#include "intr.h"
#include "input.h"
#include "player.h"
+#include "gba.h"
#include "sprite.h"
#include "debug.h"
#include "level.h"
-#include "xgl.h"
-#include "polyfill.h"
+#include "voxscape.h"
+#include "data.h"
+
+static int gamescr_start(void);
+static void gamescr_stop(void);
+static void gamescr_frame(void);
+static void gamescr_vblank(void);
static void update(void);
static void draw(void);
-static void vblank(void);
-
-static int nframes, num_vbl, backbuf;
-static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
-
-static const char *testlvl =
- "########\n"
- "### s#\n"
- "### ####\n"
- "### #\n"
- "## #\n"
- "## #\n"
- "## #\n"
- "## ### #\n"
- "## ### #\n"
- "## #\n"
- "#### ###\n"
- "########\n";
-
-static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = {
- {0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
- {-0x10000, -0x10000, 0x10000, 0, 0x10000, 0, 210},
- {-0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210},
- {0x10000, -0x10000, -0x10000, 0, 0x10000, 0, 210}
+
+static struct screen gamescr = {
+ "game",
+ gamescr_start,
+ gamescr_stop,
+ gamescr_frame,
+ gamescr_vblank
};
+static uint16_t *framebuf;
-static struct level *lvl;
+static int nframes, backbuf;
+static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 };
-static struct player player;
+static int32_t pos[2], angle;
+static struct voxscape *vox;
+#define COLOR_HORIZON 192
+#define COLOR_ZENITH 255
-void gamescr(void)
-{
- unsigned char *fb;
+#define MAX_SPR 8
+static uint16_t oam[4 * MAX_SPR];
- REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
- vblperf_setcolor(0xff);
+struct screen *init_game_screen(void)
+{
+ return &gamescr;
+}
- lvl = init_level(testlvl);
+static int gamescr_start(void)
+{
+ int i;
- xgl_init();
+ gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1);
- memset(&player, 0, sizeof player);
- player.y = 0x60000;
+ vblperf_setcolor(0);
- select_input(BN_DPAD | BN_A | BN_B);
+ pos[0] = pos[1] = VOX_SZ << 15;
- mask(INTR_VBLANK);
- screen_vblank = vblank;
- unmask(INTR_VBLANK);
+ if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) {
+ panic(get_pc(), "vox_create");
+ }
+ vox_proj(vox, 30, 2, 85);
+
+ /* setup color image palette */
+ for(i=0; i<256; i++) {
+ int r = color_cmap[i * 3];
+ int g = color_cmap[i * 3 + 1];
+ int b = color_cmap[i * 3 + 2];
+ gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f);
+ }
+ /*
+ intr_disable();
+ interrupt(INTR_HBLANK, hblank);
+ REG_DISPSTAT |= DISPSTAT_IEN_HBLANK;
+ unmask(INTR_HBLANK);
+ intr_enable();
+ */
+
+ spr_setup(16, 2, spr_game_pixels, spr_game_cmap);
+
+ wait_vblank();
+ spr_clear();
+ spr_oam(oam, 0, 516, 0, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 1, 516, 16, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 2, 516, 32, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 3, 520, 48, 144, SPR_SZ16 | SPR_256COL);
+
+ spr_oam(oam, 4, 512, 176, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 5, 516, 192, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 6, 516, 208, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, 7, 516, 224, 144, SPR_SZ16 | SPR_256COL);
+ dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0);
nframes = 0;
- for(;;) {
- backbuf = ++nframes & 1;
- fb = (unsigned char*)vram[backbuf];
+ return 0;
+}
+
+static void gamescr_stop(void)
+{
+ /*mask(INTR_HBLANK);*/
+}
+
+static void gamescr_frame(void)
+{
+ backbuf = ++nframes & 1;
+ framebuf = vram[backbuf];
- polyfill_framebuffer(fb, 240, 160);
- fillblock_16byte(fb, 0, 240 * 160 / 16);
+ vox_framebuf(vox, 240, 160, framebuf, -1);
- update();
- draw();
+ update();
+ draw();
- vblperf_end();
- wait_vblank();
- present(backbuf);
- vblperf_begin();
+ vblperf_end();
+ wait_vblank();
+ present(backbuf);
+
+ if(!(nframes & 15)) {
+ emuprint("vbl: %d", vblperf_count);
}
+#ifdef VBLBAR
+ vblperf_begin();
+#else
+ vblperf_count = 0;
+#endif
}
-static void update(void)
-{
- uint16_t bnstate;
+#define WALK_SPEED 0x40000
+#define TURN_SPEED 0x200
- bnstate = get_input();
+static volatile uint16_t input;
- player_input(&player, bnstate);
+static void update(void)
+{
+ int32_t fwd[2], right[2];
+
+ if((input = read_input())) {
+
+ if(input & BN_LT) {
+ angle += TURN_SPEED;
+ }
+ if(input & BN_RT) {
+ angle -= TURN_SPEED;
+ }
+
+ fwd[0] = -SIN(angle);
+ fwd[1] = COS(angle);
+ right[0] = fwd[1];
+ right[1] = -fwd[0];
+
+ if(input & BN_UP) {
+ pos[0] += fwd[0];
+ pos[1] += fwd[1];
+ }
+ if(input & BN_DOWN) {
+ pos[0] -= fwd[0];
+ pos[1] -= fwd[1];
+ }
+ if(input & BN_RIGHT) {
+ pos[0] += right[0];
+ pos[1] += right[1];
+ }
+ if(input & BN_LEFT) {
+ pos[0] -= right[0];
+ pos[1] -= right[1];
+ }
+
+ vox_view(vox, pos[0], pos[1], -40, angle);
+ }
}
static void draw(void)
{
- xgl_load_identity();
- xgl_rotate_x(player.phi);
- xgl_rotate_y(player.theta);
- xgl_translate(player.x, 0, player.y);
+ dma_fill16(3, framebuf, 0, 240 * 160 / 2);
+ //fillblock_16byte(framebuf, 0, 240 * 160 / 16);
- xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor);
+ vox_render(vox);
+ //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
+ //vox_sky_solid(vox, COLOR_ZENITH);
}
-__attribute__((noinline, target("arm"), section(".iwram")))
-static void vblank(void)
+#define MAXBANK 0x100
+
+ARM_IWRAM
+static void gamescr_vblank(void)
+{
+ static int bank, bankdir, theta, scale;
+ int32_t sa, ca;
+
+ theta = -(bank << 3);
+ scale = MAXBANK + (abs(bank) >> 3);
+ sa = SIN(theta) / scale;
+ ca = COS(theta) / scale;
+
+ REG_BG2X = -ca * 120 - sa * 80 + (120 << 8);
+ REG_BG2Y = sa * 120 - ca * 80 + (80 << 8);
+
+ REG_BG2PA = ca;
+ REG_BG2PB = sa;
+ REG_BG2PC = -sa;
+ REG_BG2PD = ca;
+
+ if((input & (BN_LT | BN_RT)) == 0) {
+ if(bank) {
+ bank -= bankdir << 4;
+ }
+ } else if(input & BN_LT) {
+ bankdir = -1;
+ if(bank > -MAXBANK) bank -= 16;
+ } else if(input & BN_RT) {
+ bankdir = 1;
+ if(bank < MAXBANK) bank += 16;
+ }
+}
+
+/*
+static uint16_t skygrad[] __attribute__((section(".data"))) = {
+
+ 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c,
+ 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d,
+ 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f,
+ 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211,
+ 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2,
+ 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4,
+ 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6,
+ 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7,
+ 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9,
+
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+ 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9
+};
+
+ARM_IWRAM
+static void hblank(void)
{
- num_vbl++;
+ int vcount = REG_VCOUNT;
+ gba_bgpal[255] = skygrad[vcount];
}
+*/