#include <GL/freeglut.h>
#include "../fg_internal.h"
-
extern void fghRedrawWindow ( SFG_Window *window );
+extern void fghRedrawWindowAndChildren ( SFG_Window *window );
+extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
+extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
+extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
+extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
extern void fgNewWGLCreateContext( SFG_Window* window );
extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
struct GXKeyList gxKeyList;
#endif /* _WIN32_WCE */
+#ifdef _DEBUG
+/*
+ * WM_ message to string, for debugging
+ * This is taken from the 8.0 SDK, so Windows 8 API and everything earlier is included
+ */
+struct WM_MESSAGE_MAP
+{
+ UINT nMsg;
+ LPCSTR lpszMsg;
+};
+#define DEFINE_MESSAGE(wm){ wm, #wm }
+static struct WM_MESSAGE_MAP allMessages[] =
+{
+ DEFINE_MESSAGE(WM_NULL),
+ DEFINE_MESSAGE(WM_CREATE),
+ DEFINE_MESSAGE(WM_DESTROY),
+ DEFINE_MESSAGE(WM_MOVE),
+ DEFINE_MESSAGE(WM_SIZE),
+
+ DEFINE_MESSAGE(WM_ACTIVATE),
+ DEFINE_MESSAGE(WM_SETFOCUS),
+ DEFINE_MESSAGE(WM_KILLFOCUS),
+ DEFINE_MESSAGE(WM_ENABLE),
+ DEFINE_MESSAGE(WM_SETREDRAW),
+ DEFINE_MESSAGE(WM_SETTEXT),
+ DEFINE_MESSAGE(WM_GETTEXT),
+ DEFINE_MESSAGE(WM_GETTEXTLENGTH),
+ DEFINE_MESSAGE(WM_PAINT),
+ DEFINE_MESSAGE(WM_CLOSE),
+# ifndef _WIN32_WCE
+ DEFINE_MESSAGE(WM_QUERYENDSESSION),
+ DEFINE_MESSAGE(WM_QUERYOPEN),
+ DEFINE_MESSAGE(WM_ENDSESSION),
+# endif
+ DEFINE_MESSAGE(WM_QUIT),
+ DEFINE_MESSAGE(WM_ERASEBKGND),
+ DEFINE_MESSAGE(WM_SYSCOLORCHANGE),
+ DEFINE_MESSAGE(WM_SHOWWINDOW),
+ DEFINE_MESSAGE(WM_WININICHANGE),
+
+ DEFINE_MESSAGE(WM_DEVMODECHANGE),
+ DEFINE_MESSAGE(WM_ACTIVATEAPP),
+ DEFINE_MESSAGE(WM_FONTCHANGE),
+ DEFINE_MESSAGE(WM_TIMECHANGE),
+ DEFINE_MESSAGE(WM_CANCELMODE),
+ DEFINE_MESSAGE(WM_SETCURSOR),
+ DEFINE_MESSAGE(WM_MOUSEACTIVATE),
+ DEFINE_MESSAGE(WM_CHILDACTIVATE),
+ DEFINE_MESSAGE(WM_QUEUESYNC),
+
+ DEFINE_MESSAGE(WM_GETMINMAXINFO),
+
+ DEFINE_MESSAGE(WM_PAINTICON),
+ DEFINE_MESSAGE(WM_ICONERASEBKGND),
+ DEFINE_MESSAGE(WM_NEXTDLGCTL),
+ DEFINE_MESSAGE(WM_SPOOLERSTATUS),
+ DEFINE_MESSAGE(WM_DRAWITEM),
+ DEFINE_MESSAGE(WM_MEASUREITEM),
+ DEFINE_MESSAGE(WM_DELETEITEM),
+ DEFINE_MESSAGE(WM_VKEYTOITEM),
+ DEFINE_MESSAGE(WM_CHARTOITEM),
+ DEFINE_MESSAGE(WM_SETFONT),
+ DEFINE_MESSAGE(WM_GETFONT),
+ DEFINE_MESSAGE(WM_SETHOTKEY),
+ DEFINE_MESSAGE(WM_GETHOTKEY),
+ DEFINE_MESSAGE(WM_QUERYDRAGICON),
+ DEFINE_MESSAGE(WM_COMPAREITEM),
+# if(WINVER >= 0x0500)
+# ifndef _WIN32_WCE
+ DEFINE_MESSAGE(WM_GETOBJECT),
+ # endif
+# endif /* WINVER >= 0x0500 */
+ DEFINE_MESSAGE(WM_COMPACTING),
+ DEFINE_MESSAGE(WM_COMMNOTIFY),
+ DEFINE_MESSAGE(WM_WINDOWPOSCHANGING),
+ DEFINE_MESSAGE(WM_WINDOWPOSCHANGED),
+
+ DEFINE_MESSAGE(WM_POWER),
+
+ DEFINE_MESSAGE(WM_COPYDATA),
+ DEFINE_MESSAGE(WM_CANCELJOURNAL),
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_NOTIFY),
+ DEFINE_MESSAGE(WM_INPUTLANGCHANGEREQUEST),
+ DEFINE_MESSAGE(WM_INPUTLANGCHANGE),
+ DEFINE_MESSAGE(WM_TCARD),
