minor update making code more compact.
[freeglut] / src / mswin / fg_main_mswin.c
index 7f33ac1..247312d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * freeglut_main_mswin.c
+ * fg_main_mswin.c
  *
  * The Windows-specific mouse cursor related stuff.
  *
 #include <GL/freeglut.h>
 #include "../fg_internal.h"
 
-
 extern void fghRedrawWindow ( SFG_Window *window );
+extern void fghRedrawWindowAndChildren ( SFG_Window *window );
+extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
+extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
+extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
+extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
 
 extern void fgNewWGLCreateContext( SFG_Window* window );
 extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
                                      unsigned char layer_type );
 
-extern void fgPlatformCheckMenuDeactivate();
+extern void fgPlatformCheckMenuDeactivate(HWND newFocusWnd);
 
 #ifdef WM_TOUCH
 typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
@@ -58,6 +62,389 @@ GXOPENINPUT GXOpenInput_ = NULL;
 struct GXKeyList gxKeyList;
 #endif /* _WIN32_WCE */
 
+#ifdef _DEBUG
+/* 
+ * WM_ message to string, for debugging
+ * This is taken from the 8.0 SDK, so Windows 8 API and everything earlier is included
+ */
+struct WM_MESSAGE_MAP
+{
+    UINT    nMsg;
+    LPCSTR  lpszMsg;
+};
+#define DEFINE_MESSAGE(wm){ wm, #wm }
+static struct WM_MESSAGE_MAP allMessages[] =
+{
+    DEFINE_MESSAGE(WM_NULL),
+    DEFINE_MESSAGE(WM_CREATE),
+    DEFINE_MESSAGE(WM_DESTROY),
+    DEFINE_MESSAGE(WM_MOVE),
+    DEFINE_MESSAGE(WM_SIZE),
+
+    DEFINE_MESSAGE(WM_ACTIVATE),
+    DEFINE_MESSAGE(WM_SETFOCUS),
+    DEFINE_MESSAGE(WM_KILLFOCUS),
+    DEFINE_MESSAGE(WM_ENABLE),
+    DEFINE_MESSAGE(WM_SETREDRAW),
+    DEFINE_MESSAGE(WM_SETTEXT),
+    DEFINE_MESSAGE(WM_GETTEXT),
+    DEFINE_MESSAGE(WM_GETTEXTLENGTH),
+    DEFINE_MESSAGE(WM_PAINT),
+    DEFINE_MESSAGE(WM_CLOSE),
+#   ifndef _WIN32_WCE
+        DEFINE_MESSAGE(WM_QUERYENDSESSION),
+        DEFINE_MESSAGE(WM_QUERYOPEN),
+        DEFINE_MESSAGE(WM_ENDSESSION),
+#   endif
+    DEFINE_MESSAGE(WM_QUIT),
+    DEFINE_MESSAGE(WM_ERASEBKGND),
+    DEFINE_MESSAGE(WM_SYSCOLORCHANGE),
+    DEFINE_MESSAGE(WM_SHOWWINDOW),
+    DEFINE_MESSAGE(WM_WININICHANGE),
+
+    DEFINE_MESSAGE(WM_DEVMODECHANGE),
+    DEFINE_MESSAGE(WM_ACTIVATEAPP),
+    DEFINE_MESSAGE(WM_FONTCHANGE),
+    DEFINE_MESSAGE(WM_TIMECHANGE),
+    DEFINE_MESSAGE(WM_CANCELMODE),
+    DEFINE_MESSAGE(WM_SETCURSOR),
+    DEFINE_MESSAGE(WM_MOUSEACTIVATE),
+    DEFINE_MESSAGE(WM_CHILDACTIVATE),
+    DEFINE_MESSAGE(WM_QUEUESYNC),
+
+    DEFINE_MESSAGE(WM_GETMINMAXINFO),
+
+    DEFINE_MESSAGE(WM_PAINTICON),
+    DEFINE_MESSAGE(WM_ICONERASEBKGND),
+    DEFINE_MESSAGE(WM_NEXTDLGCTL),
+    DEFINE_MESSAGE(WM_SPOOLERSTATUS),
+    DEFINE_MESSAGE(WM_DRAWITEM),
+    DEFINE_MESSAGE(WM_MEASUREITEM),
+    DEFINE_MESSAGE(WM_DELETEITEM),
+    DEFINE_MESSAGE(WM_VKEYTOITEM),
+    DEFINE_MESSAGE(WM_CHARTOITEM),
+    DEFINE_MESSAGE(WM_SETFONT),
+    DEFINE_MESSAGE(WM_GETFONT),
+    DEFINE_MESSAGE(WM_SETHOTKEY),
+    DEFINE_MESSAGE(WM_GETHOTKEY),
+    DEFINE_MESSAGE(WM_QUERYDRAGICON),
+    DEFINE_MESSAGE(WM_COMPAREITEM),
+#   if(WINVER >= 0x0500)
+#       ifndef _WIN32_WCE
+            DEFINE_MESSAGE(WM_GETOBJECT),
+    #   endif
+#   endif /* WINVER >= 0x0500 */
+    DEFINE_MESSAGE(WM_COMPACTING),
+    DEFINE_MESSAGE(WM_COMMNOTIFY),
+    DEFINE_MESSAGE(WM_WINDOWPOSCHANGING),
+    DEFINE_MESSAGE(WM_WINDOWPOSCHANGED),
+
+    DEFINE_MESSAGE(WM_POWER),
+
+    DEFINE_MESSAGE(WM_COPYDATA),
+    DEFINE_MESSAGE(WM_CANCELJOURNAL),
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_NOTIFY),
+        DEFINE_MESSAGE(WM_INPUTLANGCHANGEREQUEST),
+        DEFINE_MESSAGE(WM_INPUTLANGCHANGE),
+        DEFINE_MESSAGE(WM_TCARD),
+        DEFINE_MESSAGE(WM_HELP),
+        DEFINE_MESSAGE(WM_USERCHANGED),
+        DEFINE_MESSAGE(WM_NOTIFYFORMAT),
+
+        DEFINE_MESSAGE(WM_CONTEXTMENU),
+        DEFINE_MESSAGE(WM_STYLECHANGING),
+        DEFINE_MESSAGE(WM_STYLECHANGED),
+        DEFINE_MESSAGE(WM_DISPLAYCHANGE),
+        DEFINE_MESSAGE(WM_GETICON),
+        DEFINE_MESSAGE(WM_SETICON),
+#   endif /* WINVER >= 0x0400 */
+
+    DEFINE_MESSAGE(WM_NCCREATE),
+    DEFINE_MESSAGE(WM_NCDESTROY),
+    DEFINE_MESSAGE(WM_NCCALCSIZE),
+    DEFINE_MESSAGE(WM_NCHITTEST),
+    DEFINE_MESSAGE(WM_NCPAINT),
+    DEFINE_MESSAGE(WM_NCACTIVATE),
+    DEFINE_MESSAGE(WM_GETDLGCODE),
+#   ifndef _WIN32_WCE
+        DEFINE_MESSAGE(WM_SYNCPAINT),
+#   endif
+    DEFINE_MESSAGE(WM_NCMOUSEMOVE),
+    DEFINE_MESSAGE(WM_NCLBUTTONDOWN),
+    DEFINE_MESSAGE(WM_NCLBUTTONUP),
+    DEFINE_MESSAGE(WM_NCLBUTTONDBLCLK),
+    DEFINE_MESSAGE(WM_NCRBUTTONDOWN),
+    DEFINE_MESSAGE(WM_NCRBUTTONUP),
+    DEFINE_MESSAGE(WM_NCRBUTTONDBLCLK),
+    DEFINE_MESSAGE(WM_NCMBUTTONDOWN),
+    DEFINE_MESSAGE(WM_NCMBUTTONUP),
+    DEFINE_MESSAGE(WM_NCMBUTTONDBLCLK),
+
+
+
+#   if(_WIN32_WINNT >= 0x0500) && defined(WM_NCXBUTTONDOWN)
+        DEFINE_MESSAGE(WM_NCXBUTTONDOWN),
+        DEFINE_MESSAGE(WM_NCXBUTTONUP),
+        DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK),
+#   endif /* _WIN32_WINNT >= 0x0500 */
+
+
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_INPUT_DEVICE_CHANGE),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_INPUT),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+    DEFINE_MESSAGE(WM_KEYDOWN),
+    DEFINE_MESSAGE(WM_KEYUP),
+    DEFINE_MESSAGE(WM_CHAR),
+    DEFINE_MESSAGE(WM_DEADCHAR),
+    DEFINE_MESSAGE(WM_SYSKEYDOWN),
+    DEFINE_MESSAGE(WM_SYSKEYUP),
+    DEFINE_MESSAGE(WM_SYSCHAR),
+    DEFINE_MESSAGE(WM_SYSDEADCHAR),
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_UNICHAR),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_IME_STARTCOMPOSITION),
+        DEFINE_MESSAGE(WM_IME_ENDCOMPOSITION),
+        DEFINE_MESSAGE(WM_IME_COMPOSITION),
+        DEFINE_MESSAGE(WM_IME_KEYLAST),
+#   endif /* WINVER >= 0x0400 */
+
+    DEFINE_MESSAGE(WM_INITDIALOG),
+    DEFINE_MESSAGE(WM_COMMAND),
+    DEFINE_MESSAGE(WM_SYSCOMMAND),
+    DEFINE_MESSAGE(WM_TIMER),
+    DEFINE_MESSAGE(WM_HSCROLL),
+    DEFINE_MESSAGE(WM_VSCROLL),
+    DEFINE_MESSAGE(WM_INITMENU),
+    DEFINE_MESSAGE(WM_INITMENUPOPUP),
+#   if(WINVER >= 0x0601)
+        DEFINE_MESSAGE(WM_GESTURE),
+        DEFINE_MESSAGE(WM_GESTURENOTIFY),
+#   endif /* WINVER >= 0x0601 */
+    DEFINE_MESSAGE(WM_MENUSELECT),
+    DEFINE_MESSAGE(WM_MENUCHAR),
+    DEFINE_MESSAGE(WM_ENTERIDLE),
+#   if(WINVER >= 0x0500)
+#       ifndef _WIN32_WCE
+            DEFINE_MESSAGE(WM_MENURBUTTONUP),
+            DEFINE_MESSAGE(WM_MENUDRAG),
+            DEFINE_MESSAGE(WM_MENUGETOBJECT),
+            DEFINE_MESSAGE(WM_UNINITMENUPOPUP),
+            DEFINE_MESSAGE(WM_MENUCOMMAND),
+
+#           if(_WIN32_WINNT >= 0x0500) && defined(WM_CHANGEUISTATE)
+                DEFINE_MESSAGE(WM_CHANGEUISTATE),
+                DEFINE_MESSAGE(WM_UPDATEUISTATE),
+                DEFINE_MESSAGE(WM_QUERYUISTATE),
+#           endif /* _WIN32_WINNT >= 0x0500 */
+
+#       endif
+#   endif /* WINVER >= 0x0500 */
+
+    DEFINE_MESSAGE(WM_CTLCOLORMSGBOX),
+    DEFINE_MESSAGE(WM_CTLCOLOREDIT),
+    DEFINE_MESSAGE(WM_CTLCOLORLISTBOX),
+    DEFINE_MESSAGE(WM_CTLCOLORBTN),
+    DEFINE_MESSAGE(WM_CTLCOLORDLG),
+    DEFINE_MESSAGE(WM_CTLCOLORSCROLLBAR),
+    DEFINE_MESSAGE(WM_CTLCOLORSTATIC),
+#   define MN_GETHMENU                     0x01E1
+
+    DEFINE_MESSAGE(WM_MOUSEMOVE),
+    DEFINE_MESSAGE(WM_LBUTTONDOWN),
+    DEFINE_MESSAGE(WM_LBUTTONUP),
+    DEFINE_MESSAGE(WM_LBUTTONDBLCLK),
+    DEFINE_MESSAGE(WM_RBUTTONDOWN),
+    DEFINE_MESSAGE(WM_RBUTTONUP),
+    DEFINE_MESSAGE(WM_RBUTTONDBLCLK),
+    DEFINE_MESSAGE(WM_MBUTTONDOWN),
+    DEFINE_MESSAGE(WM_MBUTTONUP),
+    DEFINE_MESSAGE(WM_MBUTTONDBLCLK),
+#   if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
+        DEFINE_MESSAGE(WM_MOUSEWHEEL),
+#   endif
+#   if (_WIN32_WINNT >= 0x0500) && defined(WM_XBUTTONDOWN)
+        DEFINE_MESSAGE(WM_XBUTTONDOWN),
+        DEFINE_MESSAGE(WM_XBUTTONUP),
+        DEFINE_MESSAGE(WM_XBUTTONDBLCLK),
+#   endif
+#   if (_WIN32_WINNT >= 0x0600)
+        DEFINE_MESSAGE(WM_MOUSEHWHEEL),
+#   endif
+
+
+
+    DEFINE_MESSAGE(WM_PARENTNOTIFY),
+    DEFINE_MESSAGE(WM_ENTERMENULOOP),
+    DEFINE_MESSAGE(WM_EXITMENULOOP),
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_NEXTMENU),
+        DEFINE_MESSAGE(WM_SIZING),
+        DEFINE_MESSAGE(WM_CAPTURECHANGED),
+        DEFINE_MESSAGE(WM_MOVING),
+#   endif /* WINVER >= 0x0400 */
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_POWERBROADCAST),
+        DEFINE_MESSAGE(WM_DEVICECHANGE),
+#   endif /* WINVER >= 0x0400 */
+
+    DEFINE_MESSAGE(WM_MDICREATE),
+    DEFINE_MESSAGE(WM_MDIDESTROY),
+    DEFINE_MESSAGE(WM_MDIACTIVATE),
+    DEFINE_MESSAGE(WM_MDIRESTORE),
+    DEFINE_MESSAGE(WM_MDINEXT),
+    DEFINE_MESSAGE(WM_MDIMAXIMIZE),
+    DEFINE_MESSAGE(WM_MDITILE),
+    DEFINE_MESSAGE(WM_MDICASCADE),
+    DEFINE_MESSAGE(WM_MDIICONARRANGE),
+    DEFINE_MESSAGE(WM_MDIGETACTIVE),
+
+
+    DEFINE_MESSAGE(WM_MDISETMENU),
+    DEFINE_MESSAGE(WM_ENTERSIZEMOVE),
+    DEFINE_MESSAGE(WM_EXITSIZEMOVE),
+    DEFINE_MESSAGE(WM_DROPFILES),
+    DEFINE_MESSAGE(WM_MDIREFRESHMENU),
+
+#   if(WINVER >= 0x0602)
+        DEFINE_MESSAGE(WM_POINTERDEVICECHANGE),
+        DEFINE_MESSAGE(WM_POINTERDEVICEINRANGE),
+        DEFINE_MESSAGE(WM_POINTERDEVICEOUTOFRANGE),
+#   endif /* WINVER >= 0x0602 */
+
+#   if(WINVER >= 0x0601)
+        DEFINE_MESSAGE(WM_TOUCH),
+#   endif /* WINVER >= 0x0601 */
+
+#   if(WINVER >= 0x0602)
+        DEFINE_MESSAGE(WM_NCPOINTERUPDATE),
+        DEFINE_MESSAGE(WM_NCPOINTERDOWN),
+        DEFINE_MESSAGE(WM_NCPOINTERUP),
+        DEFINE_MESSAGE(WM_POINTERUPDATE),
+        DEFINE_MESSAGE(WM_POINTERDOWN),
+        DEFINE_MESSAGE(WM_POINTERUP),
+        DEFINE_MESSAGE(WM_POINTERENTER),
+        DEFINE_MESSAGE(WM_POINTERLEAVE),
+        DEFINE_MESSAGE(WM_POINTERACTIVATE),
+        DEFINE_MESSAGE(WM_POINTERCAPTURECHANGED),
+        DEFINE_MESSAGE(WM_TOUCHHITTESTING),
+        DEFINE_MESSAGE(WM_POINTERWHEEL),
+        DEFINE_MESSAGE(WM_POINTERHWHEEL),
+#   endif /* WINVER >= 0x0602 */
+
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_IME_SETCONTEXT),
+        DEFINE_MESSAGE(WM_IME_NOTIFY),
+        DEFINE_MESSAGE(WM_IME_CONTROL),
+        DEFINE_MESSAGE(WM_IME_COMPOSITIONFULL),
+        DEFINE_MESSAGE(WM_IME_SELECT),
+        DEFINE_MESSAGE(WM_IME_CHAR),
+#   endif /* WINVER >= 0x0400 */
+#   if(WINVER >= 0x0500)
+        DEFINE_MESSAGE(WM_IME_REQUEST),
+#   endif /* WINVER >= 0x0500 */
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_IME_KEYDOWN),
+        DEFINE_MESSAGE(WM_IME_KEYUP),
+#   endif /* WINVER >= 0x0400 */
+
+#   if((_WIN32_WINNT >= 0x0400) || (WINVER >= 0x0500))
+        DEFINE_MESSAGE(WM_MOUSEHOVER),
+        DEFINE_MESSAGE(WM_MOUSELEAVE),
+#   endif
+#   if(WINVER >= 0x0500) && defined(WM_NCMOUSEHOVER)
+        DEFINE_MESSAGE(WM_NCMOUSEHOVER),
+        DEFINE_MESSAGE(WM_NCMOUSELEAVE),
+#   endif /* WINVER >= 0x0500 */
+
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_WTSSESSION_CHANGE),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+    DEFINE_MESSAGE(WM_CUT),
+    DEFINE_MESSAGE(WM_COPY),
+    DEFINE_MESSAGE(WM_PASTE),
+    DEFINE_MESSAGE(WM_CLEAR),
+    DEFINE_MESSAGE(WM_UNDO),
+    DEFINE_MESSAGE(WM_RENDERFORMAT),
+    DEFINE_MESSAGE(WM_RENDERALLFORMATS),
+    DEFINE_MESSAGE(WM_DESTROYCLIPBOARD),
+    DEFINE_MESSAGE(WM_DRAWCLIPBOARD),
+    DEFINE_MESSAGE(WM_PAINTCLIPBOARD),
+    DEFINE_MESSAGE(WM_VSCROLLCLIPBOARD),
+    DEFINE_MESSAGE(WM_SIZECLIPBOARD),
+    DEFINE_MESSAGE(WM_ASKCBFORMATNAME),
+    DEFINE_MESSAGE(WM_CHANGECBCHAIN),
+    DEFINE_MESSAGE(WM_HSCROLLCLIPBOARD),
+    DEFINE_MESSAGE(WM_QUERYNEWPALETTE),
+    DEFINE_MESSAGE(WM_PALETTEISCHANGING),
+    DEFINE_MESSAGE(WM_PALETTECHANGED),
+    DEFINE_MESSAGE(WM_HOTKEY),
+
+#   if(WINVER >= 0x0400)
+        DEFINE_MESSAGE(WM_PRINT),
+        DEFINE_MESSAGE(WM_PRINTCLIENT),
+#   endif /* WINVER >= 0x0400 */
+
+#   if(_WIN32_WINNT >= 0x0500) && defined(WM_APPCOMMAND)
+        DEFINE_MESSAGE(WM_APPCOMMAND),
+#   endif /* _WIN32_WINNT >= 0x0500 */
+
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_THEMECHANGED),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+
+#   if(_WIN32_WINNT >= 0x0501)
+        DEFINE_MESSAGE(WM_CLIPBOARDUPDATE),
+#   endif /* _WIN32_WINNT >= 0x0501 */
+
+#   if(_WIN32_WINNT >= 0x0600)
+        DEFINE_MESSAGE(WM_DWMCOMPOSITIONCHANGED),
+        DEFINE_MESSAGE(WM_DWMNCRENDERINGCHANGED),
+        DEFINE_MESSAGE(WM_DWMCOLORIZATIONCOLORCHANGED),
+        DEFINE_MESSAGE(WM_DWMWINDOWMAXIMIZEDCHANGE),
+#   endif /* _WIN32_WINNT >= 0x0600 */
+
+#   if(_WIN32_WINNT >= 0x0601)
+        DEFINE_MESSAGE(WM_DWMSENDICONICTHUMBNAIL),
+        DEFINE_MESSAGE(WM_DWMSENDICONICLIVEPREVIEWBITMAP),
+#   endif /* _WIN32_WINNT >= 0x0601 */
+
+
+#   if(WINVER >= 0x0600)
+        DEFINE_MESSAGE(WM_GETTITLEBARINFOEX),
+#   endif /* WINVER >= 0x0600 */
+    { 0, NULL, }    /* end of message list */
+};
+#undef DEFINE_MESSAGE
+
+char* WMMsg2Str(DWORD dwMessage)
+{
+    struct WM_MESSAGE_MAP* pMapMsg = allMessages;
+    for (/*null*/; pMapMsg->lpszMsg != NULL; pMapMsg++)
+    {
+        if (pMapMsg->nMsg == dwMessage )
+        {
+            return (char *)pMapMsg->lpszMsg;
+        }
+    }
+    return "";
+}
+#endif /* _DEBUG */
+
 
