Minor fix on indentation.
[freeglut] / src / mswin / fg_main_mswin.c
index fd7acbc..17d00e1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * freeglut_main_mswin.c
+ * fg_main_mswin.c
  *
  * The Windows-specific mouse cursor related stuff.
  *
@@ -184,7 +184,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
 
 
 
-#   if(_WIN32_WINNT >= 0x0500)
+#   if(_WIN32_WINNT >= 0x0500) && defined(WM_NCXBUTTONDOWN)
         DEFINE_MESSAGE(WM_NCXBUTTONDOWN),
         DEFINE_MESSAGE(WM_NCXBUTTONUP),
         DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK),
@@ -241,7 +241,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
             DEFINE_MESSAGE(WM_UNINITMENUPOPUP),
             DEFINE_MESSAGE(WM_MENUCOMMAND),
 
-#           if(_WIN32_WINNT >= 0x0500)
+#           if(_WIN32_WINNT >= 0x0500) && defined(WM_CHANGEUISTATE)
                 DEFINE_MESSAGE(WM_CHANGEUISTATE),
                 DEFINE_MESSAGE(WM_UPDATEUISTATE),
                 DEFINE_MESSAGE(WM_QUERYUISTATE),
@@ -272,7 +272,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
 #   if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
         DEFINE_MESSAGE(WM_MOUSEWHEEL),
 #   endif
-#   if (_WIN32_WINNT >= 0x0500)
+#   if (_WIN32_WINNT >= 0x0500) && defined(WM_XBUTTONDOWN)
         DEFINE_MESSAGE(WM_XBUTTONDOWN),
         DEFINE_MESSAGE(WM_XBUTTONUP),
         DEFINE_MESSAGE(WM_XBUTTONDBLCLK),
@@ -364,7 +364,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
         DEFINE_MESSAGE(WM_MOUSEHOVER),
         DEFINE_MESSAGE(WM_MOUSELEAVE),
 #   endif
-#   if(WINVER >= 0x0500)
+#   if(WINVER >= 0x0500) && defined(WM_NCMOUSEHOVER)
         DEFINE_MESSAGE(WM_NCMOUSEHOVER),
         DEFINE_MESSAGE(WM_NCMOUSELEAVE),
 #   endif /* WINVER >= 0x0500 */
@@ -398,7 +398,7 @@ static struct WM_MESSAGE_MAP allMessages[] =
         DEFINE_MESSAGE(WM_PRINTCLIENT),
 #   endif /* WINVER >= 0x0400 */
 
-#   if(_WIN32_WINNT >= 0x0500)
+#   if(_WIN32_WINNT >= 0x0500) && defined(WM_APPCOMMAND)
         DEFINE_MESSAGE(WM_APPCOMMAND),
 #   endif /* _WIN32_WINNT >= 0x0500 */
 
@@ -752,7 +752,9 @@ SFG_Window* fghWindowUnderCursor(SFG_Window *window)
 
         /* Get mouse position at time of message */
         DWORD mouse_pos_dw = GetMessagePos();
-        POINT mouse_pos = {GET_X_LPARAM(mouse_pos_dw), GET_Y_LPARAM(mouse_pos_dw)};
+        POINT mouse_pos;
+        mouse_pos.x = GET_X_LPARAM(mouse_pos_dw);
+        mouse_pos.y = GET_Y_LPARAM(mouse_pos_dw);
         ScreenToClient( window->Window.Handle, &mouse_pos );
         
         hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
@@ -947,7 +949,9 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
                     /* For child window, we should return relative to upper-left
                      * of parent's client area.
                      */
-                    POINT topleft = {windowRect.left,windowRect.top};
+                    POINT topleft;
+                    topleft.x = windowRect.left;
+                    topleft.y = windowRect.top;
 
                     ScreenToClient(window->Parent->Window.Handle,&topleft);
                     windowRect.left = topleft.x;
@@ -1283,7 +1287,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
         */
 #else
         /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
-        short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
+        short ticks = HIWORD( wParam );
         /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
         window->State.MouseX = GET_X_LPARAM( lParam );
         window->State.MouseY = GET_Y_LPARAM( lParam );
@@ -1539,6 +1543,14 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
                break;
        }
 #endif
+       //Added by Jinrong Xie <stonexjr at gmail.com> 12/24/2014
+       //for SpaceNavigator support on Windows.
+       case WM_INPUT:
+               if (fgHasSpaceball())
+               {
+                       fgSpaceballHandleWinEvent(hWnd, wParam, lParam);
+               }
+               break;
     default:
         /* Handle unhandled messages */
         lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
@@ -1636,8 +1648,7 @@ void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
             /* For fullscreen mode, find the monitor that is covered the most
                 * by the window and get its rect as the resize target.
                    */
-            GetWindowRect(window->Window.Handle, &rect);
-            hMonitor= MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
+            hMonitor= MonitorFromWindow(window->Window.Handle, MONITOR_DEFAULTTONEAREST);
             mi.cbSize = sizeof(mi);
             GetMonitorInfo(hMonitor, &mi);
             rect = mi.rcMonitor;
@@ -1755,12 +1766,12 @@ void fgPlatformVisibilityWork(SFG_Window* window)
             win = win->Parent;
         break;
     case DesireNormalState:
-        if (win->IsMenu && (!fgStructure.GameModeWindow || win->ActiveMenu->ParentWindow != fgStructure.GameModeWindow))
-            cmdShow = SW_SHOWNA;    /* Just show, don't activate window if its a menu. Only exception is when the parent is a gamemode window as the menu would pop under it when we do this... */
+        if (win->IsMenu && !fgStructure.GameModeWindow)
+            cmdShow = SW_SHOWNA;    /* Just show, don't activate window if its a menu. Only exception is when there is a gamemode window as the menu would pop under it when we do this... */
         else
             cmdShow = SW_SHOW;
         break;
     }
 
     ShowWindow( win->Window.Handle, cmdShow );
-}
\ No newline at end of file
+}