WM_SETFOCUS should not change focus to child instead, then all input goes to child...
[freeglut] / src / mswin / fg_main_mswin.c
index 3769cb4..92f653e 100644 (file)
@@ -58,82 +58,6 @@ GXOPENINPUT GXOpenInput_ = NULL;
 struct GXKeyList gxKeyList;
 #endif /* _WIN32_WCE */
 
-/* 
- * Helper functions for getting client area from the window rect
- * and the window rect from the client area given the style of the window
- * (or a valid window pointer from which the style can be queried).
- */
-extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
-extern void fghGetClientArea                              ( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
-
-
-void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
-{
-    RECT windowRect;
-
-    /*
-     * For windowed mode, get the current position of the
-     * window and resize taking the size of the frame
-     * decorations into account.
-     *
-     * Note on maximizing behavior of Windows: the resize borders are off
-     * the screen such that the client area extends all the way from the
-     * leftmost corner to the rightmost corner to maximize screen real
-     * estate. A caption is still shown however to allow interaction with
-     * the window controls. This is default behavior of Windows that
-     * FreeGLUT sticks with. To alter, one would have to check if
-     * WS_MAXIMIZE style is set when a resize event is triggered, and
-     * then manually correct the windowRect to put the borders back on
-     * screen.
-     */
-
-    /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
-    GetWindowRect( window->Window.Handle, &windowRect );
-
-    /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
-    windowRect.right    = windowRect.left+width;
-    windowRect.bottom   = windowRect.top+height;
-
-    if (window->Parent == NULL)
-        /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
-        fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE);
-    else
-    {
-        /* correct rect for position client area of parent window
-         * (SetWindowPos input for child windows is in coordinates
-         * relative to the parent's client area).
-         * Child windows don't have decoration, so no need to correct
-         * for them.
-         */
-        RECT parentRect;
-        fghGetClientArea( &parentRect, window->Parent, FALSE );
-        OffsetRect(&windowRect,-parentRect.left,-parentRect.top);
-    }
-    
-    /* Do the actual resizing */
-    SetWindowPos( window->Window.Handle,
-                  HWND_TOP,
-                  windowRect.left, windowRect.top,
-                  windowRect.right - windowRect.left,
-                  windowRect.bottom- windowRect.top,
-                  SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
-                  SWP_NOZORDER
-    );
-
-    /* Set new width and height so we can test for that in WM_SIZE message handler and don't do anything if not needed */
-    window->State.Width  = width;
-    window->State.Height = height;
-}
-
-
-void fgPlatformDisplayWindow ( SFG_Window *window )
-{
-    RedrawWindow(
-        window->Window.Handle, NULL, NULL,
-        RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
-    );
-}
-
 
 /* Get system time, taking special precautions against 32bit timer wrap.
    We use timeGetTime and not GetTickCount because of its better stability,
@@ -246,15 +170,193 @@ static int fgPlatformGetModifiers (void)
             ( GetKeyState( VK_RMENU    ) < 0 )) ? GLUT_ACTIVE_ALT   : 0 );
 }
 
