John Fay: A bug fix re: behavior of the code when the user clicks the "x" to close...
[freeglut] / src / freeglut_window.c
index 9ede745..ddbe695 100644 (file)
@@ -47,7 +47,7 @@ wchar_t* wstr_from_str(const char* str)
 }
 
 
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 
 /*
  * TODO BEFORE THE STABLE RELEASE:
@@ -231,7 +231,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
     if( checkOnly )
         return GL_TRUE;
     return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 }
 #endif
 
@@ -389,14 +389,14 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo;
             fgStructure.MenuContext->Context = glXCreateContext(
                 fgDisplay.Display, fgStructure.MenuContext->VisualInfo,
-                NULL, fgState.ForceDirectContext | fgState.TryDirectContext
+                NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
             );
         }
 
         /* window->Window.Context = fgStructure.MenuContext->Context; */
         window->Window.Context = glXCreateContext(
             fgDisplay.Display, window->Window.VisualInfo,
-            NULL, fgState.ForceDirectContext | fgState.TryDirectContext
+            NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
         );
     }
     else if( fgState.UseCurrentContext )
@@ -406,19 +406,24 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         if( ! window->Window.Context )
             window->Window.Context = glXCreateContext(
                 fgDisplay.Display, window->Window.VisualInfo,
-                NULL, fgState.ForceDirectContext | fgState.TryDirectContext
+                NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
             );
     }
     else
         window->Window.Context = glXCreateContext(
             fgDisplay.Display, window->Window.VisualInfo,
-            NULL, fgState.ForceDirectContext | fgState.TryDirectContext
+            NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
         );
 
-    if( fgState.ForceDirectContext &&
-        !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
-        fgError( "unable to force direct context rendering for window '%s'",
+    if(  !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
+    {
+      if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
+        fgError( "Unable to force direct context rendering for window '%s'",
+                 title );
+      else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT )
+        fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.",
                  title );
+    }
 
     glXMakeCurrent(
         fgDisplay.Display,
@@ -456,7 +461,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
     sizeHints.y      = y;
     sizeHints.width  = w;
     sizeHints.height = h;
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 
     wmHints.flags = StateHint;
     wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
@@ -521,7 +526,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
                 GetSystemMetrics( SM_CYCAPTION );
         }
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 
         if( ! fgState.Position.Use )
         {
@@ -589,7 +594,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         fgDisplay.Instance,
         (LPVOID) window
     );
-#endif TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 
     if( !( window->Window.Handle ) )
         fgError( "Failed to create a window (%s)!", title );
@@ -599,7 +604,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
 #else
     ShowWindow( window->Window.Handle,
                 fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
-#endif //TARGET_HOST_WINCE
+#endif /* TARGET_HOST_WINCE */
 
     UpdateWindow( window->Window.Handle );
     ShowCursor( TRUE );  /* XXX Old comments say "hide cusror"! */