extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
unsigned char layer_type );
+extern void fgPlatformCheckMenuDeactivate();
+
#ifdef WM_TOUCH
typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);
* and the window rect from the client area given the style of the window
* (or a valid window pointer from which the style can be queried).
*/
-extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
-extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
+extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
+extern void fghGetClientArea ( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
* For windowed mode, get the current position of the
* window and resize taking the size of the frame
* decorations into account.
+ *
+ * Note on maximizing behavior of Windows: the resize borders are off
+ * the screen such that the client area extends all the way from the
+ * leftmost corner to the rightmost corner to maximize screen real
+ * estate. A caption is still shown however to allow interaction with
+ * the window controls. This is default behavior of Windows that
+ * FreeGLUT sticks with. To alter, one would have to check if
+ * WS_MAXIMIZE style is set when a resize event is triggered, and
+ * then manually correct the windowRect to put the borders back on
+ * screen.
*/
/* "GetWindowRect" returns the pixel coordinates of the outside of the window */
if (window->Parent == NULL)
/* get the window rect from this to feed to SetWindowPos, correct for window decorations */
- fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
+ fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE);
else
{
/* correct rect for position client area of parent window
* for them.
*/
RECT parentRect;
- parentRect = fghGetClientArea( window->Parent, FALSE );
- windowRect.left -= parentRect.left;
- windowRect.right -= parentRect.left;
- windowRect.top -= parentRect.top;
- windowRect.bottom -= parentRect.top;
+ fghGetClientArea( &parentRect, window->Parent, FALSE );
+ OffsetRect(&windowRect,-parentRect.left,-parentRect.top);
}
/* Do the actual resizing */
static unsigned char lControl = 0, rControl = 0, lShift = 0,
rShift = 0, lAlt = 0, rAlt = 0;
- SFG_Window* window;
+ SFG_Window *window, *child_window = NULL;
PAINTSTRUCT ps;
LRESULT lRet = 1;
/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
uMsg, wParam, lParam ); */
+ /* Some events only sent to main window. Check if the current window that
+ * the mouse is over is a child window. Below when handling some messages,
+ * we make sure that we process callbacks on the child window instead.
+ * This mirrors how GLUT does things.
+ */
+ if (window && window->Children.First)
+ {
+ POINT mouse_pos;
+ SFG_WindowHandleType hwnd;
+ SFG_Window* temp_window;
+
+ GetCursorPos( &mouse_pos );
+ ScreenToClient( window->Window.Handle, &mouse_pos );
+ hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+ if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
+ {
+ temp_window = fgWindowByHandle(hwnd);
+ if (temp_window->Parent) /* Verify we got a child window */
+ child_window = temp_window;
+ }
+ }
+
if ( window )
{
+ SFG_Window* temp_window = child_window?child_window:window;
+
fgState.Modifiers = fgPlatformGetModifiers( );
/* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_CTRL_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lControl = 1;
if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_CTRL_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rControl = 1;
if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_SHIFT_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lShift = 1;
if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_SHIFT_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rShift = 1;
if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_ALT_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lAlt = 1;
if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
{
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, Special,
+ ( GLUT_KEY_ALT_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rAlt = 1;
/* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_CTRL_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lControl = 0;
if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_CTRL_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rControl = 0;
if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_SHIFT_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lShift = 0;
if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_SHIFT_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rShift = 0;
if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_ALT_L, temp_window->State.MouseX, temp_window->State.MouseY )
);
lAlt = 0;
if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
{
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
+ INVOKE_WCB ( *temp_window, SpecialUp,
+ ( GLUT_KEY_ALT_R, temp_window->State.MouseX, temp_window->State.MouseY )
);
rAlt = 0;
case WM_SETFOCUS:
/* printf("WM_SETFOCUS: %p\n", window ); */
+
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
- UpdateWindow ( hWnd );
+ if (child_window)
+ {
+ /* If child should have focus instead, set it here. */
+ SetFocus(child_window->Window.Handle);
+ SetActiveWindow( child_window->Window.Handle );
+ INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );
+ UpdateWindow ( child_window->Window.Handle );
+ }
+ else
+ {
+ SetActiveWindow( window->Window.Handle );
+ INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+ }
+ /* Always request update on main window to be safe */
+ UpdateWindow ( hWnd );
+
break;
case WM_KILLFOCUS:
-/* printf("WM_KILLFOCUS: %p\n", window ); */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
-
- if( window->IsMenu &&
- window->ActiveMenu && window->ActiveMenu->IsActive )
- fgUpdateMenuHighlight( window->ActiveMenu );
+ {
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+/* printf("WM_KILLFOCUS: %p\n", window ); */
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+ INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+ fgSetWindow(saved_window);
+ /* Check if there are any open menus that need to be closed */
+ fgPlatformCheckMenuDeactivate();
+ }
break;
#if 0
case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
+ InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe on from what google turns up... */
BeginPaint( hWnd, &ps );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );
fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
- SetFocus(window->Window.Handle);
fgState.Modifiers = fgPlatformGetModifiers( );
}
break;
- case 0x020a:
- /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
+ case WM_MOUSEWHEEL:
{
int wheel_number = LOWORD( wParam );
short ticks = ( short )HIWORD( wParam );
int keypress = -1;
POINT mouse_pos ;
+ if (child_window)
+ window = child_window;
+
if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
break;
int keypress = -1;
POINT mouse_pos;
+ if (child_window)
+ window = child_window;
+
/*
* Remember the current modifiers state. This is done here in order
* to make sure the VK_DELETE keyboard callback is executed properly.
case WM_SYSCHAR:
case WM_CHAR:
{
+ if (child_window)
+ window = child_window;
+
if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
break;