/* TODO */
}
+void gaw_zoffset(float offs)
+{
+ st.zoffs = offs;
+}
+
#define CLAMP(x, a, b) ((x) < (a) ? (a) : ((x) > (b) ? (b) : (x)))
void gaw_clear_color(float r, float g, float b, float a)
float oow = 1.0f / v[i].w;
v[i].x *= oow;
v[i].y *= oow;
+ v[i].z += st.zoffs;
if(st.opt & (1 << GAW_DEPTH_TEST)) {
v[i].z *= oow;
}