#include "util.h"
#include "intr.h"
#include "input.h"
-#include "player.h"
#include "gba.h"
#include "sprite.h"
#include "debug.h"
-#include "level.h"
#include "voxscape.h"
#include "data.h"
+#define FOV 30
+#define NEAR 2
+#define FAR 85
+
static int gamescr_start(void);
static void gamescr_stop(void);
static void gamescr_frame(void);
gamescr_vblank
};
-static int nframes, num_vbl, backbuf;
+static uint16_t *framebuf;
+
+static int nframes, backbuf;
static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 };
-static int32_t pos[2], angle;
+static int32_t pos[2], angle, horizon = 80;
static struct voxscape *vox;
#define COLOR_HORIZON 192
#define COLOR_ZENITH 255
+#define MAX_SPR 32
+static uint16_t oam[4 * MAX_SPR];
+static int dynspr_base, dynspr_count;
+static int num_tur, total_tur;
+static int energy;
+#define MAX_ENERGY 5
struct screen *init_game_screen(void)
{
static int gamescr_start(void)
{
- int i;
+ int i, sidx;
gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1);
- vblperf_setcolor(1);
+ vblperf_setcolor(0);
- pos[0] = pos[1] = 256 << 16;
+ pos[0] = pos[1] = VOX_SZ << 15;
- if(!(vox = vox_create(512, 512, height_pixels, color_pixels))) {
+ if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) {
panic(get_pc(), "vox_create");
}
- vox_proj(vox, 45, 1, 250);
+ vox_proj(vox, FOV, NEAR, FAR);
+ vox_view(vox, pos[0], pos[1], -40, angle);
/* setup color image palette */
- for(i=0; i<192; i++) {
+ for(i=0; i<256; i++) {
int r = color_cmap[i * 3];
int g = color_cmap[i * 3 + 1];
int b = color_cmap[i * 3 + 2];
gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f);
}
+ /*
+ intr_disable();
+ interrupt(INTR_HBLANK, hblank);
+ REG_DISPSTAT |= DISPSTAT_IEN_HBLANK;
+ unmask(INTR_HBLANK);
+ intr_enable();
+ */
+
+ spr_setup(16, 16, spr_game_pixels, spr_game_cmap);
+ wait_vblank();
+ spr_clear();
- /* setup sky gradient palette */
- for(i=0; i<64; i++) {
- int t = (i << 8) / 64;
- int r = (0xcc00 + (0x55 - 0xcc) * t) >> 8;
- int g = (0x7700 + (0x88 - 0x77) * t) >> 8;
- int b = (0xff00 + (0xcc - 0xff) * t) >> 8;
- int cidx = COLOR_HORIZON + i;
- gba_bgpal[cidx] = ((b << 7) & 0x7c00) | ((g << 2) & 0x3e0) | (r >> 3);
+ for(i=0; i<MAX_SPR; i++) {
+ spr_oam_clear(oam, i);
}
- /*select_input(BN_DPAD | BN_LT | BN_RT);*/
+ sidx = 0;
+ spr_oam(oam, sidx++, SPRID_CROSS, 120-8, 80-8, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UIMID, 0, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UIRIGHT, 48, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UILEFT, 168, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UITGT, 184, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UISLASH, 216, 144, SPR_VRECT | SPR_256COL);
+ dynspr_base = sidx;
+
+ wait_vblank();
+ dma_copy32(3, (void*)OAM_ADDR, oam, sidx * 2, 0);
+
+ num_tur = 0;
+ total_tur = 16;
+ energy = 5;
nframes = 0;
return 0;
static void gamescr_stop(void)
{
+ /*mask(INTR_HBLANK);*/
}
static void gamescr_frame(void)
{
- unsigned char *fb;
-
backbuf = ++nframes & 1;
- fb = (unsigned char*)vram[backbuf];
+ framebuf = vram[backbuf];
