
- case GLUT_SCREEN_WIDTH_MM: return( fgDisplay.ScreenWidthMM );
- case GLUT_SCREEN_HEIGHT_MM: return( fgDisplay.ScreenHeightMM );
- case GLUT_INIT_WINDOW_X: return( fgState.Position.X );
- case GLUT_INIT_WINDOW_Y: return( fgState.Position.Y );
- case GLUT_INIT_WINDOW_WIDTH: return( fgState.Size.X );
- case GLUT_INIT_WINDOW_HEIGHT: return( fgState.Size.Y );
- case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode );
+ case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
+ case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
+ case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
+ case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
+ case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
+ case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
+ case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
+ case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
+ case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
/*
* The window/context specific queries are handled mostly by
/*
* XXX Multisampling. Return what I know about multisampling.
*/
- return( 0 );
+ return 0;
#if TARGET_HOST_UNIX_X11
/*
* The rest of GLX queries under X are general enough to use a macro to
* check them
*/
-# define GLX_QUERY(a,b) case a: return( fghGetConfig( b ) );
+# define GLX_QUERY(a,b) case a: return fghGetConfig( b );
GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
- return( 0 );
+ return 0;
}
- return( fgStructure.Window->Window.VisualInfo->visual->map_entries );
+ return fgStructure.Window->Window.VisualInfo->visual->map_entries;
/*
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
Window w;
if( fgStructure.Window == NULL )
- return( 0 );
+ return 0;
XTranslateCoordinates(
fgDisplay.Display,
}
if ( w == 0 )
- return( 0 );
+ return 0;
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
XWindowAttributes winAttributes;
if( fgStructure.Window == NULL )
- return( 0 );
+ return 0;
XGetWindowAttributes(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
*/
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.Window == NULL )
- return( 0 );
+ return 0;
- return( fgStructure.Window->Window.VisualInfo->visualid );
+ return fgStructure.Window->Window.VisualInfo->visualid;
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* Handle the OpenGL inquiries
*/
case GLUT_WINDOW_RGBA:
- glGetBooleanv ( GL_RGBA_MODE, &boolValue ) ;
- returnValue = boolValue ? 1 : 0 ;
- return ( returnValue ) ;
+ glGetBooleanv ( GL_RGBA_MODE, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+ return returnValue;
case GLUT_WINDOW_DOUBLEBUFFER:
- glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ) ;
- returnValue = boolValue ? 1 : 0 ;
- return ( returnValue ) ;
+ glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+ return returnValue;
case GLUT_WINDOW_STEREO:
- glGetBooleanv ( GL_STEREO, &boolValue ) ;
- returnValue = boolValue ? 1 : 0 ;
- return ( returnValue ) ;
+ glGetBooleanv ( GL_STEREO, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+ return returnValue;
case GLUT_WINDOW_RED_SIZE:
- glGetIntegerv ( GL_RED_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_RED_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_GREEN_SIZE:
- glGetIntegerv ( GL_GREEN_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_GREEN_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_BLUE_SIZE:
- glGetIntegerv ( GL_BLUE_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_BLUE_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_ALPHA_SIZE:
- glGetIntegerv ( GL_ALPHA_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_ACCUM_RED_SIZE:
- glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_ACCUM_GREEN_SIZE:
- glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_ACCUM_BLUE_SIZE:
- glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
- glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_DEPTH_SIZE:
- glGetIntegerv ( GL_DEPTH_BITS, &returnValue ) ;
- return ( returnValue ) ;
+ glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
+ return returnValue;
case GLUT_WINDOW_BUFFER_SIZE:
returnValue = 1 ; /* ????? */
- return ( returnValue ) ;
+ return returnValue;
case GLUT_WINDOW_STENCIL_SIZE:
returnValue = 0 ; /* ????? */
- return ( returnValue ) ;
+ return returnValue;
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
/*
* ...then we've got to correct the results we've just received...
