case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
- InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bt of a hack, but a safe on from what google turns up... */
+ InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe on from what google turns up... */
BeginPaint( hWnd, &ps );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );