Revert X11 fgCloseWindow to 1.38 pre-offscreen implementation.
[freeglut] / src / freeglut_window.c
index 07422f7..9ede745 100644 (file)
 #include "config.h"
 #endif
 
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
 #include "freeglut_internal.h"
 
+#if TARGET_HOST_WINCE
+#include <aygshell.h>
+#pragma comment( lib, "Aygshell.lib" )
+
+wchar_t* wstr_from_str(const char* str)
+{
+    int i,len=strlen(str);
+    wchar_t* wstr = (wchar_t*)malloc(2*len+2);
+    for(i=0; i<len; i++)
+        wstr[i] = str[i];
+    wstr[len] = 0;
+    return wstr;
+}
+
+
+#endif //TARGET_HOST_WINCE
+
 /*
  * TODO BEFORE THE STABLE RELEASE:
  *
@@ -154,6 +171,9 @@ XVisualInfo* fgChooseVisual( void )
 GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
                               unsigned char layer_type )
 {
+#if TARGET_HOST_WINCE
+    return GL_TRUE;
+#else
     PIXELFORMATDESCRIPTOR* ppfd, pfd;
     int flags, pixelformat;
 
@@ -162,7 +182,9 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
     if( fgState.DisplayMode & GLUT_DOUBLE )
         flags |= PFD_DOUBLEBUFFER;
 
+#if defined(_MSC_VER)
 #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
+#endif
 
     /*
      * Specify which pixel format do we opt for...
@@ -201,7 +223,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
 
     pfd.cColorBits = (BYTE) GetDeviceCaps( window->Window.Device, BITSPIXEL );
     ppfd = &pfd;
-    
+
     pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
     if( pixelformat == 0 )
         return GL_FALSE;
@@ -209,6 +231,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
     if( checkOnly )
         return GL_TRUE;
     return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
+#endif //TARGET_HOST_WINCE
 }
 #endif
 
@@ -225,7 +248,7 @@ void fgSetWindow ( SFG_Window *window )
             window->Window.Handle,
             window->Window.Context
         );
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
     if( fgStructure.Window )
         ReleaseDC( fgStructure.Window->Window.Handle,
                    fgStructure.Window->Window.Device );
@@ -233,8 +256,8 @@ void fgSetWindow ( SFG_Window *window )
     if ( window )
     {
         window->Window.Device = GetDC( window->Window.Handle );
-        wglMakeCurrent( 
-            window->Window.Device, 
+        wglMakeCurrent(
+            window->Window.Device,
             window->Window.Context
         );
     }
@@ -265,40 +288,48 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      * XXX With a little thought, we should be able to greatly
      * XXX simplify this.
      */
-    if ( !window->IsMenu )
-      window->Window.VisualInfo = fgChooseVisual();
-    else if ( fgStructure.MenuContext )
-        window->Window.VisualInfo = fgChooseVisual();
+    if( !window->IsMenu )
+        window->Window.VisualInfo = fgChooseVisual( );
+    else if( fgStructure.MenuContext )
+        window->Window.VisualInfo = fgChooseVisual( );
     else
     {
+        /* XXX Why are menus double- and depth-buffered? */
         unsigned int current_DisplayMode = fgState.DisplayMode ;
         fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ;
-        window->Window.VisualInfo = fgChooseVisual();
+        window->Window.VisualInfo = fgChooseVisual( );
         fgState.DisplayMode = current_DisplayMode ;
     }
 
-    if ( ! window->Window.VisualInfo )
+    if( ! window->Window.VisualInfo )
     {
         /*
          * The "fgChooseVisual" returned a null meaning that the visual
          * context is not available.
          * Try a couple of variations to see if they will work.
          */
-        if ( ! ( fgState.DisplayMode & GLUT_DOUBLE ) )
+        if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
         {
             fgState.DisplayMode |= GLUT_DOUBLE ;
-            window->Window.VisualInfo = fgChooseVisual();
-            fgState.DisplayMode &= ~GLUT_DOUBLE ;
+            window->Window.VisualInfo = fgChooseVisual( );
+            fgState.DisplayMode &= ~GLUT_DOUBLE;
         }
-        
+
         /*
          * GLUT also checks for multi-sampling, but I don't see that
          * anywhere else in FREEGLUT so I won't bother with it for the moment.
          */
     }
 
+    /*
+     * XXX This seems to be abusing an assert() for error-checking.
+     * XXX It is possible that the visual simply can't be found,
+     * XXX in which case we should print an error and return a 0
+     * XXX for the window id, I think.
+     */
     assert( window->Window.VisualInfo != NULL );
 
+
     /*
      * XXX HINT: the masks should be updated when adding/removing callbacks.
      * XXX       This might speed up message processing. Is that true?
@@ -306,15 +337,13 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      * XXX A: Not appreciably, but it WILL make it easier to debug.
      * XXX    Try tracing old GLUT and try tracing freeglut.  Old GLUT
      * XXX    turns off events that it doesn't need and is a whole lot
-     * XXX    more pleasant to trace.  (Hint: Think mouse-motion!)
-     * XXX
-     * XXX    It may make a difference in networked environments or on
-     * XXX    some very slow systems, but I think that that is secondary
-     * XXX    to making debugging easier.
+     * XXX    more pleasant to trace.  (Think mouse-motion!  Tons of
+     * XXX    ``bonus'' GUI events stream in.)
      */
-    winAttr.event_mask        = StructureNotifyMask | SubstructureNotifyMask |
-        ExposureMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask |
-        KeyRelease | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
+    winAttr.event_mask        =
+        StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
+        ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
+        VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
         PointerMotionMask | ButtonMotionMask;
     winAttr.background_pixmap = None;
     winAttr.background_pixel  = 0;
@@ -327,7 +356,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
 
     mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
 
-    if ( window->IsMenu )
+    if( window->IsMenu )
     {
         winAttr.override_redirect = True;
         mask |= CWOverrideRedirect;
@@ -336,7 +365,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
     window->Window.Handle = XCreateWindow(
         fgDisplay.Display,
         window->Parent == NULL ? fgDisplay.RootWindow :
-                                 window->Parent->Window.Handle,
+        window->Parent->Window.Handle,
         x, y, w, h, 0,
         window->Window.VisualInfo->depth, InputOutput,
         window->Window.VisualInfo->visual, mask,
@@ -347,16 +376,16 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      * The GLX context creation, possibly trying the direct context rendering
      *  or else use the current context if the user has so specified
      */
-    if ( window->IsMenu )
+    if( window->IsMenu )
     {
         /*
          * If there isn't already an OpenGL rendering context for menu
          * windows, make one
          */
-        if ( !fgStructure.MenuContext )
+        if( !fgStructure.MenuContext )
         {
             fgStructure.MenuContext =
-                (SFG_MenuContext *)malloc ( sizeof(SFG_MenuContext) );
+                (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
             fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo;
             fgStructure.MenuContext->Context = glXCreateContext(
                 fgDisplay.Display, fgStructure.MenuContext->VisualInfo,
@@ -364,21 +393,21 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             );
         }
 
-/*      window->Window.Context = fgStructure.MenuContext->Context ; */
+        /* window->Window.Context = fgStructure.MenuContext->Context; */
         window->Window.Context = glXCreateContext(
             fgDisplay.Display, window->Window.VisualInfo,
             NULL, fgState.ForceDirectContext | fgState.TryDirectContext
         );
     }
-    else if ( fgState.UseCurrentContext )
+    else if( fgState.UseCurrentContext )
     {
-      window->Window.Context = glXGetCurrentContext();
+        window->Window.Context = glXGetCurrentContext( );
 
-      if ( ! window->Window.Context )
-        window->Window.Context = glXCreateContext(
-            fgDisplay.Display, window->Window.VisualInfo,
-            NULL, fgState.ForceDirectContext | fgState.TryDirectContext
-        );
+        if( ! window->Window.Context )
+            window->Window.Context = glXCreateContext(
+                fgDisplay.Display, window->Window.VisualInfo,
+                NULL, fgState.ForceDirectContext | fgState.TryDirectContext
+            );
     }
     else
         window->Window.Context = glXCreateContext(
@@ -417,14 +446,20 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      * that they should replace a window manager that they like, and which
      * works, just because *we* think that it's not "modern" enough.
      */
+#if TARGET_HOST_WINCE
+    sizeHints.x      = 0;
+    sizeHints.y      = 0;
+    sizeHints.width  = 320;
+    sizeHints.height = 240;
+#else
     sizeHints.x      = x;
     sizeHints.y      = y;
     sizeHints.width  = w;
     sizeHints.height = h;
+#endif //TARGET_HOST_WINCE
 
     wmHints.flags = StateHint;
     wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
-
     /*
      * Prepare the window and iconified window names...
      */
@@ -441,24 +476,27 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         &wmHints,
         NULL
     );
+
     XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
                      &fgDisplay.DeleteWindow, 1 );
+
     XMapWindow( fgDisplay.Display, window->Window.Handle );
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     WNDCLASS wc;
-    int flags;
+    DWORD flags;
+    DWORD exFlags = 0;
     ATOM atom;
 
     freeglut_assert_ready;
-    
+
     /*
      * Grab the window class we have registered on glutInit():
      */
-    atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc );
+    atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
     assert( atom != 0 );
-    
+
     if( gameMode )
     {
         assert( window->Parent == NULL );
@@ -471,6 +509,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
     }
     else
     {
+#if !TARGET_HOST_WINCE
         if ( ( ! isSubWindow ) && ( ! window->IsMenu ) )
         {
             /*
@@ -482,6 +521,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
                 GetSystemMetrics( SM_CYCAPTION );
         }
+#endif //TARGET_HOST_WINCE
 
         if( ! fgState.Position.Use )
         {
@@ -501,14 +541,45 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
 
         if ( window->IsMenu )
-            flags |= WS_POPUP ;
+        {
+            flags |= WS_POPUP;
+            exFlags |= WS_EX_TOOLWINDOW;
+        }
+#if !TARGET_HOST_WINCE
         else if( window->Parent == NULL )
             flags |= WS_OVERLAPPEDWINDOW;
+#endif
         else
             flags |= WS_CHILD;
     }
 
-    window->Window.Handle = CreateWindow( 
+#if TARGET_HOST_WINCE
+    {
+        wchar_t* wstr = wstr_from_str(title);
+
+        window->Window.Handle = CreateWindow(
+            _T("FREEGLUT"),
+            wstr,
+            WS_VISIBLE | WS_POPUP,
+            0,0, 240,320,
+            NULL,
+            NULL,
+            fgDisplay.Instance,
+            (LPVOID) window
+        );
+
+        free(wstr);
+
+        SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON);
+        SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON);
+        SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR);
+        MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE);
+        ShowWindow(window->Window.Handle, SW_SHOW);
+        UpdateWindow(window->Window.Handle);
+    }
+#else
+    window->Window.Handle = CreateWindowEx(
+        exFlags,
         "FREEGLUT",
         title,
         flags,
@@ -518,16 +589,25 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         fgDisplay.Instance,
         (LPVOID) window
     );
+#endif TARGET_HOST_WINCE
+
     if( !( window->Window.Handle ) )
         fgError( "Failed to create a window (%s)!", title );
 
+#if TARGET_HOST_WINCE
+    ShowWindow( window->Window.Handle, SW_SHOW );
+#else
     ShowWindow( window->Window.Handle,
                 fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
+#endif //TARGET_HOST_WINCE
+
     UpdateWindow( window->Window.Handle );
     ShowCursor( TRUE );  /* XXX Old comments say "hide cusror"! */
 
 #endif
 
+    fgSetWindow( window );
+
     window->Window.DoubleBuffered =
         ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
 
@@ -536,7 +616,6 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         glDrawBuffer ( GL_FRONT );
         glReadBuffer ( GL_FRONT );
     }
-    fgSetWindow( window );
 }
 
 /*
@@ -552,7 +631,7 @@ void fgCloseWindow( SFG_Window* window )
     XDestroyWindow( fgDisplay.Display, window->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     /*
      * Make sure we don't close a window with current context active
@@ -603,6 +682,8 @@ int FGAPIENTRY glutCreateWindow( const char* title )
  */
 int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
 {
+    int ret = 0;
+
     SFG_Window* window = NULL;
     SFG_Window* parent = NULL;
 
@@ -610,7 +691,9 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
     parent = fgWindowByID( parentID );
     freeglut_return_val_if_fail( parent != NULL, 0 );
     window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
-    return window->ID;
+    ret = window->ID;
+
+    return ret;
 }
 
 /*
@@ -673,7 +756,7 @@ void FGAPIENTRY glutShowWindow( void )
     XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
 
@@ -693,13 +776,15 @@ void FGAPIENTRY glutHideWindow( void )
 #if TARGET_HOST_UNIX_X11
 
     if( fgStructure.Window->Parent == NULL )
-        XWithdrawWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+        XWithdrawWindow( fgDisplay.Display,
+                         fgStructure.Window->Window.Handle,
                          fgDisplay.Screen );
     else
-        XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+        XUnmapWindow( fgDisplay.Display,
+                      fgStructure.Window->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
 
@@ -716,13 +801,14 @@ void FGAPIENTRY glutIconifyWindow( void )
     freeglut_assert_ready;
     freeglut_assert_window;
 
+    fgStructure.Window->State.Visible   = GL_FALSE;
 #if TARGET_HOST_UNIX_X11
 
     XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
                     fgDisplay.Screen );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
 
@@ -738,34 +824,39 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 {
     freeglut_assert_ready;
     freeglut_assert_window;
-    if( fgStructure.Window->Parent != NULL )
-        return;
-
+    if( ! fgStructure.Window->Parent )
+    {
 #if TARGET_HOST_UNIX_X11
 
-    {
         XTextProperty text;
-        
+
         text.value = (unsigned char *) title;
         text.encoding = XA_STRING;
         text.format = 8;
         text.nitems = strlen( title );
-        
+
         XSetWMName(
             fgDisplay.Display,
             fgStructure.Window->Window.Handle,
             &text
         );
-        
+
         XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
-    }
 