+static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam)
+{
+    static unsigned char lControl = 0, lShift = 0, lAlt = 0,
+                         rControl = 0, rShift = 0, rAlt = 0;
+
+    int keypress = -1;
+    
+    /* if keydown, check for repeat */
+    /* If repeat is globally switched off, it cannot be switched back on per window.
+     * But if it is globally switched on, it can be switched off per window. This matches
+     * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the
+     * global state switch.
+     */
+    if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
+        return 1;
+    
+    /* Remember the current modifiers state so user can query it from their callback */
+    fgState.Modifiers = fgPlatformGetModifiers( );
+
+    /* Convert the Win32 keystroke codes to GLUTtish way */
+#   define KEY(a,b) case a: keypress = b; break;
+
+    switch( wParam )
+    {
+        KEY( VK_F1,     GLUT_KEY_F1        );
+        KEY( VK_F2,     GLUT_KEY_F2        );
+        KEY( VK_F3,     GLUT_KEY_F3        );
+        KEY( VK_F4,     GLUT_KEY_F4        );
+        KEY( VK_F5,     GLUT_KEY_F5        );
+        KEY( VK_F6,     GLUT_KEY_F6        );
+        KEY( VK_F7,     GLUT_KEY_F7        );
+        KEY( VK_F8,     GLUT_KEY_F8        );
+        KEY( VK_F9,     GLUT_KEY_F9        );
+        KEY( VK_F10,    GLUT_KEY_F10       );
+        KEY( VK_F11,    GLUT_KEY_F11       );
+        KEY( VK_F12,    GLUT_KEY_F12       );
+        KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
+        KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
+        KEY( VK_HOME,   GLUT_KEY_HOME      );
+        KEY( VK_END,    GLUT_KEY_END       );
+        KEY( VK_LEFT,   GLUT_KEY_LEFT      );
+        KEY( VK_UP,     GLUT_KEY_UP        );
+        KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
+        KEY( VK_DOWN,   GLUT_KEY_DOWN      );
+        KEY( VK_INSERT, GLUT_KEY_INSERT    );
+
+    /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
+     * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
+     * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
+     */
+#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
+    if (!keyStateVar && GetAsyncKeyState ( winKey ))\
+    {\
+        keypress   = glutKey;\
+        keyStateVar = 1;\
+    }\
+    else if (keyStateVar && !GetAsyncKeyState ( winKey ))\
+    {\
+        keypress   = glutKey;\
+        keyStateVar = 0;\
+    }
+    case VK_CONTROL:
+        ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
+        ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
+        break;
+    case VK_SHIFT:
+        ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
+        ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
+        break;
+    case VK_MENU:
+        ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
+        ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
+        break;
+#undef ASYNC_KEY_EVENT
+
+    case VK_DELETE:
+        /* The delete key should be treated as an ASCII keypress: */
+        if (keydown)
+            INVOKE_WCB( *window, Keyboard,
+                        ( 127, window->State.MouseX, window->State.MouseY )
+            );
+        else
+            INVOKE_WCB( *window, KeyboardUp,
+                        ( 127, window->State.MouseX, window->State.MouseY )
+            );
+        break;
+
+#if !defined(_WIN32_WCE)
+    default:
+        /* keydown displayable characters are handled with WM_CHAR message, but no corresponding up is generated. So get that here. */
+        if (!keydown)
+        {
+            BYTE state[ 256 ];
+            WORD code[ 2 ];
+
+            GetKeyboardState( state );
+
+            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
+                wParam=code[ 0 ];
+
+            INVOKE_WCB( *window, KeyboardUp,
+                   ( (char)wParam,
+                        window->State.MouseX, window->State.MouseY )
+            );
+        }
+#endif
+    }
+
+#if defined(_WIN32_WCE)
+    if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */
+    {
+        if(wParam==(unsigned)gxKeyList.vkRight)
+            keypress = GLUT_KEY_RIGHT;
+        else if(wParam==(unsigned)gxKeyList.vkLeft)
+            keypress = GLUT_KEY_LEFT;
+        else if(wParam==(unsigned)gxKeyList.vkUp)
+            keypress = GLUT_KEY_UP;
+        else if(wParam==(unsigned)gxKeyList.vkDown)
+            keypress = GLUT_KEY_DOWN;
+        else if(wParam==(unsigned)gxKeyList.vkA)
+            keypress = GLUT_KEY_F1;
+        else if(wParam==(unsigned)gxKeyList.vkB)
+            keypress = GLUT_KEY_F2;
+        else if(wParam==(unsigned)gxKeyList.vkC)
+            keypress = GLUT_KEY_F3;
+        else if(wParam==(unsigned)gxKeyList.vkStart)
+            keypress = GLUT_KEY_F4;
+    }
+#endif
+    
+    if( keypress != -1 )
+        if (keydown)
+            INVOKE_WCB( *window, Special,
+                        ( keypress,
