}
+void fghPlatformGetCursorPos(SFG_XYUse *mouse_pos)
+{
+ /* Get current pointer location in screen coordinates
+ */
+ POINT pos;
+ GetCursorPos(&pos);
+
+ mouse_pos->X = pos.x;
+ mouse_pos->Y = pos.y;
+ mouse_pos->Use = GL_TRUE;
+}
\ No newline at end of file