Implementing Stereo in Windows
[freeglut] / src / freeglut_window.c
index a032ab4..af29425 100644 (file)
@@ -184,6 +184,9 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
     if( fgState.DisplayMode & GLUT_DOUBLE )
         flags |= PFD_DOUBLEBUFFER;
 
+    if( fgState.DisplayMode & GLUT_STEREO )
+        flags |= PFD_STEREO;
+
 #if defined(_MSC_VER)
 #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
 #endif
@@ -214,7 +217,17 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
     pfd.cDepthBits      = 24;
     pfd.cStencilBits    = 8;
 #endif
-    pfd.cAuxBuffers     = 0;
+    if( fgState.DisplayMode & GLUT_AUX4 )
+        pfd.cAuxBuffers = 4;
+    else if( fgState.DisplayMode & GLUT_AUX3 )
+        pfd.cAuxBuffers = 3;
+    else if( fgState.DisplayMode & GLUT_AUX2 )
+        pfd.cAuxBuffers = 2;
+    else if( fgState.DisplayMode & GLUT_AUX1 )
+        pfd.cAuxBuffers = 1;
+    else
+        pfd.cAuxBuffers = 0;
+
     pfd.iLayerType      = layer_type;
     pfd.bReserved       = 0;
     pfd.dwLayerMask     = 0;
@@ -249,9 +262,9 @@ void fgSetWindow ( SFG_Window *window )
             window->Window.Context
         );
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
-    if( fgStructure.Window )
-        ReleaseDC( fgStructure.Window->Window.Handle,
-                   fgStructure.Window->Window.Device );
+    if( fgStructure.CurrentWindow )
+        ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
+                   fgStructure.CurrentWindow->Window.Device );
 
     if ( window )
     {
@@ -262,7 +275,7 @@ void fgSetWindow ( SFG_Window *window )
         );
     }
 #endif
-    fgStructure.Window = window;
+    fgStructure.CurrentWindow = window;
 }
 
 
@@ -340,7 +353,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
 
     mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
 
-    if( window->IsMenu )
+    if( window->IsMenu || ( gameMode == GL_TRUE ) )
     {
         winAttr.override_redirect = True;
         mask |= CWOverrideRedirect;
@@ -370,14 +383,14 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         {
             fgStructure.MenuContext =
                 (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
-            fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo;
-            fgStructure.MenuContext->Context = glXCreateContext(
-                fgDisplay.Display, fgStructure.MenuContext->VisualInfo,
+            fgStructure.MenuContext->MVisualInfo = window->Window.VisualInfo;
+            fgStructure.MenuContext->MContext = glXCreateContext(
+                fgDisplay.Display, fgStructure.MenuContext->MVisualInfo,
                 NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
             );
         }
 
-        /* window->Window.Context = fgStructure.MenuContext->Context; */
+        /* window->Window.Context = fgStructure.MenuContext->MContext; */
         window->Window.Context = glXCreateContext(
             fgDisplay.Display, window->Window.VisualInfo,
             NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
@@ -452,6 +465,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         &wmHints,
         NULL
     );
+    XFree( textProperty.value );
 
     XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
                      &fgDisplay.DeleteWindow, 1 );
@@ -583,7 +597,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
 #endif /* TARGET_HOST_WINCE */
 
     UpdateWindow( window->Window.Handle );
-    ShowCursor( TRUE );  /* XXX Old comments say "hide cusror"! */
+    ShowCursor( TRUE );  /* XXX Old comments say "hide cursor"! */
 
 #endif
 
@@ -607,13 +621,14 @@ void fgCloseWindow( SFG_Window* window )
 #if TARGET_HOST_UNIX_X11
 
     glXDestroyContext( fgDisplay.Display, window->Window.Context );
+    XFree( window->Window.VisualInfo );
     XDestroyWindow( fgDisplay.Display, window->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     /* Make sure we don't close a window with current context active */
-    if( fgStructure.Window == window )
+    if( fgStructure.CurrentWindow == window )
         wglMakeCurrent( NULL, NULL );
 
     /*
@@ -649,6 +664,12 @@ void fgCloseWindow( SFG_Window* window )
  */
 int FGAPIENTRY glutCreateWindow( const char* title )
 {
+    /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the
+     * XXX application has not already done so.  The "freeglut" community
+     * XXX decided not to go this route (freeglut-developer e-mail from
+     * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
+     * XXX Desired 'freeglut' behaviour when there is no current window"
+     */
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
 
     return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
@@ -668,6 +689,32 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
     parent = fgWindowByID( parentID );
     freeglut_return_val_if_fail( parent != NULL, 0 );
+    if ( x < 0 )
+    {
+        x = parent->State.Width + x ;
+        if ( w >= 0 ) x -= w ;
+    }
+
+    if ( w < 0 ) w = parent->State.Width - x + w ;
+    if ( w < 0 )
+    {
+        x += w ;
+        w = -w ;
+    }
+
+    if ( y < 0 )
+    {
+        y = parent->State.Height + y ;
+        if ( h >= 0 ) y -= h ;
+    }
+
+    if ( h < 0 ) h = parent->State.Height - y + h ;
+    if ( h < 0 )
+    {
+        y += h ;
+        h = -h ;
+    }
+
     window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
     ret = window->ID;
 
@@ -698,8 +745,8 @@ void FGAPIENTRY glutSetWindow( int ID )
     SFG_Window* window = NULL;
 
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
-    if( fgStructure.Window != NULL )
-        if( fgStructure.Window->ID == ID )
+    if( fgStructure.CurrentWindow != NULL )
+        if( fgStructure.CurrentWindow->ID == ID )
             return;
 
     window = fgWindowByID( ID );
@@ -718,9 +765,9 @@ void FGAPIENTRY glutSetWindow( int ID )
 int FGAPIENTRY glutGetWindow( void )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindow" );
-    if( fgStructure.Window == NULL )
+    if( fgStructure.CurrentWindow == NULL )
         return 0;
-    return fgStructure.Window->ID;
+    return fgStructure.CurrentWindow->ID;
 }
 
 /*
@@ -733,16 +780,16 @@ void FGAPIENTRY glutShowWindow( void )
 
 #if TARGET_HOST_UNIX_X11
 
-    XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XMapWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_TRUE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
 }
 
 /*
@@ -755,22 +802,22 @@ void FGAPIENTRY glutHideWindow( void )
 
 #if TARGET_HOST_UNIX_X11
 
-    if( fgStructure.Window->Parent == NULL )
+    if( fgStructure.CurrentWindow->Parent == NULL )
         XWithdrawWindow( fgDisplay.Display,
-                         fgStructure.Window->Window.Handle,
+                         fgStructure.CurrentWindow->Window.Handle,
                          fgDisplay.Screen );
     else
         XUnmapWindow( fgDisplay.Display,
-                      fgStructure.Window->Window.Handle );
+                      fgStructure.CurrentWindow->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
 }
 
 /*
@@ -781,20 +828,20 @@ void FGAPIENTRY glutIconifyWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
 
-    fgStructure.Window->State.Visible   = GL_FALSE;
+    fgStructure.CurrentWindow->State.Visible   = GL_FALSE;
 #if TARGET_HOST_UNIX_X11
 
-    XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+    XIconifyWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
                     fgDisplay.Screen );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
 }
 
 /*
@@ -804,7 +851,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
-    if( ! fgStructure.Window->Parent )
+    if( ! fgStructure.CurrentWindow->Parent )
     {
 #if TARGET_HOST_UNIX_X11
 
@@ -817,7 +864,7 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 
         XSetWMName(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             &text
         );
 
@@ -825,13 +872,13 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 
 #elif TARGET_HOST_WIN32
 
-        SetWindowText( fgStructure.Window->Window.Handle, title );
+        SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
 
 #elif TARGET_HOST_WINCE
         {
             wchar_t* wstr = fghWstrFromStr(title);
 
-            SetWindowText( fgStructure.Window->Window.Handle, wstr );
+            SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
 
             free(wstr);
         }
@@ -847,7 +894,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
 
-    if( ! fgStructure.Window->Parent )
+    if( ! fgStructure.CurrentWindow->Parent )
     {
 #if TARGET_HOST_UNIX_X11
 
@@ -860,7 +907,7 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
 
         XSetWMIconName(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             &text
         );
 
@@ -868,13 +915,13 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
 
 #elif TARGET_HOST_WIN32
 
-        SetWindowText( fgStructure.Window->Window.Handle, title );
+        SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
 
 #elif TARGET_HOST_WINCE
         {
             wchar_t* wstr = fghWstrFromStr(title);
 
-            SetWindowText( fgStructure.Window->Window.Handle, wstr );
+            SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
 
             free(wstr);
         }
@@ -890,9 +937,9 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
 
-    fgStructure.Window->State.NeedToResize = GL_TRUE;
-    fgStructure.Window->State.Width  = width ;
-    fgStructure.Window->State.Height = height;
+    fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
+    fgStructure.CurrentWindow->State.Width  = width ;
+    fgStructure.CurrentWindow->State.Height = height;
 }
 
 /*
@@ -905,7 +952,7 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
 
 #if TARGET_HOST_UNIX_X11
 
-    XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+    XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
                  x, y );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
@@ -915,9 +962,9 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
         RECT winRect;
 
         /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
-        GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
+        GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
         MoveWindow(
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             x,
             y,
             winRect.right - winRect.left,
@@ -939,12 +986,12 @@ void FGAPIENTRY glutPushWindow( void )
 
 #if TARGET_HOST_UNIX_X11
 
-    XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XLowerWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     SetWindowPos(
-        fgStructure.Window->Window.Handle,
+        fgStructure.CurrentWindow->Window.Handle,
         HWND_BOTTOM,
         0, 0, 0, 0,
         SWP_NOSIZE | SWP_NOMOVE
@@ -963,12 +1010,12 @@ void FGAPIENTRY glutPopWindow( void )
 
 #if TARGET_HOST_UNIX_X11
 
-    XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XRaiseWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
 
 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
 
     SetWindowPos(
-        fgStructure.Window->Window.Handle,
+        fgStructure.CurrentWindow->Window.Handle,
         HWND_TOP,
         0, 0, 0, 0,
         SWP_NOSIZE | SWP_NOMOVE
@@ -992,7 +1039,7 @@ void FGAPIENTRY glutFullScreen( void )
 
         XMoveResizeWindow(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             0, 0,
             fgDisplay.ScreenWidth,
             fgDisplay.ScreenHeight
@@ -1002,7 +1049,7 @@ void FGAPIENTRY glutFullScreen( void )
 
         XTranslateCoordinates(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             fgDisplay.RootWindow,
             0, 0, &x, &y, &w
         );
@@ -1011,7 +1058,7 @@ void FGAPIENTRY glutFullScreen( void )
         {
             XMoveWindow(
                 fgDisplay.Display,
-                fgStructure.Window->Window.Handle,
+                fgStructure.CurrentWindow->Window.Handle,
                 -x, -y
             );
             XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
@@ -1039,7 +1086,7 @@ void FGAPIENTRY glutFullScreen( void )
          * SWP_NOZORDER       Retains the current Z order (ignore 2nd param)
          */
 
-        SetWindowPos( fgStructure.Window->Window.Handle,
+        SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
                       HWND_TOP,
                       rect.left,
                       rect.top,
@@ -1059,14 +1106,14 @@ void* FGAPIENTRY glutGetWindowData( void )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
-    return fgStructure.Window->UserData;
+    return fgStructure.CurrentWindow->UserData;
 }
 
 void FGAPIENTRY glutSetWindowData(void* data)
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
-    fgStructure.Window->UserData = data;
+    fgStructure.CurrentWindow->UserData = data;
 }
 
 /*** END OF FILE ***/