 /* Get system time, taking special precautions against 32bit timer wrap.
    We use timeGetTime and not GetTickCount because of its better stability,
@@ -128,33 +515,54 @@ void fgPlatformProcessSingleEvent ( void )
 
 
 
-void fgPlatformMainLoopPreliminaryWork ( void )
+static void fghPlatformOnWindowStatusNotify(SFG_Window *window, GLboolean visState, GLboolean forceNotify)
 {
-    SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
-
-    /*
-     * Processing before the main loop:  If there is a window which is open and
-     * which has a visibility callback, call it.  I know this is an ugly hack,
-     * but I'm not sure what else to do about it.  Ideally we should leave
-     * something uninitialized in the create window code and initialize it in
-     * the main loop, and have that initialization create a "WM_ACTIVATE"
-     * message.  Then we would put the visibility callback code in the
-     * "case WM_ACTIVATE" block below.         - John Fay -- 10/24/02
-     */
-    while( window )
+    GLboolean notify = GL_FALSE;
+    SFG_Window* child;
+
+    if (window->State.Visible != visState)
     {
-        if ( FETCH_WCB( *window, Visibility ) )
-        {
-            SFG_Window *current_window = fgStructure.CurrentWindow ;
+        window->State.Visible = visState;
 
-            INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
-            fgSetWindow( current_window );
+        /* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */
+        if (!window->Parent && window->State.pWState.IconTitle)
+        {
+            if (visState)
+                /* visible, set window title */
+                SetWindowText( window->Window.Handle, window->State.pWState.WindowTitle );
+            else
+                /* not visible, set icon title */
+                SetWindowText( window->Window.Handle, window->State.pWState.IconTitle );
         }
 
