* have everything inside it freed and we do not have to care...
*/
free( window );
+ if ( fgStructure.Window == window ) fgStructure.Window = NULL ;
}
/*
/*
* Destroy the window associated with the menu
*/
+ if ( fgStructure.Window == menu->Window )
+ fgSetWindow ( menu->ParentWindow ) ;
+
fgDestroyWindow ( menu->Window, TRUE ) ;
/*