static int width = DFL_WIDTH, height = DFL_HEIGHT;
static float inv_gamma = 1.0f / DFL_GAMMA;
static const char *out_fname = DFL_OUTFILE;
+static const char *in_fname;
int main(int argc, char **argv)
{
return 1;
}
+ if(csg_load(in_fname) == -1) {
+ return 1;
+ }
+
if(!(pixels = malloc(width * height * 3 * sizeof *pixels))) {
perror("failed to allocate framebuffer");
return 1;
}
+ /*
csg_view(0, 0, 5, 0, 0, 0);
oa = csg_sphere(0, 0, 0, 1);
obj = csg_null(-4, 10, 10);
csg_emission(obj, 80, 80, 80);
csg_add_object(obj);
+ */
csg_render_image(pixels, width, height);
save_image(out_fname, pixels, width, height);
return -1;
}
} else {
- fprintf(stderr, "unexpected argument: %s\n", argv[i]);
- return -1;
+ if(in_fname) {
+ fprintf(stderr, "unexpected argument: %s\n", argv[i]);
+ return -1;
+ }
+ in_fname = argv[i];
}
}
+
+ if(!in_fname) {
+ fprintf(stderr, "you need to pass a scene file to read\n");
+ return -1;
+ }
+
return 0;
}