Implementing John Tsiombikas' game mode patch per e-mail dated 3/15/11 8:04 PM
[freeglut] / src / freeglut_window.c
index dc5f5d7..fc9fc55 100644 (file)
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+#define FREEGLUT_BUILDING_LIB
 #include <GL/freeglut.h>
 #include "freeglut_internal.h"
 
-#if TARGET_HOST_WINCE
-#include <aygshell.h>
-#pragma comment( lib, "Aygshell.lib" )
+#if TARGET_HOST_POSIX_X11
+#include <limits.h>  /* LONG_MAX */
+#include <unistd.h>  /* usleep */
+#endif
 
-static wchar_t* fghWstrFromStr(const char* str)
-{
-    int i,len=strlen(str);
-    wchar_t* wstr = (wchar_t*)malloc(2*len+2);
-    for(i=0; i<len; i++)
-        wstr[i] = str[i];
-    wstr[len] = 0;
-    return wstr;
-}
+#if defined(_WIN32_WCE)
+#   include <Aygshell.h>
+#   ifdef FREEGLUT_LIB_PRAGMAS
+#       pragma comment( lib, "Aygshell.lib" )
+#   endif
+#endif /* defined(_WIN32_WCE) */
+
+
+#if TARGET_HOST_POSIX_X11
+#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+#endif
+
+#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#endif
+
+#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#endif
+
+#ifndef GLX_CONTEXT_FLAGS_ARB
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#endif
+
+#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#endif
+
+#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#endif
+
+#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#endif
+
+#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#endif
+
+#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#endif
+
+#ifndef GLX_RGBA_FLOAT_TYPE
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+#endif
+
+#ifndef GLX_RGBA_FLOAT_BIT
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#endif
+#endif  /* TARGET_HOST_POSIX_X11 */
+
+
+#if TARGET_HOST_MS_WINDOWS
+/* The following include file is available from SGI but is not standard:
+ *   #include <GL/wglext.h>
+ * So we copy the necessary parts out of it.
+ * XXX: should local definitions for extensions be put in a separate include file?
+ */
+typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+
+#define WGL_DRAW_TO_WINDOW_ARB         0x2001
+#define WGL_ACCELERATION_ARB           0x2003
+#define WGL_SUPPORT_OPENGL_ARB         0x2010
+#define WGL_DOUBLE_BUFFER_ARB          0x2011
+#define WGL_COLOR_BITS_ARB             0x2014
+#define WGL_ALPHA_BITS_ARB             0x201B
+#define WGL_DEPTH_BITS_ARB             0x2022
+#define WGL_STENCIL_BITS_ARB           0x2023
+#define WGL_FULL_ACCELERATION_ARB      0x2027
+
+#define WGL_SAMPLE_BUFFERS_ARB         0x2041
+#define WGL_SAMPLES_ARB                0x2042
+
+#define WGL_TYPE_RGBA_FLOAT_ARB        0x21A0
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
+
+#define WGL_CONTEXT_MAJOR_VERSION_ARB  0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB  0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB    0x2093
+#define WGL_CONTEXT_FLAGS_ARB          0x2094
+#define WGL_CONTEXT_PROFILE_MASK_ARB   0x9126
 
+#define WGL_CONTEXT_DEBUG_BIT_ARB      0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
 
-#endif /* TARGET_HOST_WINCE */
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+
+#define ERROR_INVALID_VERSION_ARB      0x2095
+#define ERROR_INVALID_PROFILE_ARB      0x2096
+#endif
+
+#endif  /* TARGET_HOST_MS_WINDOWS */
+
+
+/* pushing attribute/value pairs into an array */
+#define ATTRIB(a) attributes[where++]=(a)
+#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
 
 /*
  * TODO BEFORE THE STABLE RELEASE:
  *
- *  fgChooseVisual()        -- OK, but what about glutInitDisplayString()?
+ *  fgChooseFBConfig()      -- OK, but what about glutInitDisplayString()?
  *  fgSetupPixelFormat      -- ignores the display mode settings
  *  fgOpenWindow()          -- check the Win32 version, -iconic handling!
  *  fgCloseWindow()         -- check the Win32 version
@@ -70,190 +171,748 @@ static wchar_t* fghWstrFromStr(const char* str)
 
 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
 
-/*
- * Chooses a visual basing on the current display mode settings
- */
-#if TARGET_HOST_UNIX_X11
+static int fghIsLegacyContextVersionRequested( void )
+{
+  return fgState.MajorVersion == 1 && fgState.MinorVersion == 0;
+}
 
-XVisualInfo* fgChooseVisual( void )
+static int fghIsLegacyContextRequested( void )
 {
-#define BUFFER_SIZES 6
-    int bufferSize[BUFFER_SIZES] = { 16, 12, 8, 4, 2, 1 };
-    GLboolean wantIndexedMode = GL_FALSE;
-    int attributes[ 32 ];
-    int where = 0;
+  return fghIsLegacyContextVersionRequested() &&
+         fgState.ContextFlags == 0 &&
+         fgState.ContextProfile == 0;
+}
+
+static int fghNumberOfAuxBuffersRequested( void )
+{
+  if ( fgState.DisplayMode & GLUT_AUX4 ) {
+    return 4;
+  }
+  if ( fgState.DisplayMode & GLUT_AUX3 ) {
+    return 3;
+  }
+  if ( fgState.DisplayMode & GLUT_AUX2 ) {
+    return 2;
+  }
+  if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */
+    return fgState.AuxiliaryBufferNumber;
+  }
+  return 0;
+}
+
+static int fghMapBit( int mask, int from, int to )
+{
+  return ( mask & from ) ? to : 0;
+
+}
+
+static void fghContextCreationError( void )
+{
+    fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)",
+             fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags,
+             fgState.ContextProfile );
+}
 
-    /* First we have to process the display mode settings... */
+
+/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
+
+#if TARGET_HOST_POSIX_X11
 /*
- * XXX Why is there a semi-colon in this #define?  The code
- * XXX that uses the macro seems to always add more semicolons...
+ * Chooses a visual basing on the current display mode settings
  */
-#define ATTRIB(a) attributes[where++]=a;
-#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
 
-    if( fgState.DisplayMode & GLUT_INDEX )
-    {
-        ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
-        wantIndexedMode = GL_TRUE;
+GLXFBConfig* fgChooseFBConfig( int *numcfgs )
+{
+  GLboolean wantIndexedMode = GL_FALSE;
+  int attributes[ 100 ];
+  int where = 0, numAuxBuffers;
+
+  /* First we have to process the display mode settings... */
+  if( fgState.DisplayMode & GLUT_INDEX ) {
+    ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
+    /*  Buffer size is selected later.  */
+
+    ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
+    wantIndexedMode = GL_TRUE;
+  } else {
+    ATTRIB_VAL( GLX_RED_SIZE,   1 );
+    ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
+    ATTRIB_VAL( GLX_BLUE_SIZE,  1 );
+    if( fgState.DisplayMode & GLUT_ALPHA ) {
+      ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
     }
-    else
-    {
-        ATTRIB( GLX_RGBA );
-        ATTRIB_VAL( GLX_RED_SIZE,   1 );
-        ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
-        ATTRIB_VAL( GLX_BLUE_SIZE,  1 );
-        if( fgState.DisplayMode & GLUT_ALPHA )
-            ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
+  }
+
+  if( fgState.DisplayMode & GLUT_DOUBLE ) {
+    ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
+  }
+
+  if( fgState.DisplayMode & GLUT_STEREO ) {
+    ATTRIB_VAL( GLX_STEREO, True );
+  }
+
+  if( fgState.DisplayMode & GLUT_DEPTH ) {
+    ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
+  }
+
+  if( fgState.DisplayMode & GLUT_STENCIL ) {
+    ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
+  }
+
+  if( fgState.DisplayMode & GLUT_ACCUM ) {
+    ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
+    ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
+    ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
+    if( fgState.DisplayMode & GLUT_ALPHA ) {
+      ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
     }
+  }
 
-    if( fgState.DisplayMode & GLUT_DOUBLE )
-        ATTRIB( GLX_DOUBLEBUFFER );
+  numAuxBuffers = fghNumberOfAuxBuffersRequested();
+  if ( numAuxBuffers > 0 ) {
+    ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
+  }
 
-    if( fgState.DisplayMode & GLUT_STEREO )
-        ATTRIB( GLX_STEREO );
+  if( fgState.DisplayMode & GLUT_SRGB ) {
+    ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
+  }
 
-    if( fgState.DisplayMode & GLUT_DEPTH )
-        ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
+  if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
+    ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
+    ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
+  }
 
-    if( fgState.DisplayMode & GLUT_STENCIL )
-        ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
+  /* Push a terminator at the end of the list */
+  ATTRIB( None );
 
-    if( fgState.DisplayMode & GLUT_ACCUM )
     {
-        ATTRIB_VAL( GLX_ACCUM_RED_SIZE,   1 );
-        ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
-        ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE,  1 );
-        if( fgState.DisplayMode & GLUT_ALPHA )
-            ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
+        GLXFBConfig * fbconfigArray;  /*  Array of FBConfigs  */
+        GLXFBConfig * fbconfig;       /*  The FBConfig we want  */
+        int fbconfigArraySize;        /*  Number of FBConfigs in the array  */
+
+
+        /*  Get all FBConfigs that match "attributes".  */
+        fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
+                                           fgDisplay.Screen,
+                                           attributes,
+                                           &fbconfigArraySize );
+
+        if (fbconfigArray != NULL)
+        {
+            int result;  /* Returned by glXGetFBConfigAttrib, not checked. */
+
+
+            if( wantIndexedMode )
+            {
+                /*
+                 * In index mode, we want the largest buffer size, i.e. visual
+                 * depth.  Here, FBConfigs are sorted by increasing buffer size
+                 * first, so FBConfigs with the largest size come last.
+                 */
+
+                int bufferSizeMin, bufferSizeMax;
+
+                /*  Get bufferSizeMin.  */
+                result =
+                  glXGetFBConfigAttrib( fgDisplay.Display,
+                                        fbconfigArray[0],
+                                        GLX_BUFFER_SIZE,
+                                        &bufferSizeMin );
+                /*  Get bufferSizeMax.  */
+                result =
+                  glXGetFBConfigAttrib( fgDisplay.Display,
+                                        fbconfigArray[fbconfigArraySize - 1],
+                                        GLX_BUFFER_SIZE,
+                                        &bufferSizeMax );
+
+                if (bufferSizeMax > bufferSizeMin)
+                {
+                    /* 
+                     * Free and reallocate fbconfigArray, keeping only FBConfigs
+                     * with the largest buffer size.
+                     */
+                    XFree(fbconfigArray);
+
+                    /*  Add buffer size token at the end of the list.  */
+                    where--;
+                    ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
+                    ATTRIB( None );
+
+                    fbconfigArray = glXChooseFBConfig( fgDisplay.Display,
+                                                       fgDisplay.Screen,
+                                                       attributes,
+                                                       &fbconfigArraySize );
+                }
+            }
+
+            /*
+             * We now have an array of FBConfigs, the first one being the "best"
+             * one.  So we should return only this FBConfig:
+             *
+             * int fbconfigXID;
+             *
+             *  - pick the XID of the FBConfig we want
+             * result = glXGetFBConfigAttrib( fgDisplay.Display,
+             *                                fbconfigArray[0],
+             *                                GLX_FBCONFIG_ID,
+             *                                &fbconfigXID );
+             *
+             * - free the array
+             * XFree(fbconfigArray);
+             *
+             * - reset "attributes" with the XID
+             * where = 0;
+             * ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
+             * ATTRIB( None );
+             *
+             * - get our FBConfig only
+             * fbconfig = glXChooseFBConfig( fgDisplay.Display,
+             *                               fgDisplay.Screen,
+             *                               attributes,
+             *                               &fbconfigArraySize );
+             *
+             * However, for some configurations (for instance multisampling with
+             * Mesa 6.5.2 and ATI drivers), this does not work:
+             * glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
+             * XID.  Further investigation is needed.
+             *
+             * So, for now, we return the whole array of FBConfigs.  This should
+             * not produce any side effects elsewhere.
+             */
+            fbconfig = fbconfigArray;
+        }
+        else
+        {
+           fbconfig = NULL;
+        }
+
+       if (numcfgs)
+               *numcfgs = fbconfigArraySize;
+
+        return fbconfig;
     }
+}
 
-    /* Push a null at the end of the list */
-    ATTRIB( None );
 
-    if( ! wantIndexedMode )
-        return glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
-                                attributes );
-    else
-    {
-        XVisualInfo* visualInfo;
-        int i;
+static void fghFillContextAttributes( int *attributes ) {
+  int where = 0, contextFlags, contextProfile;
+
+  if ( !fghIsLegacyContextVersionRequested() ) {
+    ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
+    ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
+  }
+
+  contextFlags =
+    fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
+    fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
+  if ( contextFlags != 0 ) {
+    ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
+  }
+
+  contextProfile =
+    fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
+    fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
+  if ( contextProfile != 0 ) {
+    ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
+  }
+
+  ATTRIB( 0 );
+}
+
+typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
+                                              GLXContext share_list, Bool direct,
+                                              const int *attrib_list);
+
+static GLXContext fghCreateNewContext( SFG_Window* window )
+{
+  /* for color model calculation */
+  int menu = ( window->IsMenu && !fgStructure.MenuContext );
+  int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
+
+  /* "classic" context creation */
+  Display *dpy = fgDisplay.Display;
+  GLXFBConfig config = *(window->Window.FBConfig);
+  int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
+  GLXContext share_list = NULL;
+  Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
+  GLXContext context;
+
+  /* new context creation */
+  int attributes[9];
+  CreateContextAttribsProc createContextAttribs;
+
+  /* If nothing fancy has been required, simply use the old context creation GLX API entry */
+  if ( fghIsLegacyContextRequested() )
+  {
+    context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
+    if ( context == NULL ) {
+      fghContextCreationError();
+    }
+    return context;
+  }
+
+  /* color index mode is not available anymore with OpenGL 3.0 */
+  if ( render_type == GLX_COLOR_INDEX_TYPE ) {
+    fgWarning( "color index mode is deprecated, using RGBA mode" );
+  }
+
+  fghFillContextAttributes( attributes );
+
+  createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress( "glXCreateContextAttribsARB" );
+  if ( createContextAttribs == NULL ) {
+    fgError( "glXCreateContextAttribsARB not found" );
+  }
+
+  context = createContextAttribs( dpy, config, share_list, direct, attributes );
+  if ( context == NULL ) {
+    fghContextCreationError();
+  }
+  return context;
+}
+
 