*/
+
+#if !TARGET_HOST_WINCE
if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) &&
( ! fgStructure.Window->IsMenu ) )
{
winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
}
+#endif //TARGET_HOST_WINCE
switch( eWhat )
{
- case GLUT_WINDOW_X: return( winRect.left );
- case GLUT_WINDOW_Y: return( winRect.top );
- case GLUT_WINDOW_WIDTH: return( winRect.right - winRect.left );
- case GLUT_WINDOW_HEIGHT: return( winRect.bottom - winRect.top );
+ case GLUT_WINDOW_X: return winRect.left ;
+ case GLUT_WINDOW_Y: return winRect.top ;
+ case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
+ case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
}
}
break;
case GLUT_WINDOW_BORDER_WIDTH :
- return ( GetSystemMetrics( SM_CXSIZEFRAME ) ) ;
+#if TARGET_HOST_WINCE
+ return 0;
+#else
+ return GetSystemMetrics( SM_CXSIZEFRAME );
+#endif //TARGET_HOST_WINCE
case GLUT_WINDOW_HEADER_HEIGHT :
- return ( GetSystemMetrics( SM_CYCAPTION ) ) ;
+#if TARGET_HOST_WINCE
+ return 0;
+#else
+ return GetSystemMetrics( SM_CYCAPTION );
+#endif //TARGET_HOST_WINCE
case GLUT_DISPLAY_MODE_POSSIBLE:
- return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
- PFD_MAIN_PLANE ) );
+#if TARGET_HOST_WINCE
+ return GL_FALSE;
+#else
+ return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
+ PFD_MAIN_PLANE );
+#endif //TARGET_HOST_WINCE
+
case GLUT_WINDOW_FORMAT_ID:
+#if !TARGET_HOST_WINCE
if( fgStructure.Window != NULL )
- return( GetPixelFormat( fgStructure.Window->Window.Device ) );
- return( 0 );
+ return GetPixelFormat( fgStructure.Window->Window.Device );
+#endif //TARGET_HOST_WINCE
+ return 0;
#endif
* The window structure queries
*/
case GLUT_WINDOW_PARENT:
- if( fgStructure.Window == NULL ) return( 0 );
- if( fgStructure.Window->Parent == NULL ) return( 0 );
- return( fgStructure.Window->Parent->ID );
+ if( fgStructure.Window == NULL ) return 0;
+ if( fgStructure.Window->Parent == NULL ) return 0;
+ return fgStructure.Window->Parent->ID;
case GLUT_WINDOW_NUM_CHILDREN:
if( fgStructure.Window == NULL )
- return( 0 );
- return( fgListLength( &fgStructure.Window->Children ) );
+ return 0;
+ return fgListLength( &fgStructure.Window->Children );
case GLUT_WINDOW_CURSOR:
if( fgStructure.Window == NULL )
- return( 0 );
- return( fgStructure.Window->State.Cursor );
+ return 0;
+ return fgStructure.Window->State.Cursor;
case GLUT_MENU_NUM_ITEMS:
if( fgStructure.Menu == NULL )
- return( 0 );
- return( fgListLength( &fgStructure.Menu->Entries ) );
+ return 0;
+ return fgListLength( &fgStructure.Menu->Entries );
case GLUT_ACTION_ON_WINDOW_CLOSE:
- return fgState.ActionOnWindowClose ;
+ return fgState.ActionOnWindowClose;
case GLUT_VERSION :
- return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH ;
+ return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
case GLUT_RENDERING_CONTEXT:
- return ( fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT : GLUT_CREATE_NEW_CONTEXT ) ;
+ return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
+ : GLUT_CREATE_NEW_CONTEXT;
default:
fgWarning( "glutGet(): missing enum handle %i\n", eWhat );
break;
}
- return( -1 );
+ return -1;
}
/*
* XXX Though in actuality, we can probably assume BOTH a
* XXX mouse and keyboard for most/all of our users.
*/
- return( TRUE );
+ return TRUE ;
#if TARGET_HOST_UNIX_X11
case GLUT_HAS_MOUSE:
- return( TRUE );
+ return TRUE ;
case GLUT_NUM_MOUSE_BUTTONS:
/*
* XXX XFree86...) It is at least worth taking a look at
* XXX this file.
