#define FB_WIDTH 320
#define FB_HEIGHT 200
+#define BBOX_XSZ 16
+#define BBOX_YSZ 15
+#define BBOX_ZSZ 10
+#define VOX_RES 24
+
+#define TRANSDUR 1.0f
+
extern unsigned char *framebuf, *vmem;
+extern unsigned long time_msec;
int game_init(void);
void game_shutdown(void);