+#define _NET_WM_STATE_TOGGLE    2
+static int fghResizeFullscrToggle(void)
+{
+    XWindowAttributes attributes;
+
+    if(glutGet(GLUT_FULL_SCREEN)) {
+        /* restore original window size */
+        SFG_Window *win = fgStructure.CurrentWindow;
+        fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
+        fgStructure.CurrentWindow->State.Width  = win->State.OldWidth;
+        fgStructure.CurrentWindow->State.Height = win->State.OldHeight;
+
+    } else {
+        /* resize the window to cover the entire screen */
+        XGetWindowAttributes(fgDisplay.Display,
+                fgStructure.CurrentWindow->Window.Handle,
+                &attributes);
+        
         /*
-         * In indexed mode, we need to check how many bits of depth can we
-         * achieve.  We do this by trying each possibility from the list
-         * given in the {bufferSize} array.  If we match, we return to caller.
+         * The "x" and "y" members of "attributes" are the window's coordinates
+         * relative to its parent, i.e. to the decoration window.
          */
-        for( i=0; i<BUFFER_SIZES; i++ )
-        {
-            attributes[ 1 ] = bufferSize[ i ];
-            visualInfo = glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
-                                          attributes );
-            if( visualInfo != NULL )
-                return visualInfo;
-        }
-        return NULL;
+        XMoveResizeWindow(fgDisplay.Display,
+                fgStructure.CurrentWindow->Window.Handle,
+                -attributes.x,
+                -attributes.y,
+                fgDisplay.ScreenWidth,
+                fgDisplay.ScreenHeight);
     }
+    return 0;
 }
-#endif
 
+static int fghEwmhFullscrToggle(void)
+{
+    XEvent xev;
+    long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
+
+    if(!fgDisplay.State || !fgDisplay.StateFullScreen) {
+        return -1;
+    }
+
+    xev.type = ClientMessage;
+    xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
+    xev.xclient.message_type = fgDisplay.State;
+    xev.xclient.format = 32;
+    xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
+    xev.xclient.data.l[1] = fgDisplay.StateFullScreen;
+    xev.xclient.data.l[2] = 0; /* no second property to toggle */
+    xev.xclient.data.l[3] = 1; /* source indication: application */
+    xev.xclient.data.l[4] = 0; /* unused */
+
+    if(!XSendEvent(fgDisplay.Display, fgDisplay.RootWindow, 0, evmask, &xev)) {
+        return -1;
+    }
+    return 0;
+}
+
+static int fghToggleFullscreen(void)
+{
+    /* first try the EWMH (_NET_WM_STATE) method ... */
+    if(fghEwmhFullscrToggle() != -1) {
+        return 0;
+    }
+
+    /* fall back to resizing the window */
+    if(fghResizeFullscrToggle() != -1) {
+        return 0;
+    }
+    return -1;
+}
+
+
+#endif  /* TARGET_HOST_POSIX_X11 */
+
+
+#if TARGET_HOST_MS_WINDOWS
 /*
  * Setup the pixel format for a Win32 window
  */
-#if TARGET_HOST_WIN32
-GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
-                              unsigned char layer_type )
+
+#if defined(_WIN32_WCE)
+static wchar_t* fghWstrFromStr(const char* str)
 {
-#if TARGET_HOST_WINCE
-    return GL_TRUE;
-#else
-    PIXELFORMATDESCRIPTOR* ppfd, pfd;
-    int flags, pixelformat;
+    int i,len=strlen(str);
+    wchar_t* wstr = (wchar_t*)malloc(2*len+2);
+    for(i=0; i<len; i++)
+        wstr[i] = str[i];
+    wstr[len] = 0;
+    return wstr;
+}
+#endif /* defined(_WIN32_WCE) */
+
+
+static void fghFillContextAttributes( int *attributes ) {
+  int where = 0, contextFlags, contextProfile;
+
+  if ( !fghIsLegacyContextVersionRequested() ) {
+    ATTRIB_VAL( WGL_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
+    ATTRIB_VAL( WGL_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
+  }
+
+  contextFlags =
+    fghMapBit( fgState.ContextFlags, GLUT_DEBUG, WGL_CONTEXT_DEBUG_BIT_ARB ) |
+    fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
+  if ( contextFlags != 0 ) {
+    ATTRIB_VAL( WGL_CONTEXT_FLAGS_ARB, contextFlags );
+  }
+
+  contextProfile =
+    fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, WGL_CONTEXT_CORE_PROFILE_BIT_ARB ) |
+    fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
+  if ( contextProfile != 0 ) {
+    ATTRIB_VAL( WGL_CONTEXT_PROFILE_MASK_ARB, contextProfile );
+  }
+
+  ATTRIB( 0 );
+}
+
+static int fghIsExtensionSupported( HDC hdc, const char *extension ) {
+    const char *pWglExtString;
+    PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetEntensionsStringARB =
+      (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
+    if ( wglGetEntensionsStringARB == NULL )
+    {
+      return FALSE;
+    }
+    pWglExtString = wglGetEntensionsStringARB( hdc );
+    return ( pWglExtString != NULL ) && ( strstr(pWglExtString, extension) != NULL );
+}
+
+void fgNewWGLCreateContext( SFG_Window* window )
+{
+    HGLRC context;
+    int attributes[9];
+    PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
+
+    /* If nothing fancy has been required, leave the context as it is */
+    if ( fghIsLegacyContextRequested() )
+    {
+        return;
+    }
+
+    wglMakeCurrent( window->Window.Device, window->Window.Context );
+
+    if ( !fghIsExtensionSupported( window->Window.Device, "WGL_ARB_create_context" ) )
+    {
+        return;
+    }
+
+    /* new context creation */
+    fghFillContextAttributes( attributes );
+
+    wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress( "wglCreateContextAttribsARB" );
+    if ( wglCreateContextAttribsARB == NULL )
+    {
+        fgError( "wglCreateContextAttribsARB not found" );
+    }
 
-    freeglut_return_val_if_fail( window != NULL, 0 );
-    flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
-    if( fgState.DisplayMode & GLUT_DOUBLE )
+    context = wglCreateContextAttribsARB( window->Window.Device, 0, attributes );
+    if ( context == NULL )
+    {
+        fghContextCreationError();
+    }
+
+    wglMakeCurrent( NULL, NULL );
+    wglDeleteContext( window->Window.Context );
+    window->Window.Context = context;
+}
+
+#if !defined(_WIN32_WCE)
+
+static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char layer_type )
+{
+  int flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+  if ( fgState.DisplayMode & GLUT_DOUBLE ) {
         flags |= PFD_DOUBLEBUFFER;
+  }
+  if ( fgState.DisplayMode & GLUT_STEREO ) {
+    flags |= PFD_STEREO;
+  }
 
 #if defined(_MSC_VER)
 #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
 #endif
 
