extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
unsigned char layer_type );
+extern void fgPlatformCheckMenuDeactivate();
+
#ifdef WM_TOUCH
typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);
struct GXKeyList gxKeyList;
#endif /* _WIN32_WCE */
-/*
- * Helper functions for getting client area from the window rect
- * and the window rect from the client area given the style of the window
- * (or a valid window pointer from which the style can be queried).
- */
-extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
-extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );
-
-
-void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
-{
- RECT windowRect;
-
- /*
- * For windowed mode, get the current position of the
- * window and resize taking the size of the frame
- * decorations into account.
- */
-
- /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
- GetWindowRect( window->Window.Handle, &windowRect );
-
- /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
- windowRect.right = windowRect.left+width;
- windowRect.bottom = windowRect.top+height;
-
- if (window->Parent == NULL)
- /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
- fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
- else
- {
- /* correct rect for position client area of parent window
- * (SetWindowPos input for child windows is in coordinates
- * relative to the parent's client area).
- * Child windows don't have decoration, so no need to correct
- * for them.
- */
- RECT parentRect;
- parentRect = fghGetClientArea( window->Parent, FALSE );
- windowRect.left -= parentRect.left;
- windowRect.right -= parentRect.left;
- windowRect.top -= parentRect.top;
- windowRect.bottom -= parentRect.top;
- }
-
- /* Do the actual resizing */
- SetWindowPos( window->Window.Handle,
- HWND_TOP,
- windowRect.left, windowRect.top,
- windowRect.right - windowRect.left,
- windowRect.bottom- windowRect.top,
- SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
- SWP_NOZORDER
- );
-}
-
-void fgPlatformDisplayWindow ( SFG_Window *window )
+/* Get system time, taking special precautions against 32bit timer wrap.
+ We use timeGetTime and not GetTickCount because of its better stability,
+ and because we can increase its granularity (to 1 ms in
+ fgPlatformInitialize). For that reason we can't use GetTickCount64 which
+ wouldn't have the wrap issue.
+ Credit: this is based on code in glibc (https://mail.gnome.org/archives/commits-list/2011-November/msg04588.html)
+ */
+static fg_time_t lastTime32 = 0;
+static fg_time_t timeEpoch = 0;
+void fgPlatformInitSystemTime()
{
- RedrawWindow(
- window->Window.Handle, NULL, NULL,
- RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
- );
+#if defined(_WIN32_WCE)
+ lastTime32 = GetTickCount();
+#else
+ lastTime32 = timeGetTime();
+#endif
}
-
-
fg_time_t fgPlatformSystemTime ( void )
{
+ fg_time_t currTime32;
#if defined(_WIN32_WCE)
- return GetTickCount();
+ currTime32 = GetTickCount();
#else
- /* TODO: do this with QueryPerformanceCounter as timeGetTime has
- * insufficient resolution (only about 5 ms on system under low load).
- * See:
- * http://msdn.microsoft.com/en-us/library/windows/desktop/dd757629(v=vs.85).aspx
- * Or maybe QueryPerformanceCounter is not a good idea either, see
- * http://old.nabble.com/Re%3A-glutTimerFunc-does-not-detect-if-system-time-moved-backward-p33479674.html
- * for some other ideas (at bottom)...
- */
- return timeGetTime();
+ currTime32 = timeGetTime();
#endif
+ /* Check if we just wrapped */
+ if (currTime32 < lastTime32)
+ timeEpoch++;
+
+ lastTime32 = currTime32;
+
+ return currTime32 | timeEpoch << 32;
}
/*
- * Determine a GLUT modifer mask based on MS-WINDOWS system info.
+ * Determine a GLUT modifier mask based on MS-WINDOWS system info.
*/
static int fgPlatformGetModifiers (void)
{
( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
}
+static LRESULT fghKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam)
+{
+ static unsigned char lControl = 0, lShift = 0, lAlt = 0,
+ rControl = 0, rShift = 0, rAlt = 0;
+
+ int keypress = -1;
+ POINT mouse_pos ;
+
+ /* if keydown, check for repeat */
+ if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
+ return 1;
+
+ /* Remember the current modifiers state so user can query it from their callback */
+ fgState.Modifiers = fgPlatformGetModifiers( );
+
+ /* Get mouse position roughly at time of keypress */
+ GetCursorPos( &mouse_pos );
+ ScreenToClient( window->Window.Handle, &mouse_pos );
+ window->State.MouseX = mouse_pos.x;
+ window->State.MouseY = mouse_pos.y;
+
+ /* Convert the Win32 keystroke codes to GLUTtish way */
+# define KEY(a,b) case a: keypress = b; break;
+
+ switch( wParam )
+ {
+ KEY( VK_F1, GLUT_KEY_F1 );
+ KEY( VK_F2, GLUT_KEY_F2 );
+ KEY( VK_F3, GLUT_KEY_F3 );
+ KEY( VK_F4, GLUT_KEY_F4 );
+ KEY( VK_F5, GLUT_KEY_F5 );
+ KEY( VK_F6, GLUT_KEY_F6 );
+ KEY( VK_F7, GLUT_KEY_F7 );
+ KEY( VK_F8, GLUT_KEY_F8 );
+ KEY( VK_F9, GLUT_KEY_F9 );
+ KEY( VK_F10, GLUT_KEY_F10 );
+ KEY( VK_F11, GLUT_KEY_F11 );
+ KEY( VK_F12, GLUT_KEY_F12 );
+ KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
+ KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
+ KEY( VK_HOME, GLUT_KEY_HOME );
+ KEY( VK_END, GLUT_KEY_END );
+ KEY( VK_LEFT, GLUT_KEY_LEFT );
+ KEY( VK_UP, GLUT_KEY_UP );
+ KEY( VK_RIGHT, GLUT_KEY_RIGHT );
+ KEY( VK_DOWN, GLUT_KEY_DOWN );
+ KEY( VK_INSERT, GLUT_KEY_INSERT );
+
+ /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
+ * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
+ * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
+ */
+#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
+ if (!keyStateVar && GetAsyncKeyState ( winKey ))\
+ {\
+ keypress = glutKey;\
+ keyStateVar = 1;\
+ }\
+ else if (keyStateVar && !GetAsyncKeyState ( winKey ))\
+ {\
+ keypress = glutKey;\
+ keyStateVar = 0;\
+ }
+ case VK_CONTROL:
+ ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
+ ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
+ break;
+ case VK_SHIFT:
+ ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
+ ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
+ break;
+ case VK_MENU:
+ ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
+ ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
+ break;
+#undef ASYNC_KEY_EVENT
+
+ case VK_DELETE:
+ /* The delete key should be treated as an ASCII keypress: */
+ if (keydown)
+ INVOKE_WCB( *window, Keyboard,
+ ( 127, window->State.MouseX, window->State.MouseY )
+ );
+ else
+ INVOKE_WCB( *window, KeyboardUp,
+ ( 127, window->State.MouseX, window->State.MouseY )
+ );
+ break;
+
+#if !defined(_WIN32_WCE)
+ default:
+ /* keydown displayable characters are handled with WM_CHAR message, but no corresponding up is generated. So get that here. */
+ if (!keydown)
+ {
+ BYTE state[ 256 ];
+ WORD code[ 2 ];
+
+ GetKeyboardState( state );
+
+ if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
+ wParam=code[ 0 ];
+
+ INVOKE_WCB( *window, KeyboardUp,
+ ( (char)wParam,
+ window->State.MouseX, window->State.MouseY )
+ );
+ }
+#endif
+ }
+
+#if defined(_WIN32_WCE)
+ if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */
+ {
+ if(wParam==(unsigned)gxKeyList.vkRight)
+ keypress = GLUT_KEY_RIGHT;
+ else if(wParam==(unsigned)gxKeyList.vkLeft)
+ keypress = GLUT_KEY_LEFT;
+ else if(wParam==(unsigned)gxKeyList.vkUp)
+ keypress = GLUT_KEY_UP;
+ else if(wParam==(unsigned)gxKeyList.vkDown)
+ keypress = GLUT_KEY_DOWN;
+ else if(wParam==(unsigned)gxKeyList.vkA)
+ keypress = GLUT_KEY_F1;
+ else if(wParam==(unsigned)gxKeyList.vkB)
+ keypress = GLUT_KEY_F2;
+ else if(wParam==(unsigned)gxKeyList.vkC)
+ keypress = GLUT_KEY_F3;
+ else if(wParam==(unsigned)gxKeyList.vkStart)
+ keypress = GLUT_KEY_F4;
+ }
+#endif
+
+ if( keypress != -1 )
