GAW_LIGHT2,
GAW_LIGHT3,
GAW_TEXTURE_1D,
- GAW_TEXTURE_2D
+ GAW_TEXTURE_2D,
+ GAW_POLYGON_OFFSET
};
enum {
};
void gaw_viewport(int x, int y, int w, int h);
+void gaw_get_viewport(int *vp);
void gaw_matrix_mode(int mode);
void gaw_load_identity(void);