-    /* Specify which pixel format do we opt for... */
-    pfd.nSize           = sizeof(PIXELFORMATDESCRIPTOR);
-    pfd.nVersion        = 1;
-    pfd.dwFlags         = flags;
-    pfd.iPixelType      = PFD_TYPE_RGBA;
-    pfd.cColorBits      = 24;
-    pfd.cRedBits        = 0;
-    pfd.cRedShift       = 0;
-    pfd.cGreenBits      = 0;
-    pfd.cGreenShift     = 0;
-    pfd.cBlueBits       = 0;
-    pfd.cBlueShift      = 0;
-    pfd.cAlphaBits      = 0;
-    pfd.cAlphaShift     = 0;
-    pfd.cAccumBits      = 0;
-    pfd.cAccumRedBits   = 0;
-    pfd.cAccumGreenBits = 0;
-    pfd.cAccumBlueBits  = 0;
-    pfd.cAccumAlphaBits = 0;
-#if 0
-    pfd.cDepthBits      = 32;
-    pfd.cStencilBits    = 0;
-#else
-    pfd.cDepthBits      = 24;
-    pfd.cStencilBits    = 8;
-#endif
-    pfd.cAuxBuffers     = 0;
-    pfd.iLayerType      = layer_type;
-    pfd.bReserved       = 0;
-    pfd.dwLayerMask     = 0;
-    pfd.dwVisibleMask   = 0;
-    pfd.dwDamageMask    = 0;
-
-    pfd.cColorBits = (BYTE) GetDeviceCaps( window->Window.Device, BITSPIXEL );
-    ppfd = &pfd;
-
-    pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
-    if( pixelformat == 0 )
-        return GL_FALSE;
-
-    if( checkOnly )
-        return GL_TRUE;
-    return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
-#endif /* TARGET_HOST_WINCE */
+  /* Specify which pixel format do we opt for... */
+  ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
+  ppfd->nVersion = 1;
+  ppfd->dwFlags = flags;
+
+  if( fgState.DisplayMode & GLUT_INDEX ) {
+    ppfd->iPixelType = PFD_TYPE_COLORINDEX;
+    ppfd->cRedBits = 0;
+    ppfd->cGreenBits = 0;
+    ppfd->cBlueBits = 0;
+    ppfd->cAlphaBits = 0;
+  } else {
+    ppfd->iPixelType = PFD_TYPE_RGBA;
+    ppfd->cRedBits = 8;
+    ppfd->cGreenBits = 8;
+    ppfd->cBlueBits = 8;
+    ppfd->cAlphaBits = ( fgState.DisplayMode & GLUT_ALPHA ) ? 8 : 0;
+  }
+
+  ppfd->cColorBits = 24;
+  ppfd->cRedShift = 0;
+  ppfd->cGreenShift = 0;
+  ppfd->cBlueShift = 0;
+  ppfd->cAlphaShift = 0;
+  ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0;
+  ppfd->cAccumRedBits = 0;
+  ppfd->cAccumGreenBits = 0;
+  ppfd->cAccumBlueBits = 0;
+  ppfd->cAccumAlphaBits = 0;
+
+  /* Hmmm, or 32/0 instead of 24/8? */
+  ppfd->cDepthBits = 24;
+  ppfd->cStencilBits = 8;
+
+  ppfd->cAuxBuffers = fghNumberOfAuxBuffersRequested();
+  ppfd->iLayerType = layer_type;
+  ppfd->bReserved = 0;
+  ppfd->dwLayerMask = 0;
+  ppfd->dwVisibleMask = 0;
+  ppfd->dwDamageMask = 0;
+  
+  ppfd->cColorBits = (BYTE) GetDeviceCaps( hdc, BITSPIXEL );
+}
+
+static void fghFillPixelFormatAttributes( int *attributes, const PIXELFORMATDESCRIPTOR *ppfd )
+{
+  int where = 0;
+
+  ATTRIB_VAL( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );
+  ATTRIB_VAL( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );
+  ATTRIB_VAL( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB );
+
+  ATTRIB_VAL( WGL_COLOR_BITS_ARB, ppfd->cColorBits );
+  ATTRIB_VAL( WGL_ALPHA_BITS_ARB, ppfd->cAlphaBits );
+  ATTRIB_VAL( WGL_DEPTH_BITS_ARB, ppfd->cDepthBits );
+  ATTRIB_VAL( WGL_STENCIL_BITS_ARB, ppfd->cStencilBits );
+
+  ATTRIB_VAL( WGL_DOUBLE_BUFFER_ARB, ( fgState.DisplayMode & GLUT_DOUBLE ) != 0 );
+
+  if ( fgState.DisplayMode & GLUT_SRGB ) {
+    ATTRIB_VAL( WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, TRUE );
+  }
+
+  ATTRIB_VAL( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
+  ATTRIB_VAL( WGL_SAMPLES_ARB, fgState.SampleNumber );
+  ATTRIB( 0 );
 }
 #endif
 
+GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
+                              unsigned char layer_type )
+{
+#if defined(_WIN32_WCE)
+    return GL_TRUE;
+#else
+    PIXELFORMATDESCRIPTOR pfd;
+    PIXELFORMATDESCRIPTOR* ppfd = &pfd;
+    int pixelformat;
+    HDC current_hDC;
+    GLboolean success;
+
+    if (checkOnly)
+      current_hDC = CreateDC(TEXT("DISPLAY"), NULL ,NULL ,NULL);
+    else
+      current_hDC = window->Window.Device;
+
+    fghFillPFD( ppfd, current_hDC, layer_type );
+    pixelformat = ChoosePixelFormat( current_hDC, ppfd );
+
+    /* windows hack for multismapling/sRGB */
+    if ( ( fgState.DisplayMode & GLUT_MULTISAMPLE ) ||
+         ( fgState.DisplayMode & GLUT_SRGB ) )
+    {        
+        HGLRC rc, rc_before=wglGetCurrentContext();
+        HWND hWnd;
+        HDC hDC, hDC_before=wglGetCurrentDC();
+        WNDCLASS wndCls;
+
+        /* create a dummy window */
+        ZeroMemory(&wndCls, sizeof(wndCls));
+        wndCls.lpfnWndProc = DefWindowProc;
+        wndCls.hInstance = fgDisplay.Instance;
+        wndCls.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
+        wndCls.lpszClassName = _T("FREEGLUT_dummy");
+        RegisterClass( &wndCls );
+
+        hWnd=CreateWindow(_T("FREEGLUT_dummy"), _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.Instance, 0 );
+        hDC=GetDC(hWnd);
+        SetPixelFormat( hDC, pixelformat, ppfd );
+
+        rc = wglCreateContext( hDC );
+        wglMakeCurrent(hDC, rc);
+
+        if ( fghIsExtensionSupported( hDC, "WGL_ARB_multisample" ) )
+        {
+            PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc =
+              (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
+            if ( wglChoosePixelFormatARBProc )
+            {
+                int attributes[100];
+                int iPixelFormat;
+                BOOL bValid;
+                float fAttributes[] = { 0, 0 };
+                UINT numFormats;
+                fghFillPixelFormatAttributes( attributes, ppfd );
+                bValid = wglChoosePixelFormatARBProc(hDC, attributes, fAttributes, 1, &iPixelFormat, &numFormats);
+
+                if ( bValid && numFormats > 0 )
+                {
+                    pixelformat = iPixelFormat;
+                }
+            }
+        }
+
+        wglMakeCurrent( hDC_before, rc_before);
+        wglDeleteContext(rc);
+        ReleaseDC(hWnd, hDC);
+        DestroyWindow(hWnd);
+        UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.Instance);
+    }
+
+    success = ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( current_hDC, pixelformat, ppfd ) );
+
+    if (checkOnly)
+        DeleteDC(current_hDC);
+
+    return success;
+#endif /* defined(_WIN32_WCE) */
+}
+
+#endif  /* TARGET_HOST_MS_WINDOWS */
+
 /*
  * Sets the OpenGL context and the fgStructure "Current Window" pointer to
  * the window structure passed in.
  */
 void fgSetWindow ( SFG_Window *window )
 {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
     if ( window )
-        glXMakeCurrent(
+    {
+        glXMakeContextCurrent(
             fgDisplay.Display,
             window->Window.Handle,
+            window->Window.Handle,
             window->Window.Context
         );
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
-    if( fgStructure.Window )
-        ReleaseDC( fgStructure.Window->Window.Handle,
-                   fgStructure.Window->Window.Device );
+    }
+#elif TARGET_HOST_MS_WINDOWS
+    if ( window != fgStructure.CurrentWindow )
+    {
+        if( fgStructure.CurrentWindow )
+            ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
+                       fgStructure.CurrentWindow->Window.Device );
 
