{
#if TARGET_HOST_POSIX_X11
if ( window )
+ {
glXMakeContextCurrent(
fgDisplay.Display,
window->Window.Handle,
window->Window.Handle,
window->Window.Context
);
+
+ /* also register this window to receive spaceball events */
+ fgSpaceballSetWindow(window);
+ }
#elif TARGET_HOST_MS_WINDOWS
if( fgStructure.CurrentWindow )
ReleaseDC( fgStructure.CurrentWindow->Window.Handle,