}
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
/*
* TODO BEFORE THE STABLE RELEASE:
if( checkOnly )
return GL_TRUE;
return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
}
#endif
sizeHints.y = y;
sizeHints.width = w;
sizeHints.height = h;
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
wmHints.flags = StateHint;
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
GetSystemMetrics( SM_CYCAPTION );
}
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
if( ! fgState.Position.Use )
{
fgDisplay.Instance,
(LPVOID) window
);
-#endif TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
if( !( window->Window.Handle ) )
fgError( "Failed to create a window (%s)!", title );
#else
ShowWindow( window->Window.Handle,
fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
UpdateWindow( window->Window.Handle );
ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */