/* Have the window object created */
SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
+#if TARGET_HOST_UNIX_X11
+ window->Window.FBConfig = NULL;
+#endif
fghClearCallBacks( window );
/* Initialize the object properties */
fghClearCallBacks( window );
fgCloseWindow( window );
+#if TARGET_HOST_UNIX_X11
+ if (window->Window.FBConfig != NULL)
+ {
+ XFree( window->Window.FBConfig );
+ }
+#endif
free( window );
if( fgStructure.CurrentWindow == window )
fgStructure.CurrentWindow = NULL;