window->State.IgnoreKeyRepeat = GL_FALSE;
window->State.KeyRepeating = GL_FALSE;
+ window->State.IsFullscreen = GL_FALSE;
/*
* Open the window now. The fgOpenWindow() function is system
*/
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
{
- int x = 100, y = 100, w = 100, h = 100;
+ int x = 100, y = 100, w = 1, h = 1;
SFG_Window *current_window = fgStructure.CurrentWindow;
/* Have the menu object created */
fghClearCallBacks( window );
fgCloseWindow( window );
-#if TARGET_HOST_UNIX_X11
- if (window->Window.FBConfig != NULL)
- {
- XFree( window->Window.FBConfig );
- }
-#endif
free( window );
if( fgStructure.CurrentWindow == window )
fgStructure.CurrentWindow = NULL;