 #elif TARGET_HOST_WIN32
 
-    SetWindowText( fgStructure.Window->Window.Handle, title );
+        SetWindowText( fgStructure.Window->Window.Handle, title );
 
-#endif
+#elif TARGET_HOST_WINCE
+        {
+            wchar_t* wstr = wstr_from_str(title);
+
+            SetWindowText( fgStructure.Window->Window.Handle, wstr );
 
+            free(wstr);
+        }
+#endif
+    }
 }
 
 /*
@@ -776,14 +867,12 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
     freeglut_assert_ready;
     freeglut_assert_window;
 
-    if( fgStructure.Window->Parent != NULL )
-        return;
-
+    if( ! fgStructure.Window->Parent )
+    {
 #if TARGET_HOST_UNIX_X11
 
-    {
         XTextProperty text;
-        
+
         text.value = (unsigned char *) title;
         text.encoding = XA_STRING;
         text.format = 8;
@@ -796,14 +885,21 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
         );
 
         XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
-    }
 
 #elif TARGET_HOST_WIN32
 
-    SetWindowText( fgStructure.Window->Window.Handle, title );
+        SetWindowText( fgStructure.Window->Window.Handle, title );
 
-#endif
+#elif TARGET_HOST_WINCE
+        {
+            wchar_t* wstr = wstr_from_str(title);
+
+            SetWindowText( fgStructure.Window->Window.Handle, wstr );
 
+            free(wstr);
+        }
+#endif
+    }
 }
 
 /*
@@ -829,14 +925,15 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
 
 #if TARGET_HOST_UNIX_X11
 
-    XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, x, y );
+    XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+                 x, y );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     {
         RECT winRect;
-        
+
         GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
         MoveWindow(
             fgStructure.Window->Window.Handle,
@@ -849,7 +946,6 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
     }
 
 #endif
-
 }
 
 /*
@@ -864,7 +960,7 @@ void FGAPIENTRY glutPushWindow( void )
 
     XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     SetWindowPos(
         fgStructure.Window->Window.Handle,
@@ -874,7 +970,6 @@ void FGAPIENTRY glutPushWindow( void )
     );
 
 #endif
-
 }
 
 /*
@@ -889,7 +984,7 @@ void FGAPIENTRY glutPopWindow( void )
 
     XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
 
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     SetWindowPos(
         fgStructure.Window->Window.Handle,
@@ -899,7 +994,6 @@ void FGAPIENTRY glutPopWindow( void )
     );
 
 #endif
-
 }
 
 /*
@@ -910,8 +1004,8 @@ void FGAPIENTRY glutFullScreen( void )
     freeglut_assert_ready;
     freeglut_assert_window;
 
-#if TARGET_HOST_UNIX_X11
     {
+#if TARGET_HOST_UNIX_X11
         int x, y;
         Window w;
 
@@ -941,16 +1035,40 @@ void FGAPIENTRY glutFullScreen( void )
             );
             XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
         }
-    }
 #elif TARGET_HOST_WIN32
-    MoveWindow(
-        fgStructure.Window->Window.Handle,
-        0, 0,
-        fgDisplay.ScreenWidth,
-        fgDisplay.ScreenHeight,
-        TRUE
-    );
+        RECT rect;
+
+        /* For fullscreen mode, force the top-left corner to 0,0
+         * and adjust the window rectangle so that the client area
+         * covers the whole screen.
+         */
+
+        rect.left   = 0;
+        rect.top    = 0;
+        rect.right  = fgDisplay.ScreenWidth;
+        rect.bottom = fgDisplay.ScreenHeight;
+
+        AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
+                                  WS_CLIPCHILDREN, FALSE );
+
+        /*
+         * SWP_NOACTIVATE     Do not activate the window
+         * SWP_NOOWNERZORDER  Do not change position in z-order
+         * SWP_NOSENDCHANGING Supress WM_WINDOWPOSCHANGING message
+         * SWP_NOZORDER       Retains the current Z order (ignore 2nd param)
+         */
+
+        SetWindowPos( fgStructure.Window->Window.Handle,
+                      HWND_TOP,
+                      rect.left,
+                      rect.top,
+                      rect.right  - rect.left,
+                      rect.bottom - rect.top,
+                      SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
+                      SWP_NOZORDER
+                    );
 #endif
+    }
 }
 
 /*
@@ -963,7 +1081,7 @@ void* FGAPIENTRY glutGetWindowData( void )
 
 void FGAPIENTRY glutSetWindowData(void* data)
 {
-    fgStructure.Window->UserData=data;
+    fgStructure.Window->UserData = data;
 }
 
 /*** END OF FILE ***/