-    if ( window )
+        if ( window )
+        {
+            window->Window.Device = GetDC( window->Window.Handle );
+            wglMakeCurrent(
+                window->Window.Device,
+                window->Window.Context
+            );
+        }
+    }
+#endif
+    fgStructure.CurrentWindow = window;
+}
+
+#if TARGET_HOST_MS_WINDOWS
+
+#if(WINVER >= 0x500)
+typedef struct {
+      int *x;
+      int *y;
+      const char *name;
+}m_proc_t ;
+
+static BOOL CALLBACK m_proc(HMONITOR mon,
+                           HDC hdc,
+                           LPRECT rect,
+                           LPARAM data)
+{
+      m_proc_t *dp=(m_proc_t *)data;
+      MONITORINFOEX info;
+      BOOL res;
+      info.cbSize=sizeof(info);
+      res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
+      if( res )
+      {
+          if( !strcmp(dp->name,info.szDevice) )
+          {
+              *(dp->x)=info.rcMonitor.left;
+              *(dp->y)=info.rcMonitor.top;
+              return FALSE;
+          }
+      }
+      return TRUE;
+}
+
+/* 
+ * this function is only used in fgOpenWindow. Currently it only sets 
+ * its output parameters, if the DisplayName is set in fgDisplay 
+ * (and if it is able to recognize the display)
+ */
+
+static void get_display_origin(int *xp,int *yp)
+{
+    if( fgDisplay.DisplayName )
     {
-        window->Window.Device = GetDC( window->Window.Handle );
-        wglMakeCurrent(
-            window->Window.Device,
-            window->Window.Context
-        );
+        m_proc_t st;
+        st.x=xp;
+        st.y=yp;
+        st.name=fgDisplay.DisplayName;
+        EnumDisplayMonitors(0,0,m_proc,(LPARAM)&st);
+     }
+}
+#else
+#pragma message( "-display parameter only works if compiled with WINVER >= 0x0500")
+
+static void get_display_origin(int *xp,int *yp)
+{
+    if( fgDisplay.DisplayName )
+    {
+        fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500");
     }
+}
+#endif
 #endif
-    fgStructure.Window = window;
+
+
+#if TARGET_HOST_POSIX_X11
+static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
+{
+    Window window = arg;
+    return (event->type == MapNotify) && (event->xmap.window == window);
 }
+#endif
 
 
 /*
@@ -261,48 +920,65 @@ void fgSetWindow ( SFG_Window *window )
  * to the freeglut structure. OpenGL context is created here.
  */
 void fgOpenWindow( SFG_Window* window, const char* title,
-                   int x, int y, int w, int h,
+                   GLboolean positionUse, int x, int y,
+                   GLboolean sizeUse, int w, int h,
                    GLboolean gameMode, GLboolean isSubWindow )
 {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
+    XVisualInfo * visualInfo;
     XSetWindowAttributes winAttr;
     XTextProperty textProperty;
     XSizeHints sizeHints;
     XWMHints wmHints;
+    XEvent eventReturnBuffer; /* return buffer required for a call */
     unsigned long mask;
+    int num_FBConfigs, i;
     unsigned int current_DisplayMode = fgState.DisplayMode ;
 
     /* Save the display mode if we are creating a menu window */
     if( window->IsMenu && ( ! fgStructure.MenuContext ) )
         fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
 
-    window->Window.VisualInfo = fgChooseVisual( );
+    window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
 
     if( window->IsMenu && ( ! fgStructure.MenuContext ) )
         fgState.DisplayMode = current_DisplayMode ;
 
-    if( ! window->Window.VisualInfo )
+    if( ! window->Window.FBConfig )
     {
         /*
-         * The "fgChooseVisual" returned a null meaning that the visual
+         * The "fgChooseFBConfig" returned a null meaning that the visual
          * context is not available.
          * Try a couple of variations to see if they will work.
          */
         if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
         {
             fgState.DisplayMode |= GLUT_DOUBLE ;
-            window->Window.VisualInfo = fgChooseVisual( );
+            window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
             fgState.DisplayMode &= ~GLUT_DOUBLE;
         }
 
-        /*
-         * GLUT also checks for multi-sampling, but I don't see that
-         * anywhere else in FREEGLUT so I won't bother with it for the moment.
-         */
+        if( fgState.DisplayMode & GLUT_MULTISAMPLE )
+        {
+            fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
+            window->Window.FBConfig = fgChooseFBConfig( &num_FBConfigs );
+            fgState.DisplayMode |= GLUT_MULTISAMPLE;
+        }
     }
 
-    FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.VisualInfo != NULL,
-                                  "Unable to get window visual info", "fgOpenWindow" );
+    FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.FBConfig != NULL,
+                                  "FBConfig with necessary capabilities not found", "fgOpenWindow" );
+
+    /*  Get the X visual.  */
+    for (i = 0; i < num_FBConfigs; i++) {
+           visualInfo = glXGetVisualFromFBConfig( fgDisplay.Display,
+                                                  window->Window.FBConfig[i] );
+           if (visualInfo)
+               break;
+    }
+
+    FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
+                                  "visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
 
     /*
      * XXX HINT: the masks should be updated when adding/removing callbacks.
@@ -316,7 +992,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      */
     winAttr.event_mask        =
         StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
-        ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
+        ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
         VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
         PointerMotionMask | ButtonMotionMask;
     winAttr.background_pixmap = None;
@@ -325,24 +1001,29 @@ void fgOpenWindow( SFG_Window* window, const char* title,
 
     winAttr.colormap = XCreateColormap(
         fgDisplay.Display, fgDisplay.RootWindow,
-        window->Window.VisualInfo->visual, AllocNone
+        visualInfo->visual, AllocNone
     );
 
     mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
 
-    if( window->IsMenu )
+    if( window->IsMenu || ( gameMode == GL_TRUE ) )
     {
         winAttr.override_redirect = True;
         mask |= CWOverrideRedirect;
     }
 
