XWMHints wmHints;
unsigned long mask;
- freeglut_assert_ready;
-
/*
* XXX fgChooseVisual() is a common part of all three.
* XXX With a little thought, we should be able to greatly
*/
}
- /*
- * XXX This seems to be abusing an assert() for error-checking.
- * XXX It is possible that the visual simply can't be found,
- * XXX in which case we should print an error and return a 0
- * XXX for the window id, I think.
- */
- assert( window->Window.VisualInfo != NULL );
-
+ FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.VisualInfo != NULL,
+ "Unable to get window visual info", "fgOpenWindow" );
/*
* XXX HINT: the masks should be updated when adding/removing callbacks.
DWORD exFlags = 0;
ATOM atom;
- freeglut_assert_ready;
-
/* Grab the window class we have registered on glutInit(): */
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
- assert( atom != 0 );
+ FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found",
+ "fgOpenWindow" );
if( gameMode )
{
- assert( window->Parent == NULL );
+ FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL,
+ "Game mode being invoked on a subwindow",
+ "fgOpenWindow" );
/*
* Set the window creation flags appropriately to make the window
*/
void fgCloseWindow( SFG_Window* window )
{
- freeglut_assert_ready;
-
#if TARGET_HOST_UNIX_X11
glXDestroyContext( fgDisplay.Display, window->Window.Context );
*/
int FGAPIENTRY glutCreateWindow( const char* title )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
+
return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
fgState.Size.X, fgState.Size.Y, GL_FALSE,
GL_FALSE )->ID;
SFG_Window* window = NULL;
SFG_Window* parent = NULL;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
parent = fgWindowByID( parentID );
freeglut_return_val_if_fail( parent != NULL, 0 );
window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
*/
void FGAPIENTRY glutDestroyWindow( int windowID )
{
- SFG_Window* window = fgWindowByID( windowID );
+ SFG_Window* window;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" );
+ window = fgWindowByID( windowID );
freeglut_return_if_fail( window != NULL );
{
fgExecutionState ExecState = fgState.ExecState;
{
SFG_Window* window = NULL;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
if( fgStructure.Window != NULL )
if( fgStructure.Window->ID == ID )
return;
*/
int FGAPIENTRY glutGetWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindow" );
if( fgStructure.Window == NULL )
return 0;
return fgStructure.Window->ID;
*/
void FGAPIENTRY glutShowWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
#if TARGET_HOST_UNIX_X11
*/
void FGAPIENTRY glutHideWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
#if TARGET_HOST_UNIX_X11
*/
void FGAPIENTRY glutIconifyWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
fgStructure.Window->State.Visible = GL_FALSE;
*/
void FGAPIENTRY glutSetWindowTitle( const char* title )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
if( ! fgStructure.Window->Parent )
{
*/
void FGAPIENTRY glutSetIconTitle( const char* title )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
if( ! fgStructure.Window->Parent )
*/
void FGAPIENTRY glutReshapeWindow( int width, int height )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
fgStructure.Window->State.NeedToResize = GL_TRUE;
*/
void FGAPIENTRY glutPositionWindow( int x, int y )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" );
#if TARGET_HOST_UNIX_X11
*/
void FGAPIENTRY glutPushWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
#if TARGET_HOST_UNIX_X11
*/
void FGAPIENTRY glutPopWindow( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
#if TARGET_HOST_UNIX_X11
*/
void FGAPIENTRY glutFullScreen( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
{
*/
void* FGAPIENTRY glutGetWindowData( void )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
return fgStructure.Window->UserData;
}
void FGAPIENTRY glutSetWindowData(void* data)
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
fgStructure.Window->UserData = data;
}