-        window = (SFG_Window *)window->Node.Next ;
+        notify = GL_TRUE;
+    }
+
+    if (notify || forceNotify)
+    {
+        SFG_Window *saved_window = fgStructure.CurrentWindow;
+
+        /* On win32 we only have two states, window displayed and window not displayed (iconified) 
+         * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively.
+         */
+        INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
+        fgSetWindow( saved_window );
+    }
+
+    /* Also set windowStatus/visibility state for children */
+    for( child = ( SFG_Window * )window->Children.First;
+         child;
+         child = ( SFG_Window * )child->Node.Next )
+    {
+        fghPlatformOnWindowStatusNotify(child, visState, GL_FALSE); /* No need to propagate forceNotify. Childs get this from their own INIT_WORK */
     }
 }
 
+void fgPlatformMainLoopPreliminaryWork ( void )
+{
+    /* no-op */
+}
+
 
 /*
  * Determine a GLUT modifier mask based on MS-WINDOWS system info.
@@ -170,82 +578,88 @@ static int fgPlatformGetModifiers (void)
             ( GetKeyState( VK_RMENU    ) < 0 )) ? GLUT_ACTIVE_ALT   : 0 );
 }
 
-static void fghKeyPress(SFG_Window *window, GLboolean keydown, WPARAM wParam, LPARAM lParam)
+/* Check whether a button (VK_*BUTTON) is currently depressed. Returns
+ * non-zero (not necessarily 1) if yes. */
+static SHORT fgGetKeyState(int vKey)
+{
+    /* MSDN says: "If the high-order bit is 1, the key is down; otherwise, it is up". */
+    return GetKeyState(vKey) & 0xFF00;
+}
+
+static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam)
 {
     static unsigned char lControl = 0, lShift = 0, lAlt = 0,
                          rControl = 0, rShift = 0, rAlt = 0;
 
     int keypress = -1;
-    POINT mouse_pos ;
     
     /* if keydown, check for repeat */
+    /* If repeat is globally switched off, it cannot be switched back on per window.
+     * But if it is globally switched on, it can be switched off per window. This matches
+     * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the
+     * global state switch.
+     */
     if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
-        return;
+        return 1;
     
     /* Remember the current modifiers state so user can query it from their callback */
     fgState.Modifiers = fgPlatformGetModifiers( );
 
-    /* Get mouse position roughly at time of keypress */
-    GetCursorPos( &mouse_pos );
-    ScreenToClient( window->Window.Handle, &mouse_pos );
-    window->State.MouseX = mouse_pos.x;
-    window->State.MouseY = mouse_pos.y;
-
     /* Convert the Win32 keystroke codes to GLUTtish way */
-#   define KEY(a,b) case a: keypress = b; break;
+#   define FG_KEY(a,b) case a: keypress = b; break;
 
     switch( wParam )
     {
-        KEY( VK_F1,     GLUT_KEY_F1        );
-        KEY( VK_F2,     GLUT_KEY_F2        );
-        KEY( VK_F3,     GLUT_KEY_F3        );
-        KEY( VK_F4,     GLUT_KEY_F4        );
-        KEY( VK_F5,     GLUT_KEY_F5        );
-        KEY( VK_F6,     GLUT_KEY_F6        );
-        KEY( VK_F7,     GLUT_KEY_F7        );
-        KEY( VK_F8,     GLUT_KEY_F8        );
-        KEY( VK_F9,     GLUT_KEY_F9        );
-        KEY( VK_F10,    GLUT_KEY_F10       );
-        KEY( VK_F11,    GLUT_KEY_F11       );
-        KEY( VK_F12,    GLUT_KEY_F12       );
-        KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
-        KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
-        KEY( VK_HOME,   GLUT_KEY_HOME      );
-        KEY( VK_END,    GLUT_KEY_END       );
-        KEY( VK_LEFT,   GLUT_KEY_LEFT      );
-        KEY( VK_UP,     GLUT_KEY_UP        );
-        KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
-        KEY( VK_DOWN,   GLUT_KEY_DOWN      );
-        KEY( VK_INSERT, GLUT_KEY_INSERT    );
+        FG_KEY( VK_F1,     GLUT_KEY_F1        );
+        FG_KEY( VK_F2,     GLUT_KEY_F2        );
+        FG_KEY( VK_F3,     GLUT_KEY_F3        );
+        FG_KEY( VK_F4,     GLUT_KEY_F4        );
+        FG_KEY( VK_F5,     GLUT_KEY_F5        );
+        FG_KEY( VK_F6,     GLUT_KEY_F6        );
+        FG_KEY( VK_F7,     GLUT_KEY_F7        );
+        FG_KEY( VK_F8,     GLUT_KEY_F8        );
+        FG_KEY( VK_F9,     GLUT_KEY_F9        );
+        FG_KEY( VK_F10,    GLUT_KEY_F10       );
+        FG_KEY( VK_F11,    GLUT_KEY_F11       );
+        FG_KEY( VK_F12,    GLUT_KEY_F12       );
+        FG_KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
+        FG_KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
+        FG_KEY( VK_HOME,   GLUT_KEY_HOME      );
+        FG_KEY( VK_END,    GLUT_KEY_END       );
+        FG_KEY( VK_LEFT,   GLUT_KEY_LEFT      );
+        FG_KEY( VK_UP,     GLUT_KEY_UP        );
+        FG_KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
+        FG_KEY( VK_DOWN,   GLUT_KEY_DOWN      );
+        FG_KEY( VK_INSERT, GLUT_KEY_INSERT    );
 
     /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
      * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
      * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
      */
-#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
-    if (!keyStateVar && GetAsyncKeyState ( winKey ))\
+#define FG_KEY_EVENT(winKey,glutKey,keyStateVar)\
+    if (!keyStateVar && fgGetKeyState ( winKey ))\
     {\
         keypress   = glutKey;\
         keyStateVar = 1;\
     }\
-    else if (keyStateVar && !GetAsyncKeyState ( winKey ))\
+    else if (keyStateVar && !fgGetKeyState ( winKey ))\
     {\
         keypress   = glutKey;\
         keyStateVar = 0;\
     }
     case VK_CONTROL:
-        ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
-        ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
+        FG_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
+        FG_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
         break;
     case VK_SHIFT:
-        ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
-        ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
+        FG_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
+        FG_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
         break;
     case VK_MENU:
-        ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
-        ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
+        FG_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
+        FG_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
         break;
-#undef ASYNC_KEY_EVENT
+#undef KEY_EVENT
 
     case VK_DELETE:
         /* The delete key should be treated as an ASCII keypress: */
@@ -273,7 +687,7 @@ static void fghKeyPress(SFG_Window *window, GLboolean keydown, WPARAM wParam, LP
                 wParam=code[ 0 ];
 
