#include <GL/freeglut.h>
#include "../fg_internal.h"
-
extern void fghRedrawWindow ( SFG_Window *window );
+extern void fghRedrawWindowAndChildren ( SFG_Window *window );
+extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
+extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
+extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
+extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
extern void fgNewWGLCreateContext( SFG_Window* window );
extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
-void fgPlatformMainLoopPreliminaryWork ( void )
+static void fghPlatformOnWindowStatusNotify(SFG_Window *window, GLboolean visState, GLboolean forceNotify)
{
- SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
-
- /*
- * Processing before the main loop: If there is a window which is open and
- * which has a visibility callback, call it. I know this is an ugly hack,
- * but I'm not sure what else to do about it. Ideally we should leave
- * something uninitialized in the create window code and initialize it in
- * the main loop, and have that initialization create a "WM_ACTIVATE"
- * message. Then we would put the visibility callback code in the
- * "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
- */
- while( window )
+ GLboolean notify = GL_FALSE;
+ SFG_Window* child;
+
+ if (window->State.Visible != visState)
{
- if ( FETCH_WCB( *window, Visibility ) )
- {
- SFG_Window *current_window = fgStructure.CurrentWindow ;
+ window->State.Visible = visState;
- INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
- fgSetWindow( current_window );
+ /* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */
+ if (!window->Parent && window->State.pWState.IconTitle)
+ {
+ if (visState)
+ /* visible, set window title */
+ SetWindowText( window->Window.Handle, window->State.pWState.WindowTitle );
+ else
+ /* not visible, set icon title */
+ SetWindowText( window->Window.Handle, window->State.pWState.IconTitle );
}
- window = (SFG_Window *)window->Node.Next ;
+ notify = GL_TRUE;
+ }
+
+ if (notify || forceNotify)
+ {
+ SFG_Window *saved_window = fgStructure.CurrentWindow;
+
+ /* On win32 we only have two states, window displayed and window not displayed (iconified)
+ * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively.
+ */
+ INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
+ fgSetWindow( saved_window );
+ }
+
+ /* Also set windowStatus/visibility state for children */
+ for( child = ( SFG_Window * )window->Children.First;
+ child;
+ child = ( SFG_Window * )child->Node.Next )
+ {
+ fghPlatformOnWindowStatusNotify(child, visState, GL_FALSE); /* No need to propagate forceNotify. Childs get this from their own INIT_WORK */
}
}
+void fgPlatformMainLoopPreliminaryWork ( void )
+{
+ /* no-op */
+}
+
/*
* Determine a GLUT modifier mask based on MS-WINDOWS system info.
( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
}
-/*
- * The window procedure for handling Win32 events
- */
-LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
- LPARAM lParam )
+static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam)
{
- static unsigned char lControl = 0, rControl = 0, lShift = 0,
- rShift = 0, lAlt = 0, rAlt = 0;
+ static unsigned char lControl = 0, lShift = 0, lAlt = 0,
+ rControl = 0, rShift = 0, rAlt = 0;
- SFG_Window *window, *child_window = NULL;
- PAINTSTRUCT ps;
- LRESULT lRet = 1;
+ int keypress = -1;
+
+ /* if keydown, check for repeat */
+ /* If repeat is globally switched off, it cannot be switched back on per window.
+ * But if it is globally switched on, it can be switched off per window. This matches
+ * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the
+ * global state switch.