*/
- return( 3 );
+ return 3 ;
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
case GLUT_HAS_MOUSE:
/*
- * The Windows can be booted without a mouse.
+ * The Windows can be booted without a mouse.
* It would be nice to have this reported.
*/
- return( GetSystemMetrics( SM_MOUSEPRESENT ) );
+ return GetSystemMetrics( SM_MOUSEPRESENT );
case GLUT_NUM_MOUSE_BUTTONS:
/*
* We are much more fortunate under Win32 about this...
*/
- return( GetSystemMetrics( SM_CMOUSEBUTTONS ) );
+#if TARGET_HOST_WINCE
+ return 1;
+#else
+ return GetSystemMetrics( SM_CMOUSEBUTTONS );
+#endif //TARGET_HOST_WINCE
#endif
case GLUT_JOYSTICK_POLL_RATE:
case GLUT_HAS_JOYSTICK:
+ case GLUT_OWNS_JOYSTICK:
case GLUT_JOYSTICK_BUTTONS:
case GLUT_JOYSTICK_AXES:
/*
* XXX WARNING: THIS IS A BIG LIE!
*/
- return( 0 );
+ return 0;
case GLUT_HAS_SPACEBALL:
case GLUT_HAS_DIAL_AND_BUTTON_BOX:
case GLUT_HAS_TABLET:
- return( FALSE );
+ return FALSE;
case GLUT_NUM_SPACEBALL_BUTTONS:
case GLUT_NUM_BUTTON_BOX_BUTTONS:
case GLUT_NUM_DIALS:
case GLUT_NUM_TABLET_BUTTONS:
- return( 0 );
+ return 0;
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
- return( fgState.IgnoreKeyRepeat );
+ return fgStructure.Window ? fgStructure.Window->State.IgnoreKeyRepeat : 0;
case GLUT_DEVICE_KEY_REPEAT:
/*
* XXX WARNING: THIS IS A BIG LIE!
*/
- return( GLUT_KEY_REPEAT_DEFAULT );
+ return GLUT_KEY_REPEAT_DEFAULT;
default:
fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat );
/*
* And now -- the failure.
*/
- return( -1 );
+ return -1;
}
/*
if( fgState.Modifiers == 0xffffffff )
{
fgWarning( "glutGetModifiers() called outside an input callback" );
- return( 0 );
+ return 0;
}
- return( fgState.Modifiers );
+ return fgState.Modifiers;
}
/*
#if TARGET_HOST_UNIX_X11
case GLUT_OVERLAY_POSSIBLE:
- return( FALSE );
+ return FALSE;
case GLUT_LAYER_IN_USE:
- return( GLUT_NORMAL );
+ return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
- return( FALSE );
+ return FALSE;
case GLUT_TRANSPARENT_INDEX:
/*
*
* XXX HUH?
*/
- return( 0 );
+ return 0;
case GLUT_NORMAL_DAMAGED:
/*
* XXX Actually I do not know. Maybe.
*/
- return( FALSE );
+ return FALSE;
case GLUT_OVERLAY_DAMAGED:
- return( -1 );
+ return -1;
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
case GLUT_OVERLAY_POSSIBLE:
-/* return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
- PFD_OVERLAY_PLANE ) ); */
+/* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
+ PFD_OVERLAY_PLANE ); */
return FALSE ;
case GLUT_LAYER_IN_USE:
- return( GLUT_NORMAL );
+ return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
- return( FALSE );
+ return FALSE;
case GLUT_TRANSPARENT_INDEX:
/*
*
* XXX HUH?
*/
- return( 0 );
+ return 0;
case GLUT_NORMAL_DAMAGED:
/*
* XXX Actually I do not know. Maybe.
*/
- return( FALSE );
+ return FALSE;
case GLUT_OVERLAY_DAMAGED:
- return( -1 );
+ return -1;
#endif
default:
/*
* And fail. That's good. Programs do love failing.
*/
- return( -1 );
+ return -1;
}
/*** END OF FILE ***/