             INVOKE_WCB( *window, KeyboardUp,
-                   ( (char)wParam,
+                   ( (char)(wParam & 0xFF), /* and with 0xFF to indicate to runtime that we want to strip out higher bits - otherwise we get a runtime error when "Smaller Type Checks" is enabled */
                         window->State.MouseX, window->State.MouseY )
             );
         }
@@ -315,6 +729,47 @@ static void fghKeyPress(SFG_Window *window, GLboolean keydown, WPARAM wParam, LP
             );
 
     fgState.Modifiers = INVALID_MODIFIERS;
+
+    /* SYSKEY events should be sent to default window proc for system to handle them */
+    if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP)
+        return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam );
+    else
+        return 1;
+}
+
+SFG_Window* fghWindowUnderCursor(SFG_Window *window)
+{
+    /* Check if the current window that the mouse is over is a child window
+     * of the window the message was sent to. Some events only sent to main window,
+     * and when handling some messages, we need to make sure that we process
+     * callbacks on the child window instead. This mirrors how GLUT does things.
+     * returns either the original window or the found child.
+     */
+    if (window && window->Children.First)   /* This window has childs */
+    {
+        HWND hwnd;
+        SFG_Window* child_window;
+
+        /* Get mouse position at time of message */
+        DWORD mouse_pos_dw = GetMessagePos();
+        POINT mouse_pos;
+        mouse_pos.x = GET_X_LPARAM(mouse_pos_dw);
+        mouse_pos.y = GET_Y_LPARAM(mouse_pos_dw);
+        ScreenToClient( window->Window.Handle, &mouse_pos );
+        
+        hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+        if (hwnd && hwnd!=window->Window.Handle)   /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */
+        {
+            child_window = fgWindowByHandle(hwnd);
+            if (child_window)    /* Verify we got a FreeGLUT window */
+            {
+                /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */
+                window = fghWindowUnderCursor(child_window);
+            }
+        }
+    }
+
+    return window;
 }
 
 /*
@@ -322,9 +777,9 @@ static void fghKeyPress(SFG_Window *window, GLboolean keydown, WPARAM wParam, LP
  */
 LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
 {
-    SFG_Window *window, *child_window = NULL;
-    PAINTSTRUCT ps;
+    SFG_Window *window;
     LRESULT lRet = 1;
+    static int setCaptureActive = 0;
 
     FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
 
@@ -333,31 +788,9 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
     if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
       return DefWindowProc( hWnd, uMsg, wParam, lParam );
 
-    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
-             uMsg, wParam, lParam ); */
-
-    /* Some events only sent to main window. Check if the current window that
-     * the mouse is over is a child window. Below when handling some messages,
-     * we make sure that we process callbacks on the child window instead.
-     * This mirrors how GLUT does things.
-     */
-    if (window && window->Children.First)
-    {
-        POINT mouse_pos;
-        SFG_WindowHandleType hwnd;
-        SFG_Window* temp_window;
+    /* printf ( "Window %3d message %s (<%04x>) %12d %12d\n", window?window->ID:0,
+             WMMsg2Str(uMsg), uMsg, wParam, lParam ); */
 
-        GetCursorPos( &mouse_pos );
-        ScreenToClient( window->Window.Handle, &mouse_pos );
-        hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
-        if (hwnd)   /* can be NULL if mouse outside parent by the time we get here */
-        {
-            temp_window = fgWindowByHandle(hwnd);
-            if (temp_window && temp_window->Parent)    /* Verify we got a child window */
-                child_window = temp_window;
-        }
-    }
-    
     switch( uMsg )
     {
     case WM_CREATE:
@@ -414,21 +847,6 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 #endif
         }
 
-        window->State.NeedToResize = GL_TRUE;
-        /* if we used CW_USEDEFAULT (thats a negative value) for the size
-         * of the window, query the window now for the size at which it
-         * was created.
-         */
-        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
-        {
-            SFG_Window *current_window = fgStructure.CurrentWindow;
-
-            fgSetWindow( window );
-            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
-            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
-            fgSetWindow( current_window );
-        }
-
         ReleaseDC( window->Window.Handle, window->Window.pContext.Device );
 
 #if defined(_WIN32_WCE)
@@ -451,91 +869,149 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
         break;
 
     case WM_SIZE:
-        /*
-         * If the window is visible, then it is the user manually resizing it.
-         * If it is not, then it is the system sending us a dummy resize with
-         * zero dimensions on a "glutIconifyWindow" call.
-         */
+        /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */
+
+        /* Update visibility state of the window */
+        if (wParam==SIZE_MINIMIZED)
+            fghPlatformOnWindowStatusNotify(window,GL_FALSE,GL_FALSE);
+        else if (wParam==SIZE_RESTORED && !window->State.Visible)
+            fghPlatformOnWindowStatusNotify(window,GL_TRUE,GL_FALSE);
+
+        /* Check window visible, we don't want do anything when we get a WM_SIZE because the user or glutIconifyWindow minimized the window */
         if( window->State.Visible )
         {
-            /* get old values first to compare to below */
-            int width = window->State.Width, height=window->State.Height;
+            int width, height;
 #if defined(_WIN32_WCE)
-            window->State.Width  = HIWORD(lParam);
-            window->State.Height = LOWORD(lParam);
+            width  = HIWORD(lParam);
+            height = LOWORD(lParam);
 #else
-            window->State.Width  = LOWORD(lParam);
-            window->State.Height = HIWORD(lParam);
+            width  = LOWORD(lParam);
+            height = HIWORD(lParam);
 #endif /* defined(_WIN32_WCE) */
             
-            if (width!=window->State.Width || height!=window->State.Height)
-                /* Something changed, need to resize */
-                window->State.NeedToResize = GL_TRUE;
+            /* Update state and call callback, if there was a change */
+            fghOnReshapeNotify(window, width, height, GL_FALSE);
         }
 
+        /* according to docs, should return 0 */
+        lRet = 0;
+        break;
+
+    case WM_SIZING:
+        {
+            /* User resize-dragging the window, call reshape callback and
+             * force redisplay so display keeps running during dragging.
+             * Screen still wont update when not moving the cursor though...
+             */
+            RECT rect;
+            /* PRECT prect = (PRECT) lParam;
+               printf("WM_SIZING: nc-area: %i,%i\n",prect->right-prect->left,prect->bottom-prect->top); */
+            /* Get client area, the rect in lParam is including non-client area. */
+            fghGetClientArea(&rect,window,FALSE);
+
+            /* We'll get a WM_SIZE as well, but as state has
+             * already been updated here, the fghOnReshapeNotify
+             * in the handler for that message doesn't do anything.
+             */
+            fghOnReshapeNotify(window, rect.right-rect.left, rect.bottom-rect.top, GL_FALSE);
+
+            /* Now directly call the drawing function to update
+             * window and window's childs.
+             * This mimics the WM_PAINT messages that are received during
+             * resizing. Note that we don't have a WM_MOVING handler
+             * as move-dragging doesn't generate WM_MOVE or WM_PAINT
+             * messages until the mouse is released.
+             */
+            fghRedrawWindowAndChildren(window);
+        }
+
+        /* according to docs, should return TRUE */
+        lRet = TRUE;
         break;
 
     case WM_MOVE:
         {
-            SFG_Window* saved_window = fgStructure.CurrentWindow;
-            RECT windowRect;
-            GetWindowRect( window->Window.Handle, &windowRect );
-            
-            if (window->Parent)
+            /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */
+            if (!IsIconic(window->Window.Handle))
             {
-                /* For child window, we should return relative to upper-left
-                * of parent's client area.
-                */
-                POINT topleft = {windowRect.left,windowRect.top};
+                RECT windowRect;
+                
+                /* lParam contains coordinates of top-left of client area.
+                 * Get top-left of non-client area of window, matching coordinates of
+                 * glutInitPosition and glutPositionWindow, but not those of 
+                 * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return
+                 * top-left of client area.
+                 */
+                GetWindowRect( window->Window.Handle, &windowRect );
+            
+                if (window->Parent)
+                {
+                    /* For child window, we should return relative to upper-left
+                     * of parent's client area.
+                     */
+                    POINT topleft;
+                    topleft.x = windowRect.left;
+                    topleft.y = windowRect.top;
 
