/* Have the window object created */
SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
+#if TARGET_HOST_UNIX_X11
+ window->Window.FBConfig = NULL;
+#endif
fghClearCallBacks( window );
/* Initialize the object properties */
window->ID = ++fgStructure.WindowID;
+#if TARGET_HOST_POSIX_X11
window->State.OldHeight = window->State.OldWidth = -1;
+#endif
fgListInit( &window->Children );
if( parent )
window->State.IgnoreKeyRepeat = GL_FALSE;
window->State.KeyRepeating = GL_FALSE;
+ window->State.IsFullscreen = GL_FALSE;
/*
* Open the window now. The fgOpenWindow() function is system
*/
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
{
- int x = 100, y = 100, w = 100, h = 100;
+ int x = 100, y = 100, w = 1, h = 1;
SFG_Window *current_window = fgStructure.CurrentWindow;
/* Have the menu object created */