rControl = 0, rShift = 0, rAlt = 0;
int keypress = -1;
- POINT mouse_pos ;
/* if keydown, check for repeat */
+ /* If repeat is globally switched off, it cannot be switched back on per window.
+ * But if it is globally switched on, it can be switched off per window. This matches
+ * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the
+ * global state switch.
+ */
if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
return 1;
/* Remember the current modifiers state so user can query it from their callback */
fgState.Modifiers = fgPlatformGetModifiers( );
- /* Get mouse position roughly at time of keypress */
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
- window->State.MouseX = mouse_pos.x;
- window->State.MouseY = mouse_pos.y;
-
/* Convert the Win32 keystroke codes to GLUTtish way */
# define KEY(a,b) case a: keypress = b; break;
return 1;
}
+void fghWindowUnderCursor(SFG_Window *window, SFG_Window **child_window)
+{
+ /* Check if the current window that the mouse is over is a child window
+ * of the window the message was sent to.
+ */
+ if (window && window->Children.First)
+ {
+ POINT mouse_pos;
+ SFG_WindowHandleType hwnd;
+ SFG_Window* temp_window;
+
+ /* Get mouse position at time of message */
+ DWORD mouse_pos_Dword = GetMessagePos();
+ mouse_pos.x = GET_X_LPARAM(mouse_pos_Dword);
+ mouse_pos.y = GET_Y_LPARAM(mouse_pos_Dword);
+ ScreenToClient( window->Window.Handle, &mouse_pos );
+
+ hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+ if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */
+ {
+ temp_window = fgWindowByHandle(hwnd);
+ if (temp_window) /* Verify we got a FreeGLUT window */
+ {
+ *child_window = temp_window;
+ /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */
+ fghWindowUnderCursor(temp_window,child_window);
+ }
+ }
+ }
+}
+
/*
* The window procedure for handling Win32 events
*/
* we make sure that we process callbacks on the child window instead.
* This mirrors how GLUT does things.
*/
- if (window && window->Children.First)
- {
- POINT mouse_pos;
- SFG_WindowHandleType hwnd;
- SFG_Window* temp_window;
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
- hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
- if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
- {
- temp_window = fgWindowByHandle(hwnd);
- if (temp_window && temp_window->Parent) /* Verify we got a child window */
- child_window = temp_window;
- }
- }
+ fghWindowUnderCursor(window, &child_window);
switch( uMsg )
{
#if 0
case WM_ACTIVATE:
+ //printf("WM_ACTIVATE: %x %d %d\n",lParam, HIWORD(wParam), LOWORD(wParam));
if (LOWORD(wParam) != WA_INACTIVE)
{
/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,