+ DEFINE_MESSAGE(WM_HELP),
+ DEFINE_MESSAGE(WM_USERCHANGED),
+ DEFINE_MESSAGE(WM_NOTIFYFORMAT),
+
+ DEFINE_MESSAGE(WM_CONTEXTMENU),
+ DEFINE_MESSAGE(WM_STYLECHANGING),
+ DEFINE_MESSAGE(WM_STYLECHANGED),
+ DEFINE_MESSAGE(WM_DISPLAYCHANGE),
+ DEFINE_MESSAGE(WM_GETICON),
+ DEFINE_MESSAGE(WM_SETICON),
+# endif /* WINVER >= 0x0400 */
+
+ DEFINE_MESSAGE(WM_NCCREATE),
+ DEFINE_MESSAGE(WM_NCDESTROY),
+ DEFINE_MESSAGE(WM_NCCALCSIZE),
+ DEFINE_MESSAGE(WM_NCHITTEST),
+ DEFINE_MESSAGE(WM_NCPAINT),
+ DEFINE_MESSAGE(WM_NCACTIVATE),
+ DEFINE_MESSAGE(WM_GETDLGCODE),
+# ifndef _WIN32_WCE
+ DEFINE_MESSAGE(WM_SYNCPAINT),
+# endif
+ DEFINE_MESSAGE(WM_NCMOUSEMOVE),
+ DEFINE_MESSAGE(WM_NCLBUTTONDOWN),
+ DEFINE_MESSAGE(WM_NCLBUTTONUP),
+ DEFINE_MESSAGE(WM_NCLBUTTONDBLCLK),
+ DEFINE_MESSAGE(WM_NCRBUTTONDOWN),
+ DEFINE_MESSAGE(WM_NCRBUTTONUP),
+ DEFINE_MESSAGE(WM_NCRBUTTONDBLCLK),
+ DEFINE_MESSAGE(WM_NCMBUTTONDOWN),
+ DEFINE_MESSAGE(WM_NCMBUTTONUP),
+ DEFINE_MESSAGE(WM_NCMBUTTONDBLCLK),
+
+
+
+# if(_WIN32_WINNT >= 0x0500)
+ DEFINE_MESSAGE(WM_NCXBUTTONDOWN),
+ DEFINE_MESSAGE(WM_NCXBUTTONUP),
+ DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK),
+# endif /* _WIN32_WINNT >= 0x0500 */
+
+
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_INPUT_DEVICE_CHANGE),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_INPUT),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+ DEFINE_MESSAGE(WM_KEYDOWN),
+ DEFINE_MESSAGE(WM_KEYUP),
+ DEFINE_MESSAGE(WM_CHAR),
+ DEFINE_MESSAGE(WM_DEADCHAR),
+ DEFINE_MESSAGE(WM_SYSKEYDOWN),
+ DEFINE_MESSAGE(WM_SYSKEYUP),
+ DEFINE_MESSAGE(WM_SYSCHAR),
+ DEFINE_MESSAGE(WM_SYSDEADCHAR),
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_UNICHAR),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_IME_STARTCOMPOSITION),
+ DEFINE_MESSAGE(WM_IME_ENDCOMPOSITION),
+ DEFINE_MESSAGE(WM_IME_COMPOSITION),
+ DEFINE_MESSAGE(WM_IME_KEYLAST),
+# endif /* WINVER >= 0x0400 */
+
+ DEFINE_MESSAGE(WM_INITDIALOG),
+ DEFINE_MESSAGE(WM_COMMAND),
+ DEFINE_MESSAGE(WM_SYSCOMMAND),
+ DEFINE_MESSAGE(WM_TIMER),
+ DEFINE_MESSAGE(WM_HSCROLL),
+ DEFINE_MESSAGE(WM_VSCROLL),
+ DEFINE_MESSAGE(WM_INITMENU),
+ DEFINE_MESSAGE(WM_INITMENUPOPUP),
+# if(WINVER >= 0x0601)
+ DEFINE_MESSAGE(WM_GESTURE),
+ DEFINE_MESSAGE(WM_GESTURENOTIFY),
+# endif /* WINVER >= 0x0601 */
+ DEFINE_MESSAGE(WM_MENUSELECT),
+ DEFINE_MESSAGE(WM_MENUCHAR),
+ DEFINE_MESSAGE(WM_ENTERIDLE),
+# if(WINVER >= 0x0500)
+# ifndef _WIN32_WCE
+ DEFINE_MESSAGE(WM_MENURBUTTONUP),
+ DEFINE_MESSAGE(WM_MENUDRAG),
+ DEFINE_MESSAGE(WM_MENUGETOBJECT),
+ DEFINE_MESSAGE(WM_UNINITMENUPOPUP),
+ DEFINE_MESSAGE(WM_MENUCOMMAND),
+
+# if(_WIN32_WINNT >= 0x0500)
+ DEFINE_MESSAGE(WM_CHANGEUISTATE),
+ DEFINE_MESSAGE(WM_UPDATEUISTATE),
+ DEFINE_MESSAGE(WM_QUERYUISTATE),
+# endif /* _WIN32_WINNT >= 0x0500 */
+
+# endif
+# endif /* WINVER >= 0x0500 */
+
+ DEFINE_MESSAGE(WM_CTLCOLORMSGBOX),
+ DEFINE_MESSAGE(WM_CTLCOLOREDIT),
+ DEFINE_MESSAGE(WM_CTLCOLORLISTBOX),
+ DEFINE_MESSAGE(WM_CTLCOLORBTN),
+ DEFINE_MESSAGE(WM_CTLCOLORDLG),
+ DEFINE_MESSAGE(WM_CTLCOLORSCROLLBAR),
+ DEFINE_MESSAGE(WM_CTLCOLORSTATIC),
+# define MN_GETHMENU 0x01E1
+
+ DEFINE_MESSAGE(WM_MOUSEMOVE),
+ DEFINE_MESSAGE(WM_LBUTTONDOWN),
+ DEFINE_MESSAGE(WM_LBUTTONUP),
+ DEFINE_MESSAGE(WM_LBUTTONDBLCLK),
+ DEFINE_MESSAGE(WM_RBUTTONDOWN),
+ DEFINE_MESSAGE(WM_RBUTTONUP),
+ DEFINE_MESSAGE(WM_RBUTTONDBLCLK),
+ DEFINE_MESSAGE(WM_MBUTTONDOWN),
+ DEFINE_MESSAGE(WM_MBUTTONUP),
+ DEFINE_MESSAGE(WM_MBUTTONDBLCLK),
+# if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
+ DEFINE_MESSAGE(WM_MOUSEWHEEL),
+# endif
+# if (_WIN32_WINNT >= 0x0500)
+ DEFINE_MESSAGE(WM_XBUTTONDOWN),
+ DEFINE_MESSAGE(WM_XBUTTONUP),
+ DEFINE_MESSAGE(WM_XBUTTONDBLCLK),
+# endif
+# if (_WIN32_WINNT >= 0x0600)
+ DEFINE_MESSAGE(WM_MOUSEHWHEEL),
+# endif
+
+
+
+ DEFINE_MESSAGE(WM_PARENTNOTIFY),
+ DEFINE_MESSAGE(WM_ENTERMENULOOP),
+ DEFINE_MESSAGE(WM_EXITMENULOOP),
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_NEXTMENU),
+ DEFINE_MESSAGE(WM_SIZING),
+ DEFINE_MESSAGE(WM_CAPTURECHANGED),
+ DEFINE_MESSAGE(WM_MOVING),
+# endif /* WINVER >= 0x0400 */
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_POWERBROADCAST),
+ DEFINE_MESSAGE(WM_DEVICECHANGE),
+# endif /* WINVER >= 0x0400 */
+
+ DEFINE_MESSAGE(WM_MDICREATE),
+ DEFINE_MESSAGE(WM_MDIDESTROY),
+ DEFINE_MESSAGE(WM_MDIACTIVATE),
+ DEFINE_MESSAGE(WM_MDIRESTORE),
+ DEFINE_MESSAGE(WM_MDINEXT),
+ DEFINE_MESSAGE(WM_MDIMAXIMIZE),
+ DEFINE_MESSAGE(WM_MDITILE),
+ DEFINE_MESSAGE(WM_MDICASCADE),
+ DEFINE_MESSAGE(WM_MDIICONARRANGE),
+ DEFINE_MESSAGE(WM_MDIGETACTIVE),
+
+
+ DEFINE_MESSAGE(WM_MDISETMENU),
+ DEFINE_MESSAGE(WM_ENTERSIZEMOVE),
+ DEFINE_MESSAGE(WM_EXITSIZEMOVE),
+ DEFINE_MESSAGE(WM_DROPFILES),
+ DEFINE_MESSAGE(WM_MDIREFRESHMENU),
+
+# if(WINVER >= 0x0602)
+ DEFINE_MESSAGE(WM_POINTERDEVICECHANGE),
+ DEFINE_MESSAGE(WM_POINTERDEVICEINRANGE),
+ DEFINE_MESSAGE(WM_POINTERDEVICEOUTOFRANGE),
+# endif /* WINVER >= 0x0602 */
+
+# if(WINVER >= 0x0601)
+ DEFINE_MESSAGE(WM_TOUCH),
+# endif /* WINVER >= 0x0601 */
+
+# if(WINVER >= 0x0602)
+ DEFINE_MESSAGE(WM_NCPOINTERUPDATE),
+ DEFINE_MESSAGE(WM_NCPOINTERDOWN),
+ DEFINE_MESSAGE(WM_NCPOINTERUP),
+ DEFINE_MESSAGE(WM_POINTERUPDATE),
+ DEFINE_MESSAGE(WM_POINTERDOWN),
+ DEFINE_MESSAGE(WM_POINTERUP),
+ DEFINE_MESSAGE(WM_POINTERENTER),
+ DEFINE_MESSAGE(WM_POINTERLEAVE),
+ DEFINE_MESSAGE(WM_POINTERACTIVATE),
+ DEFINE_MESSAGE(WM_POINTERCAPTURECHANGED),
+ DEFINE_MESSAGE(WM_TOUCHHITTESTING),
+ DEFINE_MESSAGE(WM_POINTERWHEEL),
+ DEFINE_MESSAGE(WM_POINTERHWHEEL),
+# endif /* WINVER >= 0x0602 */
+
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_IME_SETCONTEXT),
+ DEFINE_MESSAGE(WM_IME_NOTIFY),
+ DEFINE_MESSAGE(WM_IME_CONTROL),
+ DEFINE_MESSAGE(WM_IME_COMPOSITIONFULL),
+ DEFINE_MESSAGE(WM_IME_SELECT),
+ DEFINE_MESSAGE(WM_IME_CHAR),
+# endif /* WINVER >= 0x0400 */
+# if(WINVER >= 0x0500)
+ DEFINE_MESSAGE(WM_IME_REQUEST),
+# endif /* WINVER >= 0x0500 */
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_IME_KEYDOWN),
+ DEFINE_MESSAGE(WM_IME_KEYUP),