-                ScreenToClient(window->Parent->Window.Handle,&topleft);
-                windowRect.left = topleft.x;
-                windowRect.top  = topleft.y;
-            }
+                    ScreenToClient(window->Parent->Window.Handle,&topleft);
+                    windowRect.left = topleft.x;
+                    windowRect.top  = topleft.y;
+                }
 
-            INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
-            fgSetWindow(saved_window);
+                /* Update state and call callback, if there was a change */
+                fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_FALSE);
+            }
         }
+
+        /* according to docs, should return 0 */
+        lRet = 0;
         break;
 
     case WM_SETFOCUS:
-/*        printf("WM_SETFOCUS: %p\n", window ); */
-
+        /*printf("WM_SETFOCUS: %p\n", window );*/
         lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
 
-        if (child_window)
-        {
-            /* If we're dealing with a child window, make sure it has input focus instead, set it here. */
-            SetFocus(child_window->Window.Handle);
-            SetActiveWindow( child_window->Window.Handle );
-            INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );
-            UpdateWindow ( child_window->Window.Handle );
-        }
-        else
-        {
-            SetActiveWindow( window->Window.Handle );
-            INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
-        }
-        /* Always request update on main window to be safe */
+        SetActiveWindow( window->Window.Handle );
         UpdateWindow ( hWnd );
 
         break;
 
     case WM_KILLFOCUS:
-        {
-            SFG_Window* saved_window = fgStructure.CurrentWindow;
-/*            printf("WM_KILLFOCUS: %p\n", window ); */
+        /*printf("WM_KILLFOCUS: %p\n", window ); */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+
+        /* Check if there are any open menus that need to be closed */
+        fgPlatformCheckMenuDeactivate((HWND)wParam);
+        break;
+
+    case WM_MOUSEACTIVATE:
+        /* Clicks should not activate the menu.
+         * Especially important when clicking on a menu's submenu item which has no effect.
+         */
+        /*printf("WM_MOUSEACTIVATE\n");*/
+        if (window->IsMenu)
+            lRet = MA_NOACTIVATEANDEAT;
+        else
             lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
-            INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
-            fgSetWindow(saved_window);
+        break;
+
+    case WM_NCLBUTTONDOWN:
+    case WM_NCMBUTTONDOWN:
+    case WM_NCRBUTTONDOWN:
+        {
+            SFG_Menu *menu;
+            if (fgState.ActiveMenus && (menu = fgGetActiveMenu()))
+                /* user clicked non-client area of window while a menu is open. Close menu */
+                fgDeactivateMenu(menu->ParentWindow);
 
-            /* Check if there are any open menus that need to be closed */
-            fgPlatformCheckMenuDeactivate();
+            /* and always pass to DefWindowProc */
+            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
         }
         break;
 
 #if 0
     case WM_ACTIVATE:
+        /* printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam)); */
         if (LOWORD(wParam) != WA_INACTIVE)
         {
 /*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
@@ -550,24 +1026,89 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
     case WM_SETCURSOR:
 /*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
         if( LOWORD( lParam ) == HTCLIENT )
-            fgSetCursor ( window, window->State.Cursor ) ;
+        {
+            if (!window->State.pWState.MouseTracking)
+            {
+                TRACKMOUSEEVENT tme;
+
+                /* Cursor just entered window, set cursor look */ 
+                fgSetCursor ( window, window->State.Cursor ) ;
+
+                /* If an EntryFunc callback is specified by the user, also
+                 * invoke that callback and start mouse tracking so that
+                 * we get a WM_MOUSELEAVE message
+                 */
+                if (FETCH_WCB( *window, Entry ))
+                {
+                    SFG_Window* saved_window = fgStructure.CurrentWindow;
+                    INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+                    fgSetWindow(saved_window);
+
+                    tme.cbSize = sizeof(TRACKMOUSEEVENT);
+                    tme.dwFlags = TME_LEAVE;
+                    tme.hwndTrack = window->Window.Handle;
+                    TrackMouseEvent(&tme);
+
+                    window->State.pWState.MouseTracking = TRUE;
+                }
+            }
+        }
         else
+            /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */
             lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
         break;
 
+    case WM_MOUSELEAVE:
+        {
+            /* NB: This message is only received when a EntryFunc callback
+             * is specified by the user, as that is the only condition under
+             * which mouse tracking is setup in WM_SETCURSOR handler above
+             */
+            SFG_Window* saved_window = fgStructure.CurrentWindow;
+            INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+            fgSetWindow(saved_window);
+
+            window->State.pWState.MouseTracking = FALSE;
+            lRet = 0;   /* As per docs, must return zero */
+        }
+        break;
+
     case WM_SHOWWINDOW:
-        window->State.Visible = GL_TRUE;
-        window->State.Redisplay = GL_TRUE;
+        /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */
+        if (wParam)
+        {
+            fghPlatformOnWindowStatusNotify(window, GL_TRUE, GL_FALSE);
+            window->State.WorkMask |= GLUT_DISPLAY_WORK;
+        }
+        else
+        {
+            fghPlatformOnWindowStatusNotify(window, GL_FALSE, GL_FALSE);
+            window->State.WorkMask &= ~GLUT_DISPLAY_WORK;
+        }
         break;
 
     case WM_PAINT:
-        /* Turn on the visibility in case it was turned off somehow */
-        window->State.Visible = GL_TRUE;
-        InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
-        BeginPaint( hWnd, &ps );
-        fghRedrawWindow( window );
-        EndPaint( hWnd, &ps );
-        break;
+    {
+        RECT rect;
+        
+        /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */
+        if (GetUpdateRect(hWnd,&rect,FALSE))
+        {
+            /* Dummy begin/end paint to validate rect that needs
+             * redrawing, then signal that a redisplay is needed.
+             * This allows us full control about when we do any
+             * redrawing, and is the same as what original GLUT
+             * does.
+             */
+            PAINTSTRUCT ps;
+            BeginPaint( hWnd, &ps );
+            EndPaint( hWnd, &ps );
+
+            window->State.WorkMask |= GLUT_DISPLAY_WORK;
+        }
+        lRet = 0;   /* As per docs, should return 0 */
+    }
+    break;
 
     case WM_CLOSE:
         fgDestroyWindow ( window );
@@ -583,12 +1124,13 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 
     case WM_MOUSEMOVE:
     {
+        /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
 #if defined(_WIN32_WCE)
-        window->State.MouseX = 320-HIWORD( lParam );
+        window->State.MouseX = 320-HIWORD( lParam );    /* XXX: Docs say x should be loword and y hiword? */
         window->State.MouseY = LOWORD( lParam );
 #else
-        window->State.MouseX = LOWORD( lParam );
-        window->State.MouseY = HIWORD( lParam );
+        window->State.MouseX = GET_X_LPARAM( lParam );
+        window->State.MouseY = GET_Y_LPARAM( lParam );
 #endif /* defined(_WIN32_WCE) */
         /* Restrict to [-32768, 32767] to match X11 behaviour       */
         /* See comment in "freeglut_developer" mailing list 10/4/04 */
@@ -626,12 +1168,13 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
         GLboolean pressed = GL_TRUE;
         int button;
 
+        /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
 #if defined(_WIN32_WCE)
-        window->State.MouseX = 320-HIWORD( lParam );
+        window->State.MouseX = 320-HIWORD( lParam );    /* XXX: Docs say x should be loword and y hiword? */
         window->State.MouseY = LOWORD( lParam );
 #else
-        window->State.MouseX = LOWORD( lParam );
-        window->State.MouseY = HIWORD( lParam );
+        window->State.MouseX = GET_X_LPARAM( lParam );
+        window->State.MouseY = GET_Y_LPARAM( lParam );
 #endif /* defined(_WIN32_WCE) */
 
         /* Restrict to [-32768, 32767] to match X11 behaviour       */
@@ -694,17 +1237,20 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
                                window->State.MouseX, window->State.MouseY ) )
             break;
 
-        /* Set capture so that the window captures all the mouse messages */
-        /*
-         * XXX - Multiple button support:  Under X11, the mouse is not released
-         * XXX - from the window until all buttons have been released, even if the
-         * XXX - user presses a button in another window.  This will take more
-         * XXX - code changes than I am up to at the moment (10/5/04).  The present
-         * XXX - is a 90 percent solution.
+        /* Set capture so that the window captures all the mouse messages
+         *
+         * The mouse is not released from the window until all buttons have
+         * been released, even if the user presses a button in another window.
+         * This is consistent with the behavior on X11.
          */
         if ( pressed == GL_TRUE )
-          SetCapture ( window->Window.Handle ) ;
-        else
+        {
+            if (!setCaptureActive)
+                SetCapture ( window->Window.Handle ) ;
+            setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */
+        }
+        else if (!fgGetKeyState(VK_LBUTTON) && !fgGetKeyState(VK_MBUTTON) && !fgGetKeyState(VK_RBUTTON))
+          /* Make sure all mouse buttons are released before releasing capture */
           ReleaseCapture () ;
 
         if( ! FETCH_WCB( *window, Mouse ) )
@@ -723,15 +1269,34 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
         );
 
         fgState.Modifiers = INVALID_MODIFIERS;
+
+        /* As per docs, should return zero */
+        lRet = 0;
     }
     break;
 
     case WM_MOUSEWHEEL:
     {
-        int wheel_number = LOWORD( wParam );
-        short ticks = ( short )HIWORD( wParam );
-               fgState.MouseWheelTicks += ticks;
+        int wheel_number = 0;   /* Only one scroll wheel on windows */
+#if defined(_WIN32_WCE)
+        int modkeys = LOWORD(wParam); 
+        short ticks = (short)HIWORD(wParam);
+        /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+        xPos = LOWORD(lParam);  -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong)
+        yPos = HIWORD(lParam);
+        */
+#else
+        /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
+        short ticks = HIWORD( wParam );
+        /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+        window->State.MouseX = GET_X_LPARAM( lParam );
+        window->State.MouseY = GET_Y_LPARAM( lParam );
+        */
+#endif /* defined(_WIN32_WCE) */
 
+        window = fghWindowUnderCursor(window);
+
+               fgState.MouseWheelTicks += ticks;
         if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
                {
                        int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
@@ -780,28 +1345,31 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 
             fgState.Modifiers = INVALID_MODIFIERS;
                }
+        /* Per docs, should return zero */
+        lRet = 0;
     }
     break ;
 
     case WM_SYSKEYDOWN:
     case WM_KEYDOWN:
-        if (child_window)
-            window = child_window;
-        fghKeyPress(window,GL_TRUE,wParam,lParam);
+    {
+        window = fghWindowUnderCursor(window);
+        lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam);
+    }
     break;
 
     case WM_SYSKEYUP:
     case WM_KEYUP:
-        if (child_window)
-            window = child_window;
-        fghKeyPress(window,GL_FALSE,wParam,lParam);
+    {
+        window = fghWindowUnderCursor(window);
+        lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam);
+    }
     break;
 
     case WM_SYSCHAR:
     case WM_CHAR:
     {
-      if (child_window)
-        window = child_window;
+      window = fghWindowUnderCursor(window);
 
       if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
             break;
@@ -816,48 +1384,27 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
     break;
 
     case WM_CAPTURECHANGED:
-        /* User has finished resizing the window, force a redraw */
-        INVOKE_WCB( *window, Display, ( ) );
-
-        /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
-        break;
-
-        /* Other messages that I have seen and which are not handled already */
-    case WM_SETTEXT:  /* 0x000c */
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
-        /* Pass it on to "DefWindowProc" to set the window text */
-        break;
-
-    case WM_GETTEXT:  /* 0x000d */
-        /* Ideally we would copy the title of the window into "lParam" */
-        /* strncpy ( (char *)lParam, "Window Title", wParam );
-           lRet = ( wParam > 12 ) ? 12 : wParam;  */
-        /* the number of characters copied */
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
-        break;
-
-    case WM_GETTEXTLENGTH:  /* 0x000e */
-        /* Ideally we would get the length of the title of the window */
-        lRet = 12;
-        /* the number of characters in "Window Title\0" (see above) */
-        break;
-
-    case WM_ERASEBKGND:  /* 0x0014 */
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        if (!lParam || !fgWindowByHandle((HWND)lParam))
+            /* Capture released or capture taken by non-FreeGLUT window */
+            setCaptureActive = 0;
+        /* Docs advise a redraw */
+        InvalidateRect( hWnd, NULL, GL_FALSE );
+        UpdateWindow(hWnd);
+        lRet = 0;   /* Per docs, should return zero */
         break;
 
 #if !defined(_WIN32_WCE)
     case WM_SYNCPAINT:  /* 0x0088 */
         /* Another window has moved, need to update this one */
-        window->State.Redisplay = GL_TRUE;
+        window->State.WorkMask |= GLUT_DISPLAY_WORK;
         lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
         /* Help screen says this message must be passed to "DefWindowProc" */
         break;
 
-    case WM_NCPAINT:  /* 0x0085 */
-      /* Need to update the border of this window */
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
-        /* Pass it on to "DefWindowProc" to repaint a standard border */
+    case WM_DISPLAYCHANGE: /* 0x007E */
+        /* The system display resolution/depth has changed */
+        fgDisplay.ScreenWidth = LOWORD(lParam);
+        fgDisplay.ScreenHeight = HIWORD(lParam);
         break;
 
     case WM_SYSCOMMAND :  /* 0x0112 */
@@ -882,8 +1429,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 
             case SC_MINIMIZE   :
                 /* User has clicked on the "-" to minimize the window */
-                /* Turn off the visibility */
-                window->State.Visible = GL_FALSE ;
+                /* Turning off the visibility is handled in WM_SIZE handler */
 
                 break ;
 