+                            window->State.MouseX, window->State.MouseY )
+            );
+        else
+            INVOKE_WCB( *window, SpecialUp,
+                        ( keypress,
+                            window->State.MouseX, window->State.MouseY )
+            );
+
+    fgState.Modifiers = INVALID_MODIFIERS;
+
+    /* SYSKEY events should be sent to default window proc for system to handle them */
+    if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP)
+        return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam );
+    else
+        return 1;
+}
+
+void fghWindowUnderCursor(SFG_Window *window, SFG_Window **child_window)
+{
+    /* Check if the current window that the mouse is over is a child window
+     * of the window the message was sent to.
+     */
+    if (window && window->Children.First)
+    {
+        POINT mouse_pos;
+        SFG_WindowHandleType hwnd;
+        SFG_Window* temp_window;
+
+        /* Get mouse position at time of message */
+        DWORD mouse_pos_Dword = GetMessagePos();
+        mouse_pos.x = GET_X_LPARAM(mouse_pos_Dword);
+        mouse_pos.y = GET_Y_LPARAM(mouse_pos_Dword);
+        ScreenToClient( window->Window.Handle, &mouse_pos );
+        
+        hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+        if (hwnd && hwnd!=window->Window.Handle)   /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */
+        {
+            temp_window = fgWindowByHandle(hwnd);
+            if (temp_window)    /* Verify we got a FreeGLUT window */
+            {
+                *child_window = temp_window;
+                /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */
+                fghWindowUnderCursor(temp_window,child_window);
+            }
+        }
+    }
+}
+
 /*
  * The window procedure for handling Win32 events
  */
-LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
-                                       LPARAM lParam )
+LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
 {
-    static unsigned char lControl = 0, rControl = 0, lShift = 0,
-                         rShift = 0, lAlt = 0, rAlt = 0;
-
     SFG_Window *window, *child_window = NULL;
     PAINTSTRUCT ps;
     LRESULT lRet = 1;
@@ -274,68 +376,8 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
      * we make sure that we process callbacks on the child window instead.
      * This mirrors how GLUT does things.
      */
-    if (window && window->Children.First)
-    {
-        POINT mouse_pos;
-        SFG_WindowHandleType hwnd;
-        SFG_Window* temp_window;
-
-        GetCursorPos( &mouse_pos );
-        ScreenToClient( window->Window.Handle, &mouse_pos );
-        hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
-        if (hwnd)   /* can be NULL if mouse outside parent by the time we get here */
-        {
-            temp_window = fgWindowByHandle(hwnd);
-            if (temp_window && temp_window->Parent)    /* Verify we got a child window */
-                child_window = temp_window;
-        }
-    }
-
-    if ( window )
-    {
-      SFG_Window* temp_window = child_window?child_window:window;
-
-      fgState.Modifiers = fgPlatformGetModifiers( );
-
-      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Down! */
-#define SPECIAL_KEY_DOWN(winKey,glutKey,winProcVar)\
-      if ( !winProcVar && GetAsyncKeyState ( winKey ) )\
-      {\
-          INVOKE_WCB  ( *temp_window, Special,\
-              ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
-              );\
-          winProcVar = 1;\
-      }
-
-      SPECIAL_KEY_DOWN(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
-      SPECIAL_KEY_DOWN(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
-      SPECIAL_KEY_DOWN(VK_LSHIFT  ,GLUT_KEY_SHIFT_L,lShift);
-      SPECIAL_KEY_DOWN(VK_RSHIFT  ,GLUT_KEY_SHIFT_R,rShift);
-      SPECIAL_KEY_DOWN(VK_LMENU   ,GLUT_KEY_ALT_L  ,lAlt);
-      SPECIAL_KEY_DOWN(VK_RMENU   ,GLUT_KEY_ALT_R  ,rAlt);
-#undef SPECIAL_KEY_DOWN
-
-      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Up! */
-#define SPECIAL_KEY_UP(winKey,glutKey,winProcVar)\
-      if ( winProcVar && !GetAsyncKeyState ( winKey ) )\
-      {\
-          INVOKE_WCB  ( *temp_window, SpecialUp,\
-              ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
-              );\
-          winProcVar = 0;\
-      }
-
-      SPECIAL_KEY_UP(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
-      SPECIAL_KEY_UP(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
-      SPECIAL_KEY_UP(VK_LSHIFT  ,GLUT_KEY_SHIFT_L,lShift);
-      SPECIAL_KEY_UP(VK_RSHIFT  ,GLUT_KEY_SHIFT_R,rShift);
-      SPECIAL_KEY_UP(VK_LMENU   ,GLUT_KEY_ALT_L  ,lAlt);
-      SPECIAL_KEY_UP(VK_RMENU   ,GLUT_KEY_ALT_R  ,rAlt);
-#undef SPECIAL_KEY_UP
-
-      fgState.Modifiers = INVALID_MODIFIERS;
-    }
-
+    fghWindowUnderCursor(window, &child_window);
+    
     switch( uMsg )
     {
     case WM_CREATE:
@@ -481,20 +523,8 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
 
         lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
 
-        if (child_window)
-        {
-            /* If we're dealing with a child window, make sure it has input focus instead, set it here. */
-            SetFocus(child_window->Window.Handle);
-            SetActiveWindow( child_window->Window.Handle );
-            INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );
-            UpdateWindow ( child_window->Window.Handle );
-        }
-        else
-        {
-            SetActiveWindow( window->Window.Handle );
-            INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
-        }
-        /* Always request update on main window to be safe */
+        SetActiveWindow( window->Window.Handle );
+        INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
         UpdateWindow ( hWnd );
 
         break;
@@ -514,6 +544,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
 
 #if 0
     case WM_ACTIVATE:
+        //printf("WM_ACTIVATE: %x %d %d\n",lParam, HIWORD(wParam), LOWORD(wParam));
         if (LOWORD(wParam) != WA_INACTIVE)
         {
 /*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
@@ -708,8 +739,11 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
     {
         int wheel_number = LOWORD( wParam );
         short ticks = ( short )HIWORD( wParam );
-               fgState.MouseWheelTicks += ticks;
 
+        if (child_window)
+            window = child_window;
+
+               fgState.MouseWheelTicks += ticks;
         if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
                {
                        int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
@@ -763,190 +797,12 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
 
     case WM_SYSKEYDOWN:
     case WM_KEYDOWN:
-    {
-        int keypress = -1;
-        POINT mouse_pos ;
-
-        if (child_window)
-            window = child_window;
-
-        if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
-            break;
-
-        /*
-         * Remember the current modifiers state. This is done here in order
-         * to make sure the VK_DELETE keyboard callback is executed properly.
-         */
-        fgState.Modifiers = fgPlatformGetModifiers( );
-
-        GetCursorPos( &mouse_pos );
-        ScreenToClient( window->Window.Handle, &mouse_pos );
-
-        window->State.MouseX = mouse_pos.x;
-        window->State.MouseY = mouse_pos.y;
-
-        /* Convert the Win32 keystroke codes to GLUTtish way */
-#       define KEY(a,b) case a: keypress = b; break;
-
-        switch( wParam )
-        {
-            KEY( VK_F1,     GLUT_KEY_F1        );
-            KEY( VK_F2,     GLUT_KEY_F2        );
-            KEY( VK_F3,     GLUT_KEY_F3        );
-            KEY( VK_F4,     GLUT_KEY_F4        );
-            KEY( VK_F5,     GLUT_KEY_F5        );
-            KEY( VK_F6,     GLUT_KEY_F6        );
-            KEY( VK_F7,     GLUT_KEY_F7        );
-            KEY( VK_F8,     GLUT_KEY_F8        );
-            KEY( VK_F9,     GLUT_KEY_F9        );
-            KEY( VK_F10,    GLUT_KEY_F10       );
-            KEY( VK_F11,    GLUT_KEY_F11       );
-            KEY( VK_F12,    GLUT_KEY_F12       );
-            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
-            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
-            KEY( VK_HOME,   GLUT_KEY_HOME      );
-            KEY( VK_END,    GLUT_KEY_END       );
-            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
-            KEY( VK_UP,     GLUT_KEY_UP        );
-            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
-            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
-            KEY( VK_INSERT, GLUT_KEY_INSERT    );
-
-        case VK_LCONTROL:  case VK_RCONTROL:  case VK_CONTROL:
-        case VK_LSHIFT:    case VK_RSHIFT:    case VK_SHIFT:
-        case VK_LMENU:     case VK_RMENU:     case VK_MENU:
-            /* These keypresses and releases are handled earlier in the function */
-            break;
-
-        case VK_DELETE:
-            /* The delete key should be treated as an ASCII keypress: */
-            INVOKE_WCB( *window, Keyboard,
-                        ( 127, window->State.MouseX, window->State.MouseY )
-            );
-        }
-
-#if defined(_WIN32_WCE)
-        if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
-        {
-            if(wParam==(unsigned)gxKeyList.vkRight)
-                keypress = GLUT_KEY_RIGHT;
-            else if(wParam==(unsigned)gxKeyList.vkLeft)
-                keypress = GLUT_KEY_LEFT;
-            else if(wParam==(unsigned)gxKeyList.vkUp)
-                keypress = GLUT_KEY_UP;
-            else if(wParam==(unsigned)gxKeyList.vkDown)
-                keypress = GLUT_KEY_DOWN;
-            else if(wParam==(unsigned)gxKeyList.vkA)
-                keypress = GLUT_KEY_F1;
-            else if(wParam==(unsigned)gxKeyList.vkB)
-                keypress = GLUT_KEY_F2;
-            else if(wParam==(unsigned)gxKeyList.vkC)
-                keypress = GLUT_KEY_F3;
-            else if(wParam==(unsigned)gxKeyList.vkStart)
-                keypress = GLUT_KEY_F4;
-        }
-#endif
-
-        if( keypress != -1 )
-            INVOKE_WCB( *window, Special,
-                        ( keypress,
-                          window->State.MouseX, window->State.MouseY )
-            );
-
-        fgState.Modifiers = INVALID_MODIFIERS;
-    }
+        lRet = fghWindowProcKeyPress(child_window?child_window:window,uMsg,GL_TRUE,wParam,lParam);
     break;
 