+    if( ! positionUse )
+        x = y = -1; /* default window position */
+    if( ! sizeUse )
+        w = h = 300; /* default window size */
+
     window->Window.Handle = XCreateWindow(
         fgDisplay.Display,
         window->Parent == NULL ? fgDisplay.RootWindow :
         window->Parent->Window.Handle,
         x, y, w, h, 0,
-        window->Window.VisualInfo->depth, InputOutput,
-        window->Window.VisualInfo->visual, mask,
+        visualInfo->depth, InputOutput,
+        visualInfo->visual, mask,
         &winAttr
     );
 
@@ -350,6 +1031,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
      * The GLX context creation, possibly trying the direct context rendering
      *  or else use the current context if the user has so specified
      */
+
     if( window->IsMenu )
     {
         /*
@@ -360,34 +1042,21 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         {
             fgStructure.MenuContext =
                 (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
-            fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo;
-            fgStructure.MenuContext->Context = glXCreateContext(
-                fgDisplay.Display, fgStructure.MenuContext->VisualInfo,
-                NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
-            );
+            fgStructure.MenuContext->MContext = fghCreateNewContext( window );
         }
 
-        /* window->Window.Context = fgStructure.MenuContext->Context; */
-        window->Window.Context = glXCreateContext(
-            fgDisplay.Display, window->Window.VisualInfo,
-            NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
-        );
+        /* window->Window.Context = fgStructure.MenuContext->MContext; */
+        window->Window.Context = fghCreateNewContext( window );
     }
     else if( fgState.UseCurrentContext )
     {
         window->Window.Context = glXGetCurrentContext( );
 
         if( ! window->Window.Context )
-            window->Window.Context = glXCreateContext(
-                fgDisplay.Display, window->Window.VisualInfo,
-                NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
-            );
+            window->Window.Context = fghCreateNewContext( window );
     }
     else
-        window->Window.Context = glXCreateContext(
-            fgDisplay.Display, window->Window.VisualInfo,
-            NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
-        );
+        window->Window.Context = fghCreateNewContext( window );
 
 #if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
     if(  !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
@@ -395,18 +1064,9 @@ void fgOpenWindow( SFG_Window* window, const char* title,
       if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
         fgError( "Unable to force direct context rendering for window '%s'",
                  title );
-      else if( fgState.DirectContext == GLUT_TRY_DIRECT_CONTEXT )
-        fgWarning( "Unable to create direct context rendering for window '%s'\nThis may hurt performance.",
-                 title );
     }
 #endif
 
-    glXMakeCurrent(
-        fgDisplay.Display,
-        window->Window.Handle,
-        window->Window.Context
-    );
-
     /*
      * XXX Assume the new window is visible by default
      * XXX Is this a  safe assumption?
@@ -414,9 +1074,9 @@ void fgOpenWindow( SFG_Window* window, const char* title,
     window->State.Visible = GL_TRUE;
 
     sizeHints.flags = 0;
-    if ( fgState.Position.Use )
+    if ( positionUse )
         sizeHints.flags |= USPosition;
-    if ( fgState.Size.Use )
+    if ( sizeUse )
         sizeHints.flags |= USSize;
 
     /*
@@ -448,18 +1108,32 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         &wmHints,
         NULL
     );
+    XFree( textProperty.value );
 
     XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
                      &fgDisplay.DeleteWindow, 1 );
 
+    glXMakeContextCurrent(
+        fgDisplay.Display,
+        window->Window.Handle,
+        window->Window.Handle,
+        window->Window.Context
+    );
+
     XMapWindow( fgDisplay.Display, window->Window.Handle );
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+    XFree(visualInfo);
+
+    if( !isSubWindow)
+        XPeekIfEvent( fgDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, window->Window.Handle );
+
+#elif TARGET_HOST_MS_WINDOWS
 
     WNDCLASS wc;
     DWORD flags;
     DWORD exFlags = 0;
     ATOM atom;
+    int WindowStyle = 0;
 
     /* Grab the window class we have registered on glutInit(): */
     atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
@@ -480,7 +1154,9 @@ void fgOpenWindow( SFG_Window* window, const char* title,
     }
     else
     {
-#if !TARGET_HOST_WINCE
+        int worig = w, horig = h;
+
+#if !defined(_WIN32_WCE)
         if ( ( ! isSubWindow ) && ( ! window->IsMenu ) )
         {
             /*
@@ -492,17 +1168,29 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
                 GetSystemMetrics( SM_CYCAPTION );
         }
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
 
-        if( ! fgState.Position.Use )
+        if( ! positionUse )
         {
             x = CW_USEDEFAULT;
             y = CW_USEDEFAULT;
         }
-        if( ! fgState.Size.Use )
+        /* setting State.Width/Height to call resize callback later */
+        if( ! sizeUse )
         {
-            w = CW_USEDEFAULT;
-            h = CW_USEDEFAULT;
+            if( ! window->IsMenu )
+            {
+                w = CW_USEDEFAULT;
+                h = CW_USEDEFAULT;
+            }
+            else /* fail safe - Windows can make a window of size (0, 0) */
+                w = h = 300; /* default window size */
+            window->State.Width = window->State.Height = -1;
+        }
+        else
+        {
+            window->State.Width = worig;
+            window->State.Height = horig;
         }
 
         /*
@@ -516,7 +1204,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             flags |= WS_POPUP;
             exFlags |= WS_EX_TOOLWINDOW;
         }
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
         else if( window->Parent == NULL )
             flags |= WS_OVERLAPPEDWINDOW;
 #endif
@@ -524,7 +1212,7 @@ void fgOpenWindow( SFG_Window* window, const char* title,
             flags |= WS_CHILD;
     }
 
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
     {
         wchar_t* wstr = fghWstrFromStr(title);
 
@@ -549,31 +1237,65 @@ void fgOpenWindow( SFG_Window* window, const char* title,
         UpdateWindow(window->Window.Handle);
     }
 #else
-    window->Window.Handle = CreateWindowEx(
-        exFlags,
-        "FREEGLUT",
-        title,
-        flags,
-        x, y, w, h,
-        (HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
-        (HMENU) NULL,
-        fgDisplay.Instance,
-        (LPVOID) window
-    );
-#endif /* TARGET_HOST_WINCE */
+    {
+      /* xoff and yoff are used to place window relative to current display */
+      /* The operation of gamemode also depends on this */
+        int xoff=0,yoff=0;
+        get_display_origin(&xoff,&yoff);
+
+        window->Window.Handle = CreateWindowEx(
+            exFlags,
+            _T("FREEGLUT"),
+            title,
+            flags,
+            x+xoff, y+yoff, w, h,
+            (HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
+            (HMENU) NULL,
+            fgDisplay.Instance,
+            (LPVOID) window
+        );
+    }
+#endif /* defined(_WIN32_WCE) */
 
     if( !( window->Window.Handle ) )
         fgError( "Failed to create a window (%s)!", title );
 
