#ifndef GAME_H_
#define GAME_H_
+enum { DIR_N, DIR_E, DIR_S, DIR_W };
+
+enum {
+ INP_LEFT,
+ INP_RIGHT,
+ INP_FWD,
+ INP_BACK,
+ INP_LTURN,
+ INP_RTURN,
+
+ MAX_INP
+};
+
enum {
KEY_LEFT = 256,
KEY_RIGHT,
};
long time_msec;
+int input_state[MAX_INP];
int game_init(void);
void game_shutdown(void);