+# endif /* WINVER >= 0x0400 */
+
+# if((_WIN32_WINNT >= 0x0400) || (WINVER >= 0x0500))
+ DEFINE_MESSAGE(WM_MOUSEHOVER),
+ DEFINE_MESSAGE(WM_MOUSELEAVE),
+# endif
+# if(WINVER >= 0x0500)
+ DEFINE_MESSAGE(WM_NCMOUSEHOVER),
+ DEFINE_MESSAGE(WM_NCMOUSELEAVE),
+# endif /* WINVER >= 0x0500 */
+
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_WTSSESSION_CHANGE),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+ DEFINE_MESSAGE(WM_CUT),
+ DEFINE_MESSAGE(WM_COPY),
+ DEFINE_MESSAGE(WM_PASTE),
+ DEFINE_MESSAGE(WM_CLEAR),
+ DEFINE_MESSAGE(WM_UNDO),
+ DEFINE_MESSAGE(WM_RENDERFORMAT),
+ DEFINE_MESSAGE(WM_RENDERALLFORMATS),
+ DEFINE_MESSAGE(WM_DESTROYCLIPBOARD),
+ DEFINE_MESSAGE(WM_DRAWCLIPBOARD),
+ DEFINE_MESSAGE(WM_PAINTCLIPBOARD),
+ DEFINE_MESSAGE(WM_VSCROLLCLIPBOARD),
+ DEFINE_MESSAGE(WM_SIZECLIPBOARD),
+ DEFINE_MESSAGE(WM_ASKCBFORMATNAME),
+ DEFINE_MESSAGE(WM_CHANGECBCHAIN),
+ DEFINE_MESSAGE(WM_HSCROLLCLIPBOARD),
+ DEFINE_MESSAGE(WM_QUERYNEWPALETTE),
+ DEFINE_MESSAGE(WM_PALETTEISCHANGING),
+ DEFINE_MESSAGE(WM_PALETTECHANGED),
+ DEFINE_MESSAGE(WM_HOTKEY),
+
+# if(WINVER >= 0x0400)
+ DEFINE_MESSAGE(WM_PRINT),
+ DEFINE_MESSAGE(WM_PRINTCLIENT),
+# endif /* WINVER >= 0x0400 */
+
+# if(_WIN32_WINNT >= 0x0500)
+ DEFINE_MESSAGE(WM_APPCOMMAND),
+# endif /* _WIN32_WINNT >= 0x0500 */
+
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_THEMECHANGED),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+
+# if(_WIN32_WINNT >= 0x0501)
+ DEFINE_MESSAGE(WM_CLIPBOARDUPDATE),
+# endif /* _WIN32_WINNT >= 0x0501 */
+
+# if(_WIN32_WINNT >= 0x0600)
+ DEFINE_MESSAGE(WM_DWMCOMPOSITIONCHANGED),
+ DEFINE_MESSAGE(WM_DWMNCRENDERINGCHANGED),
+ DEFINE_MESSAGE(WM_DWMCOLORIZATIONCOLORCHANGED),
+ DEFINE_MESSAGE(WM_DWMWINDOWMAXIMIZEDCHANGE),
+# endif /* _WIN32_WINNT >= 0x0600 */
+
+# if(_WIN32_WINNT >= 0x0601)
+ DEFINE_MESSAGE(WM_DWMSENDICONICTHUMBNAIL),
+ DEFINE_MESSAGE(WM_DWMSENDICONICLIVEPREVIEWBITMAP),
+# endif /* _WIN32_WINNT >= 0x0601 */
+
+
+# if(WINVER >= 0x0600)
+ DEFINE_MESSAGE(WM_GETTITLEBARINFOEX),
+# endif /* WINVER >= 0x0600 */
+ { 0, NULL, } /* end of message list */
+};
+#undef DEFINE_MESSAGE
+
+char* WMMsg2Str(DWORD dwMessage)
+{
+ struct WM_MESSAGE_MAP* pMapMsg = allMessages;
+ for (/*null*/; pMapMsg->lpszMsg != NULL; pMapMsg++)
+ {
+ if (pMapMsg->nMsg == dwMessage )
+ {
+ return (char *)pMapMsg->lpszMsg;
+ }
+ }
+ return "";
+}
+#endif /* _DEBUG */
+
/* Get system time, taking special precautions against 32bit timer wrap.
We use timeGetTime and not GetTickCount because of its better stability,
-static void fghUpdateWindowStatus(SFG_Window *window, GLboolean visState)
+static void fghPlatformOnWindowStatusNotify(SFG_Window *window, GLboolean visState, GLboolean forceNotify)
{
+ GLboolean notify = GL_FALSE;
SFG_Window* child;
if (window->State.Visible != visState)
{
window->State.Visible = visState;
- /* On win32 we only have two states, window displayed and window not displayed (iconified)
- * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively.