+ if (keydown)
+ INVOKE_WCB( *window, Special,
+ ( keypress,
+ window->State.MouseX, window->State.MouseY )
+ );
+ else
+ INVOKE_WCB( *window, SpecialUp,
+ ( keypress,
+ window->State.MouseX, window->State.MouseY )
+ );
+
+ fgState.Modifiers = INVALID_MODIFIERS;
+
+ /* SYSKEY events should be sent to default window proc for system to handle them */
+ if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP)
+ return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam );
+ else
+ return 1;
+}
+
/*
* The window procedure for handling Win32 events
*/
-LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
- LPARAM lParam )
+LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
- static unsigned char lControl = 0, rControl = 0, lShift = 0,
- rShift = 0, lAlt = 0, rAlt = 0;
-
- SFG_Window* window;
+ SFG_Window *window, *child_window = NULL;
PAINTSTRUCT ps;
LRESULT lRet = 1;
/* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
uMsg, wParam, lParam ); */
- if ( window )
+ /* Some events only sent to main window. Check if the current window that
+ * the mouse is over is a child window. Below when handling some messages,
+ * we make sure that we process callbacks on the child window instead.
+ * This mirrors how GLUT does things.
+ */
+ if (window && window->Children.First)
{
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
- if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
- );
-
- lControl = 1;
- }
-
- if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
- );
-
- rControl = 1;
- }
-
- if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
- );
-
- lShift = 1;
- }
-
- if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
- );
-
- rShift = 1;
- }
-
- if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
- );
-
- lAlt = 1;
- }
-
- if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
- {
- INVOKE_WCB ( *window, Special,
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
- );
-
- rAlt = 1;
- }
-
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
- if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
- );
-
- lControl = 0;
- }
-
- if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
- );
-
- rControl = 0;
- }
-
- if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
- );
-
- lShift = 0;
- }
-
- if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
- );
-
- rShift = 0;
- }
-
- if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
- );
-
- lAlt = 0;
- }
-
- if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
- {
- INVOKE_WCB ( *window, SpecialUp,
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
- );
-
- rAlt = 0;
- }
-
- fgState.Modifiers = INVALID_MODIFIERS;
- }
+ POINT mouse_pos;
+ SFG_WindowHandleType hwnd;
+ SFG_Window* temp_window;
+ GetCursorPos( &mouse_pos );
+ ScreenToClient( window->Window.Handle, &mouse_pos );
+ hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+ if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
+ {
+ temp_window = fgWindowByHandle(hwnd);
+ if (temp_window && temp_window->Parent) /* Verify we got a child window */
+ child_window = temp_window;
+ }
+ }
+
switch( uMsg )
{
case WM_CREATE:
*/
if( window->State.Visible )
{
- window->State.NeedToResize = GL_TRUE;
+ /* get old values first to compare to below */
+ int width = window->State.Width, height=window->State.Height;
#if defined(_WIN32_WCE)
window->State.Width = HIWORD(lParam);
window->State.Height = LOWORD(lParam);
window->State.Width = LOWORD(lParam);
window->State.Height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
+
+ if (width!=window->State.Width || height!=window->State.Height)
+ /* Something changed, need to resize */
+ window->State.NeedToResize = GL_TRUE;
}
break;
+ case WM_MOVE:
+ {
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+ RECT windowRect;
+ GetWindowRect( window->Window.Handle, &windowRect );
+
+ if (window->Parent)
+ {
+ /* For child window, we should return relative to upper-left
+ * of parent's client area.