- vox_framebuf(vox, 240, 160, fb, -1);
+ vox_framebuf(vox, 240, 160, framebuf, horizon);
update();
draw();
- //vblperf_end();
+ vblperf_end();
wait_vblank();
present(backbuf);
- //vblperf_begin();
+
+ if(!(nframes & 15)) {
+ emuprint("vbl: %d", vblperf_count);
+ }
+#ifdef VBLBAR
+ vblperf_begin();
+#else
+ vblperf_count = 0;
+#endif
}
+#define NS(x) (SPRID_UINUM + ((x) << 1))
+static int numspr[][2] = {
+ {NS(0),NS(0)}, {NS(0),NS(1)}, {NS(0),NS(2)}, {NS(0),NS(3)}, {NS(0),NS(4)},
+ {NS(0),NS(5)}, {NS(0),NS(6)}, {NS(0),NS(7)}, {NS(0),NS(8)}, {NS(0),NS(9)},
+ {NS(1),NS(0)}, {NS(1),NS(1)}, {NS(1),NS(2)}, {NS(1),NS(3)}, {NS(1),NS(4)},
+ {NS(1),NS(5)}, {NS(1),NS(6)}, {NS(1),NS(7)}, {NS(1),NS(8)}, {NS(1),NS(9)},
+ {NS(2),NS(0)}, {NS(2),NS(1)}, {NS(2),NS(2)}, {NS(2),NS(3)}, {NS(2),NS(4)},
+ {NS(2),NS(5)}, {NS(2),NS(6)}, {NS(2),NS(7)}, {NS(2),NS(8)}, {NS(2),NS(9)},
+ {NS(3),NS(0)}, {NS(3),NS(1)}, {NS(3),NS(2)}, {NS(3),NS(3)}, {NS(3),NS(4)},
+ {NS(3),NS(5)}, {NS(3),NS(6)}, {NS(3),NS(7)}, {NS(3),NS(8)}, {NS(3),NS(9)}
+};
+
#define WALK_SPEED 0x40000
-#define TURN_SPEED 0x100
+#define TURN_SPEED 0x200
+#define ELEV_SPEED 8
static void update(void)
{
int32_t fwd[2], right[2];
- uint16_t input;
-
- input = read_input();
+ int i, snum, ledspr;
- if(input & BN_LT) angle += TURN_SPEED;
- if(input & BN_RT) angle -= TURN_SPEED;
+ update_keyb();
- fwd[0] = -SIN(angle);
- fwd[1] = COS(angle);
- right[0] = fwd[1];
- right[1] = -fwd[0];
-
- if(input & BN_UP) {
- pos[0] += fwd[0];
- pos[1] += fwd[1];
+ if(KEYPRESS(BN_SELECT)) {
+ vox_quality ^= 1;
}
- if(input & BN_DOWN) {
- pos[0] -= fwd[0];
- pos[1] -= fwd[1];
+
+ if(keystate) {
+ if(keystate & BN_LEFT) {
+ angle += TURN_SPEED;
+ }
+ if(keystate & BN_RIGHT) {
+ angle -= TURN_SPEED;
+ }
+
+ fwd[0] = -SIN(angle);
+ fwd[1] = COS(angle);
+ right[0] = fwd[1];
+ right[1] = -fwd[0];
+
+ if(keystate & BN_A) {
+ pos[0] += fwd[0];
+ pos[1] += fwd[1];
+ }
+ /*
+ if(keystate & BN_DOWN) {
+ pos[0] -= fwd[0];
+ pos[1] -= fwd[1];
+ }
+ */
+ if(keystate & BN_UP) {
+ if(horizon > 40) horizon -= ELEV_SPEED;
+ }
+ if(keystate & BN_DOWN) {
+ if(horizon < 200 - ELEV_SPEED) horizon += ELEV_SPEED;
+ }
+ if(keystate & BN_RT) {
+ pos[0] += right[0];
+ pos[1] += right[1];
+ }
+ if(keystate & BN_LT) {
+ pos[0] -= right[0];
+ pos[1] -= right[1];
+ }
+
+ vox_view(vox, pos[0], pos[1], -40, angle);
}
- if(input & BN_RIGHT) {
- pos[0] += right[0];
- pos[1] += right[1];
+
+ snum = 0;
+ /* turrets number */
+ spr_oam(oam, dynspr_base + snum++, numspr[num_tur][0], 200, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + snum++, numspr[num_tur][1], 208, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + snum++, numspr[total_tur][0], 224, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + snum++, numspr[total_tur][1], 232, 144, SPR_VRECT | SPR_256COL);
+ /* energy bar */
+ if(energy == MAX_ENERGY) {
+ ledspr = SPRID_LEDBLU;
+ } else {
+ ledspr = energy > 2 ? SPRID_LEDGRN : SPRID_LEDRED;
}
- if(input & BN_LEFT) {
- pos[0] -= right[0];
- pos[1] -= right[1];
+ for(i=0; i<5; i++) {
