#include <assert.h>
#include "miniglut.h"
#include "app.h"
+#include "logger.h"
+static void display(void);
static void reshape(int x, int y);
static void keydown(unsigned char key, int x, int y);
static void keyup(unsigned char key, int x, int y);
static void mouse(int bn, int st, int x, int y);
static void motion(int x, int y);
static int translate_skey(int key);
+static void draw_cursor(int x, int y);
#if defined(__unix__) || defined(unix)
#include <GL/glx.h>
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("RetroRay");
- glutDisplayFunc(app_display);
+ glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keydown);
glutKeyboardUpFunc(keyup);
win_height = glutGet(GLUT_WINDOW_HEIGHT);
win_aspect = (float)win_width / win_height;
+ init_logger();
+
if(app_init() == -1) {
return 1;
}
#endif
+static void display(void)
+{
+ app_display();
+
+ draw_cursor(mouse_x, mouse_y);
+
+ app_swap_buffers();
+}
static void reshape(int x, int y)
{
case GLUT_KEY_PAGE_UP:
return KEY_PGUP;
case GLUT_KEY_PAGE_DOWN:
- return KEY_PGDOWN;
+ return KEY_PGDN;
case GLUT_KEY_HOME:
return KEY_HOME;
case GLUT_KEY_END:
return -1;
}
+
+static void draw_cursor(int x, int y)
+{
+ int i;
+ uint32_t *fbptr = framebuf + y * win_width + x;
+
+ for(i=0; i<3; i++) {
+ int offs = i + 1;
+ if(y > offs) fbptr[-win_width * offs] ^= 0xffffff;
+ if(y < win_height - offs - 1) fbptr[win_width * offs] ^= 0xffffff;
+ if(x > offs) fbptr[-offs] ^= 0xffffff;
+ if(x < win_width - offs - 1) fbptr[offs] ^= 0xffffff;
+ }
+}