+ */
+ POINT topleft = {windowRect.left,windowRect.top};
+
+ ScreenToClient(window->Parent->Window.Handle,&topleft);
+ windowRect.left = topleft.x;
+ windowRect.top = topleft.y;
+ }
+
+ INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
+ fgSetWindow(saved_window);
+ }
+ break;
+
case WM_SETFOCUS:
/* printf("WM_SETFOCUS: %p\n", window ); */
+
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
- UpdateWindow ( hWnd );
+ if (child_window)
+ {
+ /* If we're dealing with a child window, make sure it has input focus instead, set it here. */
+ SetFocus(child_window->Window.Handle);
+ SetActiveWindow( child_window->Window.Handle );
+ INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );
+ UpdateWindow ( child_window->Window.Handle );
+ }
+ else
+ {
+ SetActiveWindow( window->Window.Handle );
+ INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+ }
+ /* Always request update on main window to be safe */
+ UpdateWindow ( hWnd );
+
break;
case WM_KILLFOCUS:
-/* printf("WM_KILLFOCUS: %p\n", window ); */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
-
- if( window->IsMenu &&
- window->ActiveMenu && window->ActiveMenu->IsActive )
- fgUpdateMenuHighlight( window->ActiveMenu );
+ {
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+/* printf("WM_KILLFOCUS: %p\n", window ); */
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+ INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+ fgSetWindow(saved_window);
+ /* Check if there are any open menus that need to be closed */
+ fgPlatformCheckMenuDeactivate();
+ }
break;
#if 0
case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
+ InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
BeginPaint( hWnd, &ps );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );
fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
- SetFocus(window->Window.Handle);
fgState.Modifiers = fgPlatformGetModifiers( );
short ticks = ( short )HIWORD( wParam );
fgState.MouseWheelTicks += ticks;
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- if ( abs ( fgState.MouseWheelTicks ) >= 120 )
+ if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
{
int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
fgSetWindow( window );
fgState.Modifiers = fgPlatformGetModifiers( );
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- while( abs ( fgState.MouseWheelTicks ) >= 120 )
+ while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
{
if( FETCH_WCB( *window, MouseWheel ) )
INVOKE_WCB( *window, MouseWheel,
);
}
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- fgState.MouseWheelTicks -= 120 * direction;
+ fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
}
fgState.Modifiers = INVALID_MODIFIERS;
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
- {
- int keypress = -1;
- POINT mouse_pos ;
-
- if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
- break;
-
- /*
- * Remember the current modifiers state. This is done here in order
- * to make sure the VK_DELETE keyboard callback is executed properly.
- */
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
-
- window->State.MouseX = mouse_pos.x;
- window->State.MouseY = mouse_pos.y;
-
- /* Convert the Win32 keystroke codes to GLUTtish way */
-# define KEY(a,b) case a: keypress = b; break;
-
- switch( wParam )
- {
- KEY( VK_F1, GLUT_KEY_F1 );
- KEY( VK_F2, GLUT_KEY_F2 );
- KEY( VK_F3, GLUT_KEY_F3 );
- KEY( VK_F4, GLUT_KEY_F4 );
- KEY( VK_F5, GLUT_KEY_F5 );
- KEY( VK_F6, GLUT_KEY_F6 );
- KEY( VK_F7, GLUT_KEY_F7 );
- KEY( VK_F8, GLUT_KEY_F8 );
- KEY( VK_F9, GLUT_KEY_F9 );
- KEY( VK_F10, GLUT_KEY_F10 );
- KEY( VK_F11, GLUT_KEY_F11 );
- KEY( VK_F12, GLUT_KEY_F12 );
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
- KEY( VK_HOME, GLUT_KEY_HOME );
- KEY( VK_END, GLUT_KEY_END );
- KEY( VK_LEFT, GLUT_KEY_LEFT );
- KEY( VK_UP, GLUT_KEY_UP );
