struct bvhnode *dyn_root;
struct material *mtls;
+ int num_mtls, max_mtls;
};
int load_level(struct level *lvl, const char *fname);
+void destroy_level(struct level *lvl);
int ray_level(cgm_ray *ray, struct level *lvl, float tmax, struct rayhit *hit);
+void draw_level(struct level *lvl);
+
#endif /* LEVEL_H_ */