- */
- INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
/* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */
if (!window->Parent && window->State.pWState.IconTitle)
/* not visible, set icon title */
SetWindowText( window->Window.Handle, window->State.pWState.IconTitle );
}
+
+ notify = GL_TRUE;
}
- /* Also set visibility state for children */
+ if (notify || forceNotify)
+ {
+ SFG_Window *saved_window = fgStructure.CurrentWindow;
+
+ /* On win32 we only have two states, window displayed and window not displayed (iconified)
+ * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively.
+ */
+ INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
+ fgSetWindow( saved_window );
+ }
+
+ /* Also set windowStatus/visibility state for children */
for( child = ( SFG_Window * )window->Children.First;
child;
child = ( SFG_Window * )child->Node.Next )
{
- fghUpdateWindowStatus(child, visState);
+ fghPlatformOnWindowStatusNotify(child, visState, GL_FALSE); /* No need to propagate forceNotify. Childs get this from their own INIT_WORK */
}
}
-void fghNotifyWindowStatus(SFG_Window *window)
-{
- INVOKE_WCB( *window, WindowStatus, ( window->State.Visible?GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
-
- /* Don't notify children, they get their own just before first time they're drawn */
-}
-
void fgPlatformMainLoopPreliminaryWork ( void )
{
/* no-op */
wParam=code[ 0 ];
INVOKE_WCB( *window, KeyboardUp,
- ( (char)wParam,
+ ( (char)(wParam & 0xFF), /* and with 0xFF to indicate to runtime that we want to strip out higher bits - otherwise we get a runtime error when "Smaller Type Checks" is enabled */
window->State.MouseX, window->State.MouseY )
);
}
return 1;
}
-static SFG_Window* fghWindowUnderCursor(SFG_Window *window)
+SFG_Window* fghWindowUnderCursor(SFG_Window *window)
{
/* Check if the current window that the mouse is over is a child window
* of the window the message was sent to. Some events only sent to main window,
*/
if (window && window->Children.First) /* This window has childs */
{
- SFG_WindowHandleType hwnd;
+ HWND hwnd;
SFG_Window* child_window;
/* Get mouse position at time of message */
if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
return DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
- uMsg, wParam, lParam ); */
+ /* printf ( "Window %3d message %s (<%04x>) %12d %12d\n", window?window->ID:0,
+ WMMsg2Str(uMsg), uMsg, wParam, lParam ); */
switch( uMsg )
{
#endif
}
- window->State.NeedToResize = GL_TRUE;
- /* if we used CW_USEDEFAULT (thats a negative value) for the size
- * of the window, query the window now for the size at which it
- * was created.
- */
- if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
- {
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- fgSetWindow( window );
- window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
- window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
- fgSetWindow( current_window );
- }
-
ReleaseDC( window->Window.Handle, window->Window.pContext.Device );
#if defined(_WIN32_WCE)
/* Update visibility state of the window */
if (wParam==SIZE_MINIMIZED)
- fghUpdateWindowStatus(window,GL_FALSE);
+ fghPlatformOnWindowStatusNotify(window,GL_FALSE,GL_FALSE);
else if (wParam==SIZE_RESTORED && !window->State.Visible)
- fghUpdateWindowStatus(window,GL_TRUE);
+ fghPlatformOnWindowStatusNotify(window,GL_TRUE,GL_FALSE);
- /* Check window visible, we don't want to resize when the user or glutIconifyWindow minimized the window */
+ /* Check window visible, we don't want do anything when we get a WM_SIZE because the user or glutIconifyWindow minimized the window */
if( window->State.Visible )
{
- /* get old values first to compare to below */
- int width = window->State.Width, height=window->State.Height;
+ int width, height;
#if defined(_WIN32_WCE)
- window->State.Width = HIWORD(lParam);
- window->State.Height = LOWORD(lParam);
+ width = HIWORD(lParam);
+ height = LOWORD(lParam);
#else
- window->State.Width = LOWORD(lParam);
- window->State.Height = HIWORD(lParam);
+ width = LOWORD(lParam);
+ height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
- if (width!=window->State.Width || height!=window->State.Height)
- /* Something changed, need to resize */
- window->State.NeedToResize = GL_TRUE;
+ /* Update state and call callback, if there was a change */
+ fghOnReshapeNotify(window, width, height, GL_FALSE);
}
/* according to docs, should return 0 */
lRet = 0;
break;
- case WM_MOVE:
+ case WM_SIZING:
{
- SFG_Window* saved_window = fgStructure.CurrentWindow;
- RECT windowRect;
+ /* User resize-dragging the window, call reshape callback and
+ * force redisplay so display keeps running during dragging.
+ * Screen still wont update when not moving the cursor though...
+ */
+ /* PRECT prect = (PRECT) lParam; */
+ RECT rect;
+ /* printf("WM_SIZING: nc-area: %i,%i\n",prect->right-prect->left,prect->bottom-prect->top); */
+ /* Get client area, the rect in lParam is including non-client area. */
+ fghGetClientArea(&rect,window,FALSE);
+
+ /* We'll get a WM_SIZE as well, but as state has
+ * already been updated here, the fghOnReshapeNotify
+ * in the handler for that message doesn't do anything.