-#if TARGET_HOST_WINCE
+    /* Make a menu window always on top - fix Feature Request 947118 */
+    if( window->IsMenu || gameMode )
+        SetWindowPos(
+                        window->Window.Handle,
+                        HWND_TOPMOST,
+                        0, 0, 0, 0,
+                        SWP_NOMOVE | SWP_NOSIZE
+                    );
+
+    /* Hack to remove the caption (title bar) and/or border
+     * and all the system menu controls.
+     */
+    WindowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
+    if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
+    {
+        SetWindowLong ( window->Window.Handle, GWL_STYLE,
+                        WindowStyle & ~(WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX));
+    }
+    else if ( fgState.DisplayMode & GLUT_BORDERLESS )
+    {
+        SetWindowLong ( window->Window.Handle, GWL_STYLE,
+                        WindowStyle & ~(WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX));
+    }
+/*  SetWindowPos(window->Window.Handle, NULL, 0, 0, 0, 0,
+     SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); */
+
+
+#if defined(_WIN32_WCE)
     ShowWindow( window->Window.Handle, SW_SHOW );
 #else
     ShowWindow( window->Window.Handle,
                 fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
 
     UpdateWindow( window->Window.Handle );
-    ShowCursor( TRUE );  /* XXX Old comments say "hide cusror"! */
+    ShowCursor( TRUE );  /* XXX Old comments say "hide cursor"! */
 
 #endif
 
@@ -594,16 +1316,27 @@ void fgOpenWindow( SFG_Window* window, const char* title,
  */
 void fgCloseWindow( SFG_Window* window )
 {
-#if TARGET_HOST_UNIX_X11
+    /* if we're in gamemode, call glutLeaveGameMode first to make sure the
+     * gamemode is properly closed before closing the window
+     */
+    if (fgStructure.GameModeWindow != NULL)
+        glutLeaveGameMode();
 
-    glXDestroyContext( fgDisplay.Display, window->Window.Context );
-    XDestroyWindow( fgDisplay.Display, window->Window.Handle );
-    XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
+#if TARGET_HOST_POSIX_X11
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+    if( window->Window.Context )
+        glXDestroyContext( fgDisplay.Display, window->Window.Context );
+    XFree( window->Window.FBConfig );
+
+    if( window->Window.Handle ) {
+        XDestroyWindow( fgDisplay.Display, window->Window.Handle );
+    }
+    /* XFlush( fgDisplay.Display ); */ /* XXX Shouldn't need this */
+
+#elif TARGET_HOST_MS_WINDOWS
 
     /* Make sure we don't close a window with current context active */
-    if( fgStructure.Window == window )
+    if( fgStructure.CurrentWindow == window )
         wglMakeCurrent( NULL, NULL );
 
     /*
@@ -639,13 +1372,28 @@ void fgCloseWindow( SFG_Window* window )
  */
 int FGAPIENTRY glutCreateWindow( const char* title )
 {
+    /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the
+     * XXX application has not already done so.  The "freeglut" community
+     * XXX decided not to go this route (freeglut-developer e-mail from
+     * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
+     * XXX Desired 'freeglut' behaviour when there is no current window"
+     */
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
 
-    return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
-                           fgState.Size.X, fgState.Size.Y, GL_FALSE,
-                           GL_FALSE )->ID;
+    return fgCreateWindow( NULL, title, fgState.Position.Use,
+                           fgState.Position.X, fgState.Position.Y,
+                           fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
+                           GL_FALSE, GL_FALSE )->ID;
 }
 
+#if TARGET_HOST_MS_WINDOWS
+int FGAPIENTRY __glutCreateWindowWithExit( const char *title, void (__cdecl *exit_function)(int) )
+{
+  __glutExitFunc = exit_function;
+  return glutCreateWindow( title );
+}
+#endif
+
 /*
  * This function creates a sub window.
  */
@@ -658,7 +1406,33 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
     parent = fgWindowByID( parentID );
     freeglut_return_val_if_fail( parent != NULL, 0 );
-    window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
+    if ( x < 0 )
+    {
+        x = parent->State.Width + x ;
+        if ( w >= 0 ) x -= w ;
+    }
+
+    if ( w < 0 ) w = parent->State.Width - x + w ;
+    if ( w < 0 )
+    {
+        x += w ;
+        w = -w ;
+    }
+
+    if ( y < 0 )
+    {
+        y = parent->State.Height + y ;
+        if ( h >= 0 ) y -= h ;
+    }
+
+    if ( h < 0 ) h = parent->State.Height - y + h ;
+    if ( h < 0 )
+    {
+        y += h ;
+        h = -h ;
+    }
+
+    window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
     ret = window->ID;
 
     return ret;
@@ -688,8 +1462,8 @@ void FGAPIENTRY glutSetWindow( int ID )
     SFG_Window* window = NULL;
 
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
-    if( fgStructure.Window != NULL )
-        if( fgStructure.Window->ID == ID )
+    if( fgStructure.CurrentWindow != NULL )
+        if( fgStructure.CurrentWindow->ID == ID )
             return;
 
     window = fgWindowByID( ID );
@@ -707,10 +1481,18 @@ void FGAPIENTRY glutSetWindow( int ID )
  */
 int FGAPIENTRY glutGetWindow( void )
 {
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindow" );
-    if( fgStructure.Window == NULL )
+    SFG_Window *win = fgStructure.CurrentWindow;
+    /*
+     * Since GLUT did not throw an error if this function was called without a prior call to
+     * "glutInit", this function shouldn't do so here.  Instead let us return a zero.
+     * See Feature Request "[ 1307049 ] glutInit check".
+     */
+    if ( ! fgState.Initialised )
         return 0;
-    return fgStructure.Window->ID;
+
+    while ( win && win->IsMenu )
+        win = win->Parent;
+    return win ? win->ID : 0;
 }
 
 /*
@@ -721,18 +1503,18 @@ void FGAPIENTRY glutShowWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
-    XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XMapWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_TRUE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
 }
 
 /*
@@ -743,24 +1525,24 @@ void FGAPIENTRY glutHideWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
-    if( fgStructure.Window->Parent == NULL )
+    if( fgStructure.CurrentWindow->Parent == NULL )
         XWithdrawWindow( fgDisplay.Display,
-                         fgStructure.Window->Window.Handle,
+                         fgStructure.CurrentWindow->Window.Handle,
                          fgDisplay.Screen );
     else
         XUnmapWindow( fgDisplay.Display,
-                      fgStructure.Window->Window.Handle );
+                      fgStructure.CurrentWindow->Window.Handle );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
 }
 
 /*
@@ -771,20 +1553,20 @@ void FGAPIENTRY glutIconifyWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
 
-    fgStructure.Window->State.Visible   = GL_FALSE;
-#if TARGET_HOST_UNIX_X11
+    fgStructure.CurrentWindow->State.Visible   = GL_FALSE;
+#if TARGET_HOST_POSIX_X11
 
-    XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+    XIconifyWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
                     fgDisplay.Screen );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
-    ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
+    ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
 
 #endif
 
-    fgStructure.Window->State.Redisplay = GL_FALSE;
+    fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
 }
 
 /*
@@ -794,9 +1576,9 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
-    if( ! fgStructure.Window->Parent )
+    if( ! fgStructure.CurrentWindow->Parent )
     {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
         XTextProperty text;
 
@@ -807,24 +1589,23 @@ void FGAPIENTRY glutSetWindowTitle( const char* title )
 
         XSetWMName(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             &text
         );
 
         XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
-
-        SetWindowText( fgStructure.Window->Window.Handle, title );
-
-#elif TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
+#    ifdef _WIN32_WCE
         {
             wchar_t* wstr = fghWstrFromStr(title);
-
-            SetWindowText( fgStructure.Window->Window.Handle, wstr );
-
+            SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
             free(wstr);
         }
+#    else
+        SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
+#    endif
+
 #endif
     }
 }
@@ -837,9 +1618,9 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
 
-    if( ! fgStructure.Window->Parent )
+    if( ! fgStructure.CurrentWindow->Parent )
     {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
         XTextProperty text;
 
@@ -850,24 +1631,23 @@ void FGAPIENTRY glutSetIconTitle( const char* title )
 
         XSetWMIconName(
             fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             &text
         );
 
         XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32
-
-        SetWindowText( fgStructure.Window->Window.Handle, title );
-
-#elif TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
+#    ifdef _WIN32_WCE
         {
             wchar_t* wstr = fghWstrFromStr(title);
-
-            SetWindowText( fgStructure.Window->Window.Handle, wstr );
-
+            SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
             free(wstr);
         }
+#    else
+        SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
+#    endif
+
 #endif
     }
 }
@@ -880,9 +1660,15 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
 
-    fgStructure.Window->State.NeedToResize = GL_TRUE;
-    fgStructure.Window->State.Width  = width ;
-    fgStructure.Window->State.Height = height;
+    if (glutGet(GLUT_FULL_SCREEN))
+    {
+      /*  Leave full screen state before resizing. */
+      glutFullScreenToggle();
+    }
+
+    fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
+    fgStructure.CurrentWindow->State.Width  = width ;
+    fgStructure.CurrentWindow->State.Height = height;
 }
 
 /*
@@ -893,21 +1679,27 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" );
 
-#if TARGET_HOST_UNIX_X11
+    if (glutGet(GLUT_FULL_SCREEN))
+    {
+      /*  Leave full screen state before moving. */
+      glutFullScreenToggle();
+    }
+
+#if TARGET_HOST_POSIX_X11
 
-    XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+    XMoveWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
                  x, y );
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
     {
         RECT winRect;
 
         /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
-        GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
+        GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
         MoveWindow(
-            fgStructure.Window->Window.Handle,
+            fgStructure.CurrentWindow->Window.Handle,
             x,
             y,
             winRect.right - winRect.left,
@@ -927,14 +1719,14 @@ void FGAPIENTRY glutPushWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
-    XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XLowerWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
     SetWindowPos(
-        fgStructure.Window->Window.Handle,
+        fgStructure.CurrentWindow->Window.Handle,
         HWND_BOTTOM,
         0, 0, 0, 0,
         SWP_NOSIZE | SWP_NOMOVE
@@ -951,14 +1743,14 @@ void FGAPIENTRY glutPopWindow( void )
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
-    XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
+    XRaiseWindow( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
     SetWindowPos(
-        fgStructure.Window->Window.Handle,
+        fgStructure.CurrentWindow->Window.Handle,
         HWND_TOP,
         0, 0, 0, 0,
         SWP_NOSIZE | SWP_NOMOVE
@@ -972,41 +1764,29 @@ void FGAPIENTRY glutPopWindow( void )
  */
 void FGAPIENTRY glutFullScreen( void )
 {
+    SFG_Window *win;
+
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
 
-    {
-#if TARGET_HOST_UNIX_X11
-        int x, y;
-        Window w;
+    win = fgStructure.CurrentWindow;
 
-        XMoveResizeWindow(
-            fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
-            0, 0,
-            fgDisplay.ScreenWidth,
-            fgDisplay.ScreenHeight
-        );
+#if TARGET_HOST_POSIX_X11
+    if(!glutGet(GLUT_FULL_SCREEN)) {
+        if(fghToggleFullscreen() != -1) {
+            win->State.IsFullscreen = GL_TRUE;
+        }
+    }
 
-        XFlush( fgDisplay.Display ); /* This is needed */
+#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: what about WinCE */
 
-        XTranslateCoordinates(
-            fgDisplay.Display,
-            fgStructure.Window->Window.Handle,
-            fgDisplay.RootWindow,
-            0, 0, &x, &y, &w
-        );
+    if (glutGet(GLUT_FULL_SCREEN))
+    {
+        /*  Leave full screen state before resizing. */
+        glutFullScreenToggle();
+    }
 
-        if (x || y)
-        {
-            XMoveWindow(
-                fgDisplay.Display,
-                fgStructure.Window->Window.Handle,
-                -x, -y
-            );
-            XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
-        }
-#elif TARGET_HOST_WIN32
+    {
         RECT rect;
 
         /* For fullscreen mode, force the top-left corner to 0,0
@@ -1016,8 +1796,9 @@ void FGAPIENTRY glutFullScreen( void )
 
         rect.left   = 0;
         rect.top    = 0;
-        rect.right  = fgDisplay.ScreenWidth;
-        rect.bottom = fgDisplay.ScreenHeight;
+       get_display_origin(&rect.left,&rect.top);
+        rect.right  = fgDisplay.ScreenWidth+rect.left;
+        rect.bottom = fgDisplay.ScreenHeight+rect.top;
 
         AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
                                   WS_CLIPCHILDREN, FALSE );
@@ -1029,7 +1810,7 @@ void FGAPIENTRY glutFullScreen( void )
          * SWP_NOZORDER       Retains the current Z order (ignore 2nd param)
          */
 
-        SetWindowPos( fgStructure.Window->Window.Handle,
+        SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
                       HWND_TOP,
                       rect.left,
                       rect.top,
@@ -1038,8 +1819,32 @@ void FGAPIENTRY glutFullScreen( void )
                       SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
                       SWP_NOZORDER
                     );
+        
+        win->State.IsFullscreen = GL_TRUE;
+    }
 #endif
+}
+
+/*
+ * Toggle the window's full screen state.
+ */
+void FGAPIENTRY glutFullScreenToggle( void )
+{
+    SFG_Window *win;
+
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" );
+    FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" );
+
+    win = fgStructure.CurrentWindow;
+
+#if TARGET_HOST_POSIX_X11
+    if(fghToggleFullscreen() != -1) {
+        win->State.IsFullscreen = !win->State.IsFullscreen;
     }
+#elif TARGET_HOST_MS_WINDOWS
+    glutFullScreen();
+    win->State.IsFullscreen = !win->State.IsFullscreen;
+#endif
 }
 
 /*
@@ -1049,14 +1854,14 @@ void* FGAPIENTRY glutGetWindowData( void )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
-    return fgStructure.Window->UserData;
+    return fgStructure.CurrentWindow->UserData;
 }
 
 void FGAPIENTRY glutSetWindowData(void* data)
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
     FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
-    fgStructure.Window->UserData = data;
+    fgStructure.CurrentWindow->UserData = data;
 }
 
 /*** END OF FILE ***/