+#include <stdio.h>
#include "z80.h"
#include "vdp.h"
+#include "sprite.h"
#include "debug.h"
+#define SPRITE_BASE 0x8000
+extern uint16_t cellspr_data[], cellspr_data_end[];
+
int main(void)
{
+ uint16_t *src;
+ int tile;
+
z80_init();
vdp_init();
dbg_init();
vdp_setcolor(0, 0, 2, 2, 2);
vdp_setcolor(0, 15, 15, 15, 15);
- dbg_printstr(0, 0, "Mindlapse");
+ /* upload sprite tiles */
+ src = cellspr_data;
+ vdp_setup_addr(VDP_VRAM, SPRITE_BASE);
+ while(src < cellspr_data_end) {
+ VDP_DATA = *src++;
+ }
+
+ for(;;) {
+ spr_begin();
+ tile = SPRITE_BASE / 32 + 2;
+ spr_add(160, 100, VDP_TILENAME(tile, 0, VDP_TILE_FG), SPR_SIZE(1,1));
+
+ vdp_wait_vblank();
+ spr_submit();
+ }
return 0;
}