glDrawPixels(win_width, win_height, GL_BGRA, GL_UNSIGNED_BYTE, framebuf);
glDisable(GL_ALPHA_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- glBegin(GL_LINE_LOOP);
- glColor3f(1, 0, 0);
- glVertex2f(0, 0);
- glVertex2f(win_width, 0);
- glVertex2f(win_width, win_height);
- glVertex2f(0, win_height);
- glEnd();
-
if(rband.width | rband.height) {
-
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);