if( window->Window.Context )
glXDestroyContext( fgDisplay.Display, window->Window.Context );
XFree( window->Window.FBConfig );
- XDestroyWindow( fgDisplay.Display, window->Window.Handle );
+
+ if( window->Window.Handle ) {
+ XDestroyWindow( fgDisplay.Display, window->Window.Handle );
+ }
/* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS