#define LEVEL_H_
#include "rt.h"
-#include "geom.h"
+#include "bvh.h"
struct level {
struct bvhnode *st_root;
struct bvhnode *dyn_root;
- struct material *mtls;
+ struct mesh *meshlist;
};
int load_level(struct level *lvl, const char *fname);
+void destroy_level(struct level *lvl);
-int ray_level(cgm_ray *ray, struct level *lvl, float maxt, struct hitpoint *hit);
+int ray_level(cgm_ray *ray, struct level *lvl, float tmax, struct rayhit *hit);
+
+void draw_level(struct level *lvl);
#endif /* LEVEL_H_ */