+ */
+ fghOnReshapeNotify(window, rect.right-rect.left, rect.bottom-rect.top, GL_FALSE);
+
+ /* Now directly call the drawing function to update
+ * window and window's childs.
+ * This mimics the WM_PAINT messages that are received during
+ * resizing. Note that we don't have a WM_MOVING handler
+ * as move-dragging doesn't generate WM_MOVE or WM_PAINT
+ * messages until the mouse is released.
+ */
+ fghRedrawWindowAndChildren(window);
+ }
+
+ /* according to docs, should return TRUE */
+ lRet = TRUE;
+ break;
+ case WM_MOVE:
+ {
/* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */
if (!IsIconic(window->Window.Handle))
{
- /* Get top-left of non-client area of window, matching coordinates of
+ RECT windowRect;
+
+ /* lParam contains coordinates of top-left of client area.
+ * Get top-left of non-client area of window, matching coordinates of
* glutInitPosition and glutPositionWindow, but not those of
* glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return
* top-left of client area.
windowRect.top = topleft.y;
}
- INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
- fgSetWindow(saved_window);
+ /* Update state and call callback, if there was a change */
+ fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_FALSE);
}
}
break;
case WM_SETFOCUS:
-/* printf("WM_SETFOCUS: %p\n", window ); */
-
+ /*printf("WM_SETFOCUS: %p\n", window );*/
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
SetActiveWindow( window->Window.Handle );
break;
case WM_KILLFOCUS:
- {
-/* printf("WM_KILLFOCUS: %p\n", window ); */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+ /*printf("WM_KILLFOCUS: %p\n", window ); */
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Check if there are any open menus that need to be closed */
- fgPlatformCheckMenuDeactivate();
- }
+ /* Check if there are any open menus that need to be closed */
+ fgPlatformCheckMenuDeactivate();
+ break;
+
+ case WM_MOUSEACTIVATE:
+ /* Clicks should not activate the menu.
+ * Especially important when clicking on a menu's submenu item which has no effect.
+ */
+ printf("WM_MOUSEACTIVATE\n");
+ if (window->IsMenu)
+ lRet = MA_NOACTIVATEANDEAT;
+ else
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
#if 0
case WM_ACTIVATE:
- //printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam));
+ /* printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam)); */
if (LOWORD(wParam) != WA_INACTIVE)
{
/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
*/
if (FETCH_WCB( *window, Entry ))
{
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+ fgSetWindow(saved_window);
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = window->Window.Handle;
TrackMouseEvent(&tme);
- window->State.pWState.MouseTracking = GL_TRUE;
+ window->State.pWState.MouseTracking = TRUE;
}
}
}
INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
fgSetWindow(saved_window);
- window->State.pWState.MouseTracking = GL_FALSE;
+ window->State.pWState.MouseTracking = FALSE;
lRet = 0; /* As per docs, must return zero */
}
break;
/* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */
if (wParam)
{
- fghUpdateWindowStatus(window, GL_TRUE);
+ fghPlatformOnWindowStatusNotify(window, GL_TRUE, GL_FALSE);
window->State.Redisplay = GL_TRUE;
}
else
{
- fghUpdateWindowStatus(window, GL_FALSE);
+ fghPlatformOnWindowStatusNotify(window, GL_FALSE, GL_FALSE);
window->State.Redisplay = GL_FALSE;
}
break;
case WM_PAINT:
{
- PAINTSTRUCT ps;
- /* Turn on the visibility in case it was turned off somehow */
- window->State.Visible = GL_TRUE;
-
- InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
- BeginPaint( hWnd, &ps );
- fghRedrawWindow( window );
- EndPaint( hWnd, &ps );
+ RECT rect;
+
+ /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */
+ if (GetUpdateRect(hWnd,&rect,FALSE))
+ {
+ /* Dummy begin/end paint to validate rect that needs
+ * redrawing, then signal that a redisplay is needed.
+ * This allows us full control about when we do any
+ * redrawing, and is the same as what original GLUT
+ * does.
