/* Have the window object created */
SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
+#if TARGET_HOST_UNIX_X11
+ window->Window.FBConfig = NULL;
+#endif
fghClearCallBacks( window );
/* Initialize the object properties */
window->State.IgnoreKeyRepeat = GL_FALSE;
window->State.KeyRepeating = GL_FALSE;
+ window->State.IsFullscreen = GL_FALSE;
/*
* Open the window now. The fgOpenWindow() function is system