finished the tile deduplication and tilemap generation in pngdump
[mdlife] / src / main.c
index 31dbf45..425319d 100644 (file)
@@ -1,4 +1,43 @@
+#include <stdio.h>
+#include "z80.h"
+#include "vdp.h"
+#include "pad.h"
+#include "sprite.h"
+#include "parts.h"
+#include "debug.h"
+
+uint32_t frameno;
+uint32_t dbgval[4];
+
 int main(void)
 {
+       int i;
+       static unsigned short bnprev;
+
+       z80_init();
+       vdp_init();
+       pad_init();
+       dbg_init();
+
+       dna_init();
+
+       for(;;) {
+               dbg_setcursor(32, 0);
+               for(i=0; i<4; i++) {
+                       printf("%04x\n", (unsigned int)dbgval[i]);
+               }
+               spr_begin();
+
+               dna_update();
+
+               vdp_wait_vblank();
+               spr_submit();
+               bnstate = pad_read(0);
+               bndiff = bnstate ^ bnprev;
+               bnprev = bnstate;
+
+               frameno++;
+       }
+
        return 0;
 }