+ */
+ PAINTSTRUCT ps;
+ BeginPaint( hWnd, &ps );
+ EndPaint( hWnd, &ps );
+
+ window->State.Redisplay = GL_TRUE;
+ }
+ lRet = 0; /* As per docs, should return 0 */
}
break;
case WM_MOUSEMOVE:
{
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
GLboolean pressed = GL_TRUE;
int button;
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
case WM_MOUSEWHEEL:
{
- SFG_Window *child_window = NULL;
int wheel_number = 0; /* Only one scroll wheel on windows */
- /* int GET_KEYSTATE_WPARAM( wParam ); */
+#if defined(_WIN32_WCE)
+ int modkeys = LOWORD(wParam);
+ short ticks = (short)HIWORD(wParam);
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong)
+ yPos = HIWORD(lParam);
+ */
+#else
+ /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
+ */
+#endif /* defined(_WIN32_WCE) */
window = fghWindowUnderCursor(window);
lRet = 0; /* Per docs, should return zero */
break;
- /* Other messages that I have seen and which are not handled already */
- case WM_SETTEXT: /* 0x000c */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to set the window text */
- break;
-
- case WM_GETTEXT: /* 0x000d */
- /* Ideally we would copy the title of the window into "lParam" */
- /* strncpy ( (char *)lParam, "Window Title", wParam );
- lRet = ( wParam > 12 ) ? 12 : wParam; */
- /* the number of characters copied */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- break;
-
- case WM_GETTEXTLENGTH: /* 0x000e */
- /* Ideally we would get the length of the title of the window */
- lRet = 12;
- /* the number of characters in "Window Title\0" (see above) */
- break;
-
- case WM_ERASEBKGND: /* 0x0014 */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- break;
-
#if !defined(_WIN32_WCE)
case WM_SYNCPAINT: /* 0x0088 */
/* Another window has moved, need to update this one */
/* Help screen says this message must be passed to "DefWindowProc" */
break;
- case WM_NCPAINT: /* 0x0085 */
- /* Need to update the border of this window */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to repaint a standard border */
+ case WM_DISPLAYCHANGE: /* 0x007E */
+ /* The system display resolution/depth has changed */
+ fgDisplay.ScreenWidth = LOWORD(lParam);
+ fgDisplay.ScreenHeight = HIWORD(lParam);
break;
case WM_SYSCOMMAND : /* 0x0112 */
return lRet;
}
+
+
+/* Step through the work list */
+void fgPlatformProcessWork(SFG_Window *window)
+{
+ unsigned int workMask = window->State.WorkMask;
+ /* Now clear it so that any callback generated by the actions below can set work again */
+ window->State.WorkMask = 0;
+
+ /* This is before the first display callback: call a few callbacks to inform user of window size, position, etc
+ * we know this is before the first display callback of a window as for all windows GLUT_INIT_WORK is set when
+ * they are opened, and work is done before displaying in the mainloop.
+ */
+ if (workMask & GLUT_INIT_WORK)
+ {
+ RECT windowRect;
+
+ /* Notify windowStatus/visibility */
+ fghPlatformOnWindowStatusNotify(window, window->State.Visible, GL_TRUE);
+
+ /* get and notify window's position */
+ GetWindowRect(window->Window.Handle,&windowRect);
+ fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_TRUE);
+
+ /* get and notify window's size */
+ GetClientRect(window->Window.Handle,&windowRect);
+ fghOnReshapeNotify(window, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, GL_TRUE);
+
+ /* Call init context callback */
+ INVOKE_WCB( *window, InitContext, ());
+
+ /* Lastly, check if we have a display callback, error out if not
+ * This is the right place to do it, as the redisplay will be
+ * next right after we exit this function, so there is no more
+ * opportunity for the user to register a callback for this window.
+ */
+ if (!FETCH_WCB(*window, Display))
+ fgError ( "ERROR: No display callback registered for window %d\n", window->ID );
+ }
+
+ /* On windows we can position, resize and change z order at the same time */
+ if (workMask & (GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK|GLUT_FULL_SCREEN_WORK))
+ {
+ UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
+ HWND insertAfter = HWND_TOP;
+ RECT clientRect;
+
+#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
+ if (workMask & GLUT_FULL_SCREEN_WORK)
+ {
+ /* This asks us to toggle fullscreen mode */
+ flags |= SWP_FRAMECHANGED;
+
+ if (window->State.IsFullscreen)
+ {
+ /* If we are fullscreen, resize the current window back to its original size */
+ /* printf("OldRect %i,%i to %i,%i\n",window->State.pWState.OldRect.left,window->State.pWState.OldRect.top,window->State.pWState.OldRect.right,window->State.pWState.OldRect.bottom); */
+
+ /* restore style of window before making it fullscreen */
+ SetWindowLong(window->Window.Handle, GWL_STYLE, window->State.pWState.OldStyle);
+ SetWindowLong(window->Window.Handle, GWL_EXSTYLE, window->State.pWState.OldStyleEx);
+
+ /* Then set up resize/reposition, unless user already queued up reshape/position work */
+ if (!(workMask & GLUT_POSITION_WORK))
+ {
+ workMask |= GLUT_POSITION_WORK;
+ window->State.DesiredXpos = window->State.pWState.OldRect.left;
+ window->State.DesiredYpos = window->State.pWState.OldRect.top;
+ }
+ if (!(workMask & GLUT_SIZE_WORK))
+ {
+ workMask |= GLUT_SIZE_WORK;
+ window->State.DesiredWidth = window->State.pWState.OldRect.right - window->State.pWState.OldRect.left;
+ window->State.DesiredHeight = window->State.pWState.OldRect.bottom - window->State.pWState.OldRect.top;
+ }
+
+ /* We'll finish off the fullscreen operation below after the other GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK */
+ }
+ else
+ {
+ /* we are currently not fullscreen, go to fullscreen:
+ * remove window decoration and then maximize
+ */
+ RECT rect;
+ HMONITOR hMonitor;
+ MONITORINFO mi;
+
+ /* save current window rect, style, exstyle and maximized state */
+ window->State.pWState.OldMaximized = !!IsZoomed(window->Window.Handle);
+ if (window->State.pWState.OldMaximized)
+ /* We force the window into restored mode before going
+ * fullscreen because Windows doesn't seem to hide the
+ * taskbar if the window is in the maximized state.
+ */
+ SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0);
+
+ fghGetClientArea( &window->State.pWState.OldRect, window, GL_TRUE );
+ window->State.pWState.OldStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
+ window->State.pWState.OldStyleEx = GetWindowLong(window->Window.Handle, GWL_EXSTYLE);
+
+ /* remove decorations from style */
+ SetWindowLong(window->Window.Handle, GWL_STYLE,
+ window->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME));
+ SetWindowLong(window->Window.Handle, GWL_EXSTYLE,
+ window->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME |
+ WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
+
+ /* For fullscreen mode, find the monitor that is covered the most
+ * by the window and get its rect as the resize target.
