/*
- * freeglut_gamemode_mswin.c
+ * fg_gamemode_mswin.c
*
* The Windows-specific mouse cursor related stuff.
*
#include "../fg_internal.h"
/*
- *
- *
+ * Changes to requested devmode, if it doesn't match current mode
*/
-GLboolean fghPlatformChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested)
+GLboolean fghChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested)
{
GLboolean success = GL_FALSE;
DEVMODE devModeCurrent;
void fgPlatformRestoreState( void )
{
/* Restore the previously remembered desktop display settings */
- fghPlatformChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode);
+ fghChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode);
}
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
- return fghPlatformChangeDisplayMode(haveToTest, &devMode);
+ return fghChangeDisplayMode(haveToTest, &devMode);
}
void fgPlatformEnterGameMode( void )