#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
+#include "opengl.h"
#include "miniglut.h"
#include "game.h"
int main(int argc, char **argv)
{
glutInit(&argc, argv);
- glutInitWindowSize(1280, 800);
+ glutInitWindowSize(1280, 720);
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("raydungeon");
glutMotionFunc(motion);
glutPassiveMotionFunc(motion);
+ if(init_opengl() == -1) {
+ return 1;
+ }
+
#if defined(__unix__) || defined(unix)
xdpy = glXGetCurrentDisplay();
xwin = glXGetCurrentDrawable();