#include <GL/glut.h>
#include "glfb.h"
#include "voxscape.h"
+#include "lut.h"
+
+enum {
+ INP_FWD = 0x01,
+ INP_BACK = 0x02,
+ INP_LEFT = 0x04,
+ INP_RIGHT = 0x08,
+ INP_LTURN = 0x10,
+ INP_RTURN = 0x20
+};
int init(void);
void cleanup(void);
void idle(void);
void reshape(int x, int y);
void keyb(unsigned char key, int x, int y);
+void keyb_up(unsigned char key, int x, int y);
int win_width, win_height;
#define FB_H 480
unsigned int fb[FB_W * FB_H];
+unsigned int input;
+int32_t pos[2], angle;// = 0x4000;
+
struct voxscape *vox;
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyb);
+ glutKeyboardUpFunc(keyb_up);
glutIdleFunc(idle);
if(init() == -1) {
int init(void)
{
+ init_lut();
+
+ pos[0] = 512 << 16;
+ pos[1] = 512 << 16;
+
if(!(vox = vox_open("data/height.png", "data/color.png"))) {
return -1;
}
vox_framebuf(vox, FB_W, FB_H, fb);
- vox_proj(vox, 45, 5, 100);
- vox_view(vox, 512, 512, 0);
+ vox_proj(vox, 45, 1, 200);
+ vox_view(vox, pos[0], pos[1], angle);
glfb_setup(FB_W, FB_H, GLFB_RGBA32, FB_W * 4);
return 0;
vox_free(vox);
}
+#define WALK_SPEED 0x40000
+#define TURN_SPEED 0x100
+
+void update(void)
+{
+ if(input & INP_FWD) pos[1] += WALK_SPEED;
+ if(input & INP_BACK) pos[1] -= WALK_SPEED;
+ if(input & INP_LEFT) pos[0] -= WALK_SPEED;
+ if(input & INP_RIGHT) pos[0] += WALK_SPEED;
+
+ if(input & INP_LTURN) angle += TURN_SPEED;
+ if(input & INP_RTURN) angle -= TURN_SPEED;
+
+ vox_view(vox, pos[0], pos[1], angle);
+}
+
void display(void)
{
+ update();
+
+ memset(fb, 0, sizeof fb);
+
vox_render(vox);
+ vox_sky_grad(vox, 0xcc77ff, 0x5588cc);
glfb_update(fb);
glfb_display();
case 27:
exit(0);
+ case 'w':
+ input |= INP_FWD;
+ break;
+ case 's':
+ input |= INP_BACK;
+ break;
+ case 'a':
+ input |= INP_LEFT;
+ break;
+ case 'd':
+ input |= INP_RIGHT;
+ break;
+ case 'q':
+ input |= INP_LTURN;
+ break;
+ case 'e':
+ input |= INP_RTURN;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void keyb_up(unsigned char key, int x, int y)
+{
+ switch(key) {
+ case 'w':
+ input &= ~INP_FWD;
+ break;
+ case 's':
+ input &= ~INP_BACK;
+ break;
+ case 'a':
+ input &= ~INP_LEFT;
+ break;
+ case 'd':
+ input &= ~INP_RIGHT;
+ break;
+ case 'q':
+ input &= ~INP_LTURN;
+ break;
+ case 'e':
+ input &= ~INP_RTURN;
+ break;
+
default:
break;
}