if (window->State.Visible != visState)
{
window->State.Visible = visState;
+ /* On win32 we only have two states, window displayed and window not displayed (iconified)
+ * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively.
+ */
INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
+
+ /* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */
+ if (!window->Parent && window->State.pWState.IconTitle)
+ {
+ if (visState)
+ /* visible, set window title */
+ SetWindowText( window->Window.Handle, window->State.pWState.WindowTitle );
+ else
+ /* not visible, set icon title */
+ SetWindowText( window->Window.Handle, window->State.pWState.IconTitle );
+ }
}
- /* Also notify children */
+ /* Also set visibility state for children */
for( child = ( SFG_Window * )window->Children.First;
child;
child = ( SFG_Window * )child->Node.Next )
}
}
-static void fghNotifyWindowStatus(SFG_Window *window)
+void fghNotifyWindowStatus(SFG_Window *window)
{
- SFG_Window* child;
-
INVOKE_WCB( *window, WindowStatus, ( window->State.Visible?GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
- /* Also notify children */
- for( child = ( SFG_Window * )window->Children.First;
- child;
- child = ( SFG_Window * )child->Node.Next )
- {
- fghNotifyWindowStatus(child);
- }
+ /* Don't notify children, they get their own just before first time they're drawn */
}
void fgPlatformMainLoopPreliminaryWork ( void )
{
- SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
-
- /*
- * Processing before the main loop: If there is a window which is open and
- * which has a visibility callback, call it. I know this is an ugly hack,
- * but I'm not sure what else to do about it. Ideally we should leave
- * something uninitialized in the create window code and initialize it in
- * the main loop, and have that initialization create a "WM_ACTIVATE"
- * message. Then we would put the visibility callback code in the
- * "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
- */
- while( window )
- {
- if ( FETCH_WCB( *window, WindowStatus ) )
- {
- SFG_Window *current_window = fgStructure.CurrentWindow ;
-
- fghNotifyWindowStatus(window);
- fgSetWindow( current_window );
- }
-
- window = (SFG_Window *)window->Node.Next ;
- }
+ /* no-op */
}
break;
case WM_SIZE:
- //printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam));
- /*
- * If the window is visible, then it is the user manually resizing it.
- * If it is not, then it is the system sending us a dummy resize with
- * zero dimensions on a "glutIconifyWindow" call.
- */
+ /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */
+
+ /* Update visibility state of the window */
+ if (wParam==SIZE_MINIMIZED)
+ fghUpdateWindowStatus(window,GL_FALSE);
+ else if (wParam==SIZE_RESTORED && !window->State.Visible)
+ fghUpdateWindowStatus(window,GL_TRUE);
+
+ /* Check window visible, we don't want to resize when the user or glutIconifyWindow minimized the window */
if( window->State.Visible )
{
/* get old values first to compare to below */
SFG_Window* saved_window = fgStructure.CurrentWindow;
RECT windowRect;
- /* Check window visible, we don't want to call the position callback when the user minimized the window */
- if (window->State.Visible)
+ /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */
+ if (!IsIconic(window->Window.Handle))
{
+ /* Get top-left of non-client area of window, matching coordinates of
+ * glutInitPosition and glutPositionWindow, but not those of
+ * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return
+ * top-left of client area.
+ */
GetWindowRect( window->Window.Handle, &windowRect );
if (window->Parent)
fgSetWindow(saved_window);
}
}
+
+ /* according to docs, should return 0 */
+ lRet = 0;
break;
case WM_SETFOCUS:
break;
case WM_SHOWWINDOW:
- //printf("WM_SHOWWINDOW\n");
- fghUpdateWindowStatus(window, GL_TRUE);
- window->State.Redisplay = GL_TRUE;
+ /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */
+ if (wParam)
+ {
+ fghUpdateWindowStatus(window, GL_TRUE);
+ window->State.Redisplay = GL_TRUE;
+ }
+ else
+ {
+ fghUpdateWindowStatus(window, GL_FALSE);
+ window->State.Redisplay = GL_FALSE;
+ }
break;
case WM_PAINT:
case WM_MOUSEWHEEL:
{
SFG_Window *child_window = NULL;
- int wheel_number = LOWORD( wParam );
- short ticks = ( short )HIWORD( wParam );
+ int wheel_number = 0; /* Only one scroll wheel on windows */
+ /* int GET_KEYSTATE_WPARAM( wParam ); */
+ short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
window = fghWindowUnderCursor(window);
fgState.Modifiers = INVALID_MODIFIERS;
}
+ /* Per docs, should return zero */
+ lRet = 0;
}
break ;
lRet = 0; /* Per docs, should return zero */
break;
- /* Other messages that I have seen and which are not handled already */
- case WM_SETTEXT: /* 0x000c */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to set the window text */
- break;
-
- case WM_GETTEXT: /* 0x000d */
- /* Ideally we would copy the title of the window into "lParam" */
- /* strncpy ( (char *)lParam, "Window Title", wParam );
- lRet = ( wParam > 12 ) ? 12 : wParam; */
- /* the number of characters copied */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- break;
-
- case WM_GETTEXTLENGTH: /* 0x000e */
- /* Ideally we would get the length of the title of the window */
- lRet = 12;
- /* the number of characters in "Window Title\0" (see above) */
- break;
-
- case WM_ERASEBKGND: /* 0x0014 */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- break;
-
#if !defined(_WIN32_WCE)
case WM_SYNCPAINT: /* 0x0088 */
/* Another window has moved, need to update this one */
/* Help screen says this message must be passed to "DefWindowProc" */
break;
- case WM_NCPAINT: /* 0x0085 */
- /* Need to update the border of this window */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to repaint a standard border */
- break;
-
case WM_SYSCOMMAND : /* 0x0112 */
{
/*
case SC_MINIMIZE :
/* User has clicked on the "-" to minimize the window */
- /* Turn off the visibility */
- fghUpdateWindowStatus(window, GL_FALSE);
+ /* Turning off the visibility is handled in WM_SIZE handler */
break ;
break ;
case SC_RESTORE :
- fghUpdateWindowStatus(window, GL_TRUE);
break ;
case SC_TASKLIST :