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );
- KEY( VK_DOWN, GLUT_KEY_DOWN );
- KEY( VK_INSERT, GLUT_KEY_INSERT );
-
- case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
- case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
- case VK_LMENU: case VK_RMENU: case VK_MENU:
- /* These keypresses and releases are handled earlier in the function */
- break;
-
- case VK_DELETE:
- /* The delete key should be treated as an ASCII keypress: */
- INVOKE_WCB( *window, Keyboard,
- ( 127, window->State.MouseX, window->State.MouseY )
- );
- }
-
-#if defined(_WIN32_WCE)
- if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
- {
- if(wParam==(unsigned)gxKeyList.vkRight)
- keypress = GLUT_KEY_RIGHT;
- else if(wParam==(unsigned)gxKeyList.vkLeft)
- keypress = GLUT_KEY_LEFT;
- else if(wParam==(unsigned)gxKeyList.vkUp)
- keypress = GLUT_KEY_UP;
- else if(wParam==(unsigned)gxKeyList.vkDown)
- keypress = GLUT_KEY_DOWN;
- else if(wParam==(unsigned)gxKeyList.vkA)
- keypress = GLUT_KEY_F1;
- else if(wParam==(unsigned)gxKeyList.vkB)
- keypress = GLUT_KEY_F2;
- else if(wParam==(unsigned)gxKeyList.vkC)
- keypress = GLUT_KEY_F3;
- else if(wParam==(unsigned)gxKeyList.vkStart)
- keypress = GLUT_KEY_F4;
- }
-#endif
-
- if( keypress != -1 )
- INVOKE_WCB( *window, Special,
- ( keypress,
- window->State.MouseX, window->State.MouseY )
- );
-
- fgState.Modifiers = INVALID_MODIFIERS;
- }
+ if (child_window)
+ window = child_window;
+ lRet = fghKeyPress(window,uMsg,GL_TRUE,wParam,lParam);
break;
case WM_SYSKEYUP:
case WM_KEYUP:
- {
- int keypress = -1;
- POINT mouse_pos;
-
- /*
- * Remember the current modifiers state. This is done here in order
- * to make sure the VK_DELETE keyboard callback is executed properly.
- */
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
-
- window->State.MouseX = mouse_pos.x;
- window->State.MouseY = mouse_pos.y;
-
- /*
- * Convert the Win32 keystroke codes to GLUTtish way.
- * "KEY(a,b)" was defined under "WM_KEYDOWN"
- */
-
- switch( wParam )
- {
- KEY( VK_F1, GLUT_KEY_F1 );
- KEY( VK_F2, GLUT_KEY_F2 );
- KEY( VK_F3, GLUT_KEY_F3 );
- KEY( VK_F4, GLUT_KEY_F4 );
- KEY( VK_F5, GLUT_KEY_F5 );
- KEY( VK_F6, GLUT_KEY_F6 );
- KEY( VK_F7, GLUT_KEY_F7 );
- KEY( VK_F8, GLUT_KEY_F8 );
- KEY( VK_F9, GLUT_KEY_F9 );
- KEY( VK_F10, GLUT_KEY_F10 );
- KEY( VK_F11, GLUT_KEY_F11 );
- KEY( VK_F12, GLUT_KEY_F12 );
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
- KEY( VK_HOME, GLUT_KEY_HOME );
- KEY( VK_END, GLUT_KEY_END );
- KEY( VK_LEFT, GLUT_KEY_LEFT );
- KEY( VK_UP, GLUT_KEY_UP );
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );
- KEY( VK_DOWN, GLUT_KEY_DOWN );
- KEY( VK_INSERT, GLUT_KEY_INSERT );
-
- case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
- case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
- case VK_LMENU: case VK_RMENU: case VK_MENU:
- /* These keypresses and releases are handled earlier in the function */
- break;
-
- case VK_DELETE:
- /* The delete key should be treated as an ASCII keypress: */
- INVOKE_WCB( *window, KeyboardUp,
- ( 127, window->State.MouseX, window->State.MouseY )
- );
- break;
-
- default:
- {
-#if !defined(_WIN32_WCE)
- BYTE state[ 256 ];
- WORD code[ 2 ];
-
- GetKeyboardState( state );
-
- if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
- wParam=code[ 0 ];
-
- INVOKE_WCB( *window, KeyboardUp,
- ( (char)wParam,
- window->State.MouseX, window->State.MouseY )
- );
-#endif /* !defined(_WIN32_WCE) */
- }
- }
-
- if( keypress != -1 )
- INVOKE_WCB( *window, SpecialUp,
- ( keypress,
- window->State.MouseX, window->State.MouseY )
- );
-
- fgState.Modifiers = INVALID_MODIFIERS;
- }
+ if (child_window)
+ window = child_window;
+ lRet = fghKeyPress(window,uMsg,GL_FALSE,wParam,lParam);
break;
case WM_SYSCHAR:
case WM_CHAR:
{
+ if (child_window)
+ window = child_window;
+
if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
break;