NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
);
+#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
if( !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
{
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.",
title );
}
+#endif
glXMakeCurrent(
fgDisplay.Display,