ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
}
- if( fgState.DisplayMode & GLUT_AUX1 )
- ATTRIB_VAL( GLX_AUX_BUFFERS, 1 );
- if( fgState.DisplayMode & GLUT_AUX2 )
- ATTRIB_VAL( GLX_AUX_BUFFERS, 2 );
- if( fgState.DisplayMode & GLUT_AUX3 )
- ATTRIB_VAL( GLX_AUX_BUFFERS, 3 );
- if( fgState.DisplayMode & GLUT_AUX4 )
- ATTRIB_VAL( GLX_AUX_BUFFERS, 4 );
- if ( fgState.DisplayMode & GLUT_MULTISAMPLE )
- {
- ATTRIB_VAL( GLX_SAMPLE_BUFFERS, 1 );
- }
-
+ if ((fgState.DisplayMode & GLUT_AUX)
+ || (fgState.DisplayMode & GLUT_AUX1)
+ || (fgState.DisplayMode & GLUT_AUX2)
+ || (fgState.DisplayMode & GLUT_AUX3)
+ || (fgState.DisplayMode & GLUT_AUX4))
+ {
+ ATTRIB_VAL(GLX_AUX_BUFFERS, fgState.AuxiliaryBufferNumber)
+ }
+
+ if (fgState.DisplayMode & GLUT_MULTISAMPLE)
+ {
+ ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1)
+ ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber)
+ }
/* Push a null at the end of the list */
ATTRIB( None );
glXDestroyContext( fgDisplay.Display, window->Window.Context );
XFree( window->Window.FBConfig );
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
- XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
+ /* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */
#elif TARGET_HOST_MS_WINDOWS