@@ -997,6 +1543,14 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
                break;
        }
 #endif
+       //Added by Jinrong Xie (stonexjr@gmail.com) 12/24/2014
+       //for SpaceNavigator support on Windows.
+       case WM_INPUT:
+               if (fgHasSpaceball())
+               {
+                       fgSpaceballHandleWinEvent(hWnd, wParam, lParam);
+               }
+               break;
     default:
         /* Handle unhandled messages */
         lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
@@ -1005,3 +1559,219 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 
     return lRet;
 }
+
+
+/* deal with work list items */
+void fgPlatformInitWork(SFG_Window* window)
+{
+    RECT windowRect;
+
+    /* Notify windowStatus/visibility */
+    fghPlatformOnWindowStatusNotify(window, window->State.Visible, GL_TRUE);
+
+    /* get and notify window's position */
+    GetWindowRect(window->Window.Handle,&windowRect);
+    fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_TRUE);
+
+    /* get and notify window's size */
+    GetClientRect(window->Window.Handle,&windowRect);
+    fghOnReshapeNotify(window, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, GL_TRUE);
+}
+
+/* On windows we can position, resize and change z order at the same time */
+void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
+{
+    UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
+    HWND insertAfter = HWND_TOP;
+    RECT clientRect;
+
+#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
+    if (workMask & GLUT_FULL_SCREEN_WORK)
+    {
+        /* This asks us to toggle fullscreen mode */
+        flags |= SWP_FRAMECHANGED;
+
+        if (window->State.IsFullscreen)
+        {
+            /* If we are fullscreen, resize the current window back to its original size */
+            /* printf("OldRect %i,%i to %i,%i\n",window->State.pWState.OldRect.left,window->State.pWState.OldRect.top,window->State.pWState.OldRect.right,window->State.pWState.OldRect.bottom); */
+
+            /* restore style of window before making it fullscreen */
+            SetWindowLong(window->Window.Handle, GWL_STYLE, window->State.pWState.OldStyle);
+            SetWindowLong(window->Window.Handle, GWL_EXSTYLE, window->State.pWState.OldStyleEx);
+
+            /* Then set up resize/reposition, unless user already queued up reshape/position work */
+            if (!(workMask & GLUT_POSITION_WORK))
+            {
+                workMask |= GLUT_POSITION_WORK;
+                window->State.DesiredXpos   = window->State.pWState.OldRect.left;
+                window->State.DesiredYpos   = window->State.pWState.OldRect.top;
+            }
+            if (!(workMask & GLUT_SIZE_WORK))
+            {
+                workMask |= GLUT_SIZE_WORK;
+                window->State.DesiredWidth  = window->State.pWState.OldRect.right  - window->State.pWState.OldRect.left;
+                window->State.DesiredHeight = window->State.pWState.OldRect.bottom - window->State.pWState.OldRect.top;
+            }
+                
+            /* We'll finish off the fullscreen operation below after the other GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK */
+        }
+        else
+        {
+            /* we are currently not fullscreen, go to fullscreen:
+                * remove window decoration and then maximize
+                */
+            RECT rect;
+            HMONITOR hMonitor;
+            MONITORINFO mi;
+        
+            /* save current window rect, style, exstyle and maximized state */
+            window->State.pWState.OldMaximized = !!IsZoomed(window->Window.Handle);
+            if (window->State.pWState.OldMaximized)
+                /* We force the window into restored mode before going
+                    * fullscreen because Windows doesn't seem to hide the
+                    * taskbar if the window is in the maximized state.
+                    */
+                SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0);
+
+            fghGetClientArea( &window->State.pWState.OldRect, window, GL_TRUE );
+            window->State.pWState.OldStyle   = GetWindowLong(window->Window.Handle, GWL_STYLE);
+            window->State.pWState.OldStyleEx = GetWindowLong(window->Window.Handle, GWL_EXSTYLE);
+
+            /* remove decorations from style */
+            SetWindowLong(window->Window.Handle, GWL_STYLE,
+                            window->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME));
+            SetWindowLong(window->Window.Handle, GWL_EXSTYLE,
+                            window->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME |
+                            WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
+
+            /* For fullscreen mode, find the monitor that is covered the most
+                * by the window and get its rect as the resize target.
+                   */
+            hMonitor= MonitorFromWindow(window->Window.Handle, MONITOR_DEFAULTTONEAREST);
+            mi.cbSize = sizeof(mi);
+            GetMonitorInfo(hMonitor, &mi);
+            rect = mi.rcMonitor;
+
+            /* then setup window resize, overwriting other work queued on the window */
+            window->State.WorkMask |= GLUT_POSITION_WORK | GLUT_SIZE_WORK;
+            window->State.WorkMask &= ~GLUT_ZORDER_WORK;
+            window->State.DesiredXpos   = rect.left;
+            window->State.DesiredYpos   = rect.top;
+            window->State.DesiredWidth  = rect.right  - rect.left;
+            window->State.DesiredHeight = rect.bottom - rect.top;
+        }
+    }
+#endif /*!defined(_WIN32_WCE) */
+
+    /* Now deal with normal position, reshape and z order requests (some might have been set when handling GLUT_FULLSCREEN_WORK above */
+    {
+        /* get rect describing window's current position and size, 
+            * in screen coordinates and in FreeGLUT format
+            * (size (right-left, bottom-top) is client area size, top and left
+            * are outside of window including decorations).
+            */
+        fghGetClientArea( &clientRect, window, TRUE );
+
+        if (workMask & GLUT_POSITION_WORK)
+        {
+            flags &= ~SWP_NOMOVE;
+                
+            /* Move rect so that top-left is at requested position */
+            /* This also automatically makes sure that child window requested coordinates are relative
+                * to top-left of parent's client area (needed input for SetWindowPos on child windows),
+                * so no need to further correct rect for child windows below (childs don't have decorations either).
+                */
+            OffsetRect(&clientRect,window->State.DesiredXpos-clientRect.left,window->State.DesiredYpos-clientRect.top);
+        }
+        if (workMask & GLUT_SIZE_WORK)
+        {
+            flags &= ~SWP_NOSIZE;
+                
+            /* Note on maximizing behavior of Windows: the resize borders are off
+                * the screen such that the client area extends all the way from the
+                * leftmost corner to the rightmost corner to maximize screen real
+                * estate. A caption is still shown however to allow interaction with
+                * the window controls. This is default behavior of Windows that
+                * FreeGLUT sticks with. To alter, one would have to check if
+                * WS_MAXIMIZE style is set when a resize event is triggered, and
+                * then manually correct the windowRect to put the borders back on
+                * screen.
+                */
+
+            /* Set new size of window, WxH specify client area */
+            clientRect.right    = clientRect.left + window->State.DesiredWidth;
+            clientRect.bottom   = clientRect.top  + window->State.DesiredHeight;
+        }
+        if (workMask & GLUT_ZORDER_WORK)
+        {
+            flags &= ~SWP_NOZORDER;
+
+            /* Could change this to push it down or up one window at a time with some
+                * more code using GetWindow with GW_HWNDPREV and GW_HWNDNEXT.
+                * What would be consistent with X11? Win32 GLUT does what we do here...
+                */
+            if (window->State.DesiredZOrder < 0)
+                insertAfter = HWND_BOTTOM;
+        }
+    }
+
+    /* Adjust for window decorations
+        * Child windows don't have decoration, so no need to correct
+        */
+    if (!window->Parent)
+        /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
+        fghComputeWindowRectFromClientArea_QueryWindow(&clientRect,window,TRUE);
+    
+    /* Do the requested positioning, moving, and z order push/pop. */
+    SetWindowPos( window->Window.Handle,
+                    insertAfter,
+                    clientRect.left, clientRect.top,
+                    clientRect.right - clientRect.left,
+                    clientRect.bottom- clientRect.top,
+                    flags
+    );
+
+    /* Finish off the fullscreen operation we were doing, if any */
+    if (workMask & GLUT_FULL_SCREEN_WORK)
+    {
+        if (window->State.IsFullscreen)
+        {
+            /* leaving fullscreen, restore maximized state, if any */
+            if (window->State.pWState.OldMaximized)
+                SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
+
+            window->State.IsFullscreen = GL_FALSE;
+        }
+        else
+            window->State.IsFullscreen = GL_TRUE;
+    }
+}
+
+
+void fgPlatformVisibilityWork(SFG_Window* window)
+{
+    /* Visibility status of window gets updated in the WM_SHOWWINDOW and WM_SIZE handlers */
+    int cmdShow = 0;
+    SFG_Window *win = window;
+    switch (window->State.DesiredVisibility)
+    {
+    case DesireHiddenState:
+        cmdShow = SW_HIDE;
+        break;
+    case DesireIconicState:
+        cmdShow = SW_MINIMIZE;
+        /* Call on top-level window */
+        while (win->Parent)
+            win = win->Parent;
+        break;
+    case DesireNormalState:
+        if (win->IsMenu && !fgStructure.GameModeWindow)
+            cmdShow = SW_SHOWNA;    /* Just show, don't activate window if its a menu. Only exception is when there is a gamemode window as the menu would pop under it when we do this... */
+        else
+            cmdShow = SW_SHOW;
+        break;
+    }
+
+    ShowWindow( win->Window.Handle, cmdShow );
+}