* XXX simplify this.
*/
if( !window->IsMenu )
- window->Window.VisualInfo = fgChooseVisual( );
+ window->Window.VisualInfo = fgChooseVisual( );
else if( fgStructure.MenuContext )
window->Window.VisualInfo = fgChooseVisual( );
else
window->State.IsOffscreen = GL_FALSE;
if( fgState.DisplayMode & GLUT_OFFSCREEN )
{
- window->State.IsOffscreen = GL_TRUE;
+ window->State.IsOffscreen = GL_TRUE;
window->Window.Pixmap = XCreatePixmap(
fgDisplay.Display, fgDisplay.RootWindow,
w, h,
*/
int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
{
- SFG_Window* window = NULL;
- SFG_Window* parent = NULL;
-
- freeglut_assert_ready;
- parent = fgWindowByID( parentID );
- freeglut_return_val_if_fail( parent != NULL, 0 );
- window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
- return window->ID;
+ int ret = 0;
+
+ if( GL_FALSE == fgStructure.Window->State.IsOffscreen )
+ {
+ SFG_Window* window = NULL;
+ SFG_Window* parent = NULL;
+
+ freeglut_assert_ready;
+ parent = fgWindowByID( parentID );
+ freeglut_return_val_if_fail( parent != NULL, 0 );
+ window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
+ ret = window->ID;
+ }
+ return ret;
}
/*