+ */
+ GetWindowRect(window->Window.Handle, &rect);
+ hMonitor= MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
+ mi.cbSize = sizeof(mi);
+ GetMonitorInfo(hMonitor, &mi);
+ rect = mi.rcMonitor;
+
+ /* then setup window resize, overwriting other work queued on the window */
+ window->State.WorkMask |= GLUT_POSITION_WORK | GLUT_SIZE_WORK;
+ window->State.WorkMask &= ~GLUT_ZORDER_WORK;
+ window->State.DesiredXpos = rect.left;
+ window->State.DesiredYpos = rect.top;
+ window->State.DesiredWidth = rect.right - rect.left;
+ window->State.DesiredHeight = rect.bottom - rect.top;
+ }
+ }
+#endif /*!defined(_WIN32_WCE) */
+
+ /* Now deal with normal position, reshape and z order requests (some might have been set when handling GLUT_FULLSCREEN_WORK above */
+ {
+ /* get rect describing window's current position and size,
+ * in screen coordinates and in FreeGLUT format
+ * (size (right-left, bottom-top) is client area size, top and left
+ * are outside of window including decorations).
+ */
+ fghGetClientArea( &clientRect, window, TRUE );
+
+ if (workMask & GLUT_POSITION_WORK)
+ {
+ flags &= ~SWP_NOMOVE;
+
+ /* Move rect so that top-left is at requested position */
+ /* This also automatically makes sure that child window requested coordinates are relative
+ * to top-left of parent's client area (needed input for SetWindowPos on child windows),
+ * so no need to further correct rect for child windows below (childs don't have decorations either).
+ */
+ OffsetRect(&clientRect,window->State.DesiredXpos-clientRect.left,window->State.DesiredYpos-clientRect.top);
+ }
+ if (workMask & GLUT_SIZE_WORK)
+ {
+ flags &= ~SWP_NOSIZE;
+
+ /* Note on maximizing behavior of Windows: the resize borders are off
+ * the screen such that the client area extends all the way from the
+ * leftmost corner to the rightmost corner to maximize screen real
+ * estate. A caption is still shown however to allow interaction with
+ * the window controls. This is default behavior of Windows that
+ * FreeGLUT sticks with. To alter, one would have to check if
+ * WS_MAXIMIZE style is set when a resize event is triggered, and
+ * then manually correct the windowRect to put the borders back on
+ * screen.
+ */
+
+ /* Set new size of window, WxH specify client area */
+ clientRect.right = clientRect.left + window->State.DesiredWidth;
+ clientRect.bottom = clientRect.top + window->State.DesiredHeight;
+ }
+ if (workMask & GLUT_ZORDER_WORK)
+ {
+ flags &= ~SWP_NOZORDER;
+
+ /* Could change this to push it down or up one window at a time with some
+ * more code using GetWindow with GW_HWNDPREV and GW_HWNDNEXT.
+ * What would be consistent with X11? Win32 GLUT does what we do here...
+ */
+ if (window->State.DesiredZOrder < 0)
+ insertAfter = HWND_BOTTOM;
+ }
+ }
+
+ /* Adjust for window decorations
+ * Child windows don't have decoration, so no need to correct
+ */
+ if (!window->Parent)
+ /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
+ fghComputeWindowRectFromClientArea_QueryWindow(&clientRect,window,TRUE);
+
+ /* Do the requested positioning, moving, and z order push/pop. */
+ SetWindowPos( window->Window.Handle,
+ insertAfter,
+ clientRect.left, clientRect.top,
+ clientRect.right - clientRect.left,
+ clientRect.bottom- clientRect.top,
+ flags
+ );
+
+ /* Finish off the fullscreen operation we were doing, if any */
+ if (workMask & GLUT_FULL_SCREEN_WORK)
+ {
+ if (window->State.IsFullscreen)
+ {
+ /* leaving fullscreen, restore maximized state, if any */
+ if (window->State.pWState.OldMaximized)
+ SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
+
+ window->State.IsFullscreen = GL_FALSE;
+ }
+ else
+ window->State.IsFullscreen = GL_TRUE;
+ }
+ }
+
+ if (workMask & GLUT_VISIBILITY_WORK)
+ {
+ /* Visibility status of window gets updated in the WM_SHOWWINDOW and WM_SIZE handlers */
+ int cmdShow = 0;
+ SFG_Window *win = window;
+ switch (window->State.DesiredVisibility)
+ {
+ case DesireHiddenState:
+ cmdShow = SW_HIDE;
+ break;
+ case DesireIconicState:
+ cmdShow = SW_MINIMIZE;
+ /* Call on top-level window */
+ while (win->Parent)
+ win = win->Parent;
+ break;
+ case DesireNormalState:
+ if (win->IsMenu)
+ cmdShow = SW_SHOWNOACTIVATE; /* Just show, don't activate if its a menu */
+ else
+ cmdShow = SW_SHOW;
+ break;
+ }
+
+ ShowWindow( win->Window.Handle, cmdShow );
+ }
+}
\ No newline at end of file