+ spr_oam(oam, dynspr_base + snum++, i >= energy ? SPRID_LEDOFF : ledspr,
+ 8 + (i << 3), 144, SPR_VRECT | SPR_256COL);
}
+ /* enemy sprites */
+ spr_oam(oam, dynspr_base + snum++, SPRID_ENEMY, 50, 50, SPR_VRECT | SPR_SZ64 | SPR_256COL);
- vox_view(vox, pos[0], pos[1], -30, angle);
+ mask(INTR_VBLANK);
+ dynspr_count = snum;
+ unmask(INTR_VBLANK);
}
static void draw(void)
{
+ //dma_fill16(3, framebuf, 0, 240 * 160 / 2);
+ fillblock_16byte(framebuf, 0, 240 * 160 / 16);
+
vox_render(vox);
- vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
+ //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
//vox_sky_solid(vox, COLOR_ZENITH);
}
-#ifdef BUILD_GBA
-__attribute__((noinline, target("arm"), section(".iwram")))
-#endif
+#define OFFS(x, y) ((y) * 128 + (x))
+static short enemy_frame_offs[] = {
+ OFFS(0, 128), OFFS(32, 128), OFFS(64, 128), OFFS(96, 128),
+ OFFS(0, 192), OFFS(32, 192), OFFS(64, 192), OFFS(96, 192)
+};
+
+#define MAXBANK 0x100
+
+ARM_IWRAM
static void gamescr_vblank(void)
{
- num_vbl++;
+ static int bank, bankdir, theta, s;
+ int32_t sa, ca;
+ uint16_t *src, *dst;
+ int i;
+
+ if(!nframes) return;
+
+ /* TODO: pre-arrange sprite tiles in gba-native format, so that I can just
+ * DMA them from cartridge easily
+ */
+
+ /*
+ src = (void*)(spr_game_pixels + enemy_frame_offs[1]);
+ dst = (void*)(VRAM_LFB_OBJ_ADDR + SPRID(0, 64));
+ for(i=0; i<64; i++) {
+ dma_copy32(3, dst, src, 32 / 4, 0);
+ dst += 32 / 2;
+ src += 128 / 2;
+ }
+ */
+
+ dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, dynspr_count * 2, 0);
+
+ theta = -(bank << 3);
+#if 0
+ s = 0x100000 / (MAXBANK + (abs(bank) >> 3));
+ sa = ((SIN(theta) >> 8) * s) >> 12;
+ ca = ((COS(theta) >> 8) * s) >> 12;
+#else
+ s = (MAXBANK + (abs(bank) >> 3));
+ sa = SIN(theta) / s;
+ ca = COS(theta) / s;
+#endif
+
+ REG_BG2X = -ca * 120 - sa * 80 + (120 << 8);
+ REG_BG2Y = sa * 120 - ca * 80 + (80 << 8);
+
+ REG_BG2PA = ca;
+ REG_BG2PB = sa;
+ REG_BG2PC = -sa;
+ REG_BG2PD = ca;
+
+ keystate = ~REG_KEYINPUT;
+
+ if((keystate & (BN_LEFT | BN_RIGHT)) == 0) {
+ if(bank) {
+ bank -= bankdir << 4;
+ }
+ } else if(keystate & BN_LEFT) {
+ bankdir = -1;
+ if(bank > -MAXBANK) bank -= 16;
+ } else if(keystate & BN_RIGHT) {
+ bankdir = 1;
+ if(bank < MAXBANK) bank += 16;
+ }
+}
+
+/*
+static uint16_t skygrad[] __attribute__((section(".data"))) = {
+
+ 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c,
+ 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d,
+ 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f,
+ 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211,
+ 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2,
+ 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4,
+ 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6,
+ 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7,
+ 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9,
+
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9
+};
+
+ARM_IWRAM
+static void hblank(void)
+{
+ int vcount = REG_VCOUNT;
+ gba_bgpal[255] = skygrad[vcount];
}
+*/