     case WM_SYSKEYUP:
     case WM_KEYUP:
-    {
-        int keypress = -1;
-        POINT mouse_pos;
-
-        if (child_window)
-            window = child_window;
-
-        /*
-         * Remember the current modifiers state. This is done here in order
-         * to make sure the VK_DELETE keyboard callback is executed properly.
-         */
-        fgState.Modifiers = fgPlatformGetModifiers( );
-
-        GetCursorPos( &mouse_pos );
-        ScreenToClient( window->Window.Handle, &mouse_pos );
-
-        window->State.MouseX = mouse_pos.x;
-        window->State.MouseY = mouse_pos.y;
-
-        /*
-         * Convert the Win32 keystroke codes to GLUTtish way.
-         * "KEY(a,b)" was defined under "WM_KEYDOWN"
-         */
-
-        switch( wParam )
-        {
-            KEY( VK_F1,     GLUT_KEY_F1        );
-            KEY( VK_F2,     GLUT_KEY_F2        );
-            KEY( VK_F3,     GLUT_KEY_F3        );
-            KEY( VK_F4,     GLUT_KEY_F4        );
-            KEY( VK_F5,     GLUT_KEY_F5        );
-            KEY( VK_F6,     GLUT_KEY_F6        );
-            KEY( VK_F7,     GLUT_KEY_F7        );
-            KEY( VK_F8,     GLUT_KEY_F8        );
-            KEY( VK_F9,     GLUT_KEY_F9        );
-            KEY( VK_F10,    GLUT_KEY_F10       );
-            KEY( VK_F11,    GLUT_KEY_F11       );
-            KEY( VK_F12,    GLUT_KEY_F12       );
-            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
-            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
-            KEY( VK_HOME,   GLUT_KEY_HOME      );
-            KEY( VK_END,    GLUT_KEY_END       );
-            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
-            KEY( VK_UP,     GLUT_KEY_UP        );
-            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
-            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
-            KEY( VK_INSERT, GLUT_KEY_INSERT    );
-
-          case VK_LCONTROL:  case VK_RCONTROL:  case VK_CONTROL:
-          case VK_LSHIFT:    case VK_RSHIFT:    case VK_SHIFT:
-          case VK_LMENU:     case VK_RMENU:     case VK_MENU:
-              /* These keypresses and releases are handled earlier in the function */
-              break;
-
-          case VK_DELETE:
-              /* The delete key should be treated as an ASCII keypress: */
-              INVOKE_WCB( *window, KeyboardUp,
-                          ( 127, window->State.MouseX, window->State.MouseY )
-              );
-              break;
-
-        default:
-        {
-#if !defined(_WIN32_WCE)
-            BYTE state[ 256 ];
-            WORD code[ 2 ];
-
-            GetKeyboardState( state );
-
-            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
-                wParam=code[ 0 ];
-
-            INVOKE_WCB( *window, KeyboardUp,
-                        ( (char)wParam,
-                          window->State.MouseX, window->State.MouseY )
-            );
-#endif /* !defined(_WIN32_WCE) */
-        }
-        }
-
-        if( keypress != -1 )
-            INVOKE_WCB( *window, SpecialUp,
-                        ( keypress,
-                          window->State.MouseX, window->State.MouseY )
-            );
-
-        fgState.Modifiers = INVALID_MODIFIERS;
-    }
+        lRet = fghWindowProcKeyPress(child_window?child_window:window,uMsg,GL_FALSE,wParam,lParam);
     break;
 
     case WM_SYSCHAR: