/*
* Check the window's handle. Hope this works. Looks ugly. That's for sure.
*/
- if( window->ID == (int) (enumerator->data) )
+ if( window->ID == (int) (enumerator->data) ) /* XXX int/ptr conversion! */
{
enumerator->found = TRUE;
enumerator->data = window;
* Uses a method very similiar for fgWindowByHandle...
*/
enumerator.found = FALSE;
- enumerator.data = (void *) windowID;
+ enumerator.data = (void *) windowID; /* XXX int/pointer conversion! */
fgEnumWindows( fghcbWindowByID, &enumerator );
if( enumerator.found == TRUE )
return( SFG_Window *) enumerator.data;