#include "config.h"
#endif
-#define G_LOG_DOMAIN "freeglut-window"
-
#include "../include/GL/freeglut.h"
#include "freeglut_internal.h"
window->Window.Device = GetDC( window->Window.Handle );
wglMakeCurrent(
window->Window.Device,
- window->Window.Context
- );
+ window->Window.Context
+ );
}
#endif
fgStructure.Window = window;
glXDestroyContext( fgDisplay.Display, window->Window.Context );
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
#if TARGET_HOST_UNIX_X11
XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
fgDisplay.Screen );
else
XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
fgDisplay.Screen );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
&text
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
#elif TARGET_HOST_WIN32
&text
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
#elif TARGET_HOST_WIN32
- SetWindowText( fgStructure.Window->Window.Handle, title );
+ SetWindowText( fgStructure.Window->Window.Handle, title );
#endif
XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
width, height );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
*/
if ( ! fgStructure.Window->IsMenu )
{
- width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
- height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
+ width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
+ height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
GetSystemMetrics( SM_CYCAPTION );
}
}
#if TARGET_HOST_UNIX_X11
XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, x, y );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
fgDisplay.ScreenWidth,
fgDisplay.ScreenHeight
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
-x, -y
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
}
#elif TARGET_HOST_WIN32