+ */
+ if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
+ return 1;
+
+ /* Remember the current modifiers state so user can query it from their callback */
+ fgState.Modifiers = fgPlatformGetModifiers( );
- FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
+ /* Convert the Win32 keystroke codes to GLUTtish way */
+# define KEY(a,b) case a: keypress = b; break;
- window = fgWindowByHandle( hWnd );
+ switch( wParam )
+ {
+ KEY( VK_F1, GLUT_KEY_F1 );
+ KEY( VK_F2, GLUT_KEY_F2 );
+ KEY( VK_F3, GLUT_KEY_F3 );
+ KEY( VK_F4, GLUT_KEY_F4 );
+ KEY( VK_F5, GLUT_KEY_F5 );
+ KEY( VK_F6, GLUT_KEY_F6 );
+ KEY( VK_F7, GLUT_KEY_F7 );
+ KEY( VK_F8, GLUT_KEY_F8 );
+ KEY( VK_F9, GLUT_KEY_F9 );
+ KEY( VK_F10, GLUT_KEY_F10 );
+ KEY( VK_F11, GLUT_KEY_F11 );
+ KEY( VK_F12, GLUT_KEY_F12 );
+ KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
+ KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
+ KEY( VK_HOME, GLUT_KEY_HOME );
+ KEY( VK_END, GLUT_KEY_END );
+ KEY( VK_LEFT, GLUT_KEY_LEFT );
+ KEY( VK_UP, GLUT_KEY_UP );
+ KEY( VK_RIGHT, GLUT_KEY_RIGHT );
+ KEY( VK_DOWN, GLUT_KEY_DOWN );
+ KEY( VK_INSERT, GLUT_KEY_INSERT );
+
+ /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
+ * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
+ * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
+ */
+#define ASYNC_KEY_EVENT(winKey,glutKey,keyStateVar)\
+ if (!keyStateVar && GetAsyncKeyState ( winKey ))\
+ {\
+ keypress = glutKey;\
+ keyStateVar = 1;\
+ }\
+ else if (keyStateVar && !GetAsyncKeyState ( winKey ))\
+ {\
+ keypress = glutKey;\
+ keyStateVar = 0;\
+ }
+ case VK_CONTROL:
+ ASYNC_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
+ ASYNC_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
+ break;
+ case VK_SHIFT:
+ ASYNC_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
+ ASYNC_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
+ break;
+ case VK_MENU:
+ ASYNC_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
+ ASYNC_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
+ break;
+#undef ASYNC_KEY_EVENT
- if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
- return DefWindowProc( hWnd, uMsg, wParam, lParam );
+ case VK_DELETE:
+ /* The delete key should be treated as an ASCII keypress: */
+ if (keydown)
+ INVOKE_WCB( *window, Keyboard,
+ ( 127, window->State.MouseX, window->State.MouseY )
+ );
+ else
+ INVOKE_WCB( *window, KeyboardUp,
+ ( 127, window->State.MouseX, window->State.MouseY )
+ );
+ break;
- /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
- uMsg, wParam, lParam ); */
+#if !defined(_WIN32_WCE)
+ default:
+ /* keydown displayable characters are handled with WM_CHAR message, but no corresponding up is generated. So get that here. */
+ if (!keydown)
+ {
+ BYTE state[ 256 ];
+ WORD code[ 2 ];
+
+ GetKeyboardState( state );
+
+ if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
+ wParam=code[ 0 ];
+
+ INVOKE_WCB( *window, KeyboardUp,
+ ( (char)(wParam & 0xFF), /* and with 0xFF to indicate to runtime that we want to strip out higher bits - otherwise we get a runtime error when "Smaller Type Checks" is enabled */
+ window->State.MouseX, window->State.MouseY )
+ );
+ }
+#endif
+ }
+
+#if defined(_WIN32_WCE)
+ if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */
+ {
+ if(wParam==(unsigned)gxKeyList.vkRight)
+ keypress = GLUT_KEY_RIGHT;
+ else if(wParam==(unsigned)gxKeyList.vkLeft)
+ keypress = GLUT_KEY_LEFT;
+ else if(wParam==(unsigned)gxKeyList.vkUp)
+ keypress = GLUT_KEY_UP;
+ else if(wParam==(unsigned)gxKeyList.vkDown)
+ keypress = GLUT_KEY_DOWN;
+ else if(wParam==(unsigned)gxKeyList.vkA)
+ keypress = GLUT_KEY_F1;
+ else if(wParam==(unsigned)gxKeyList.vkB)
+ keypress = GLUT_KEY_F2;
+ else if(wParam==(unsigned)gxKeyList.vkC)
+ keypress = GLUT_KEY_F3;
+ else if(wParam==(unsigned)gxKeyList.vkStart)
+ keypress = GLUT_KEY_F4;
+ }
+#endif
+
+ if( keypress != -1 )
+ if (keydown)
+ INVOKE_WCB( *window, Special,
+ ( keypress,
+ window->State.MouseX, window->State.MouseY )
+ );
+ else
+ INVOKE_WCB( *window, SpecialUp,
+ ( keypress,
+ window->State.MouseX, window->State.MouseY )
+ );
+
+ fgState.Modifiers = INVALID_MODIFIERS;
+
+ /* SYSKEY events should be sent to default window proc for system to handle them */
+ if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP)
+ return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam );
+ else
+ return 1;
+}
- /* Some events only sent to main window. Check if the current window that
- * the mouse is over is a child window. Below when handling some messages,
- * we make sure that we process callbacks on the child window instead.
- * This mirrors how GLUT does things.
+SFG_Window* fghWindowUnderCursor(SFG_Window *window)
+{
+ /* Check if the current window that the mouse is over is a child window
+ * of the window the message was sent to. Some events only sent to main window,
+ * and when handling some messages, we need to make sure that we process
+ * callbacks on the child window instead. This mirrors how GLUT does things.
+ * returns either the original window or the found child.
*/
- if (window && window->Children.First)
+ if (window && window->Children.First) /* This window has childs */
{
- POINT mouse_pos;
- SFG_WindowHandleType hwnd;
- SFG_Window* temp_window;
+ HWND hwnd;
+ SFG_Window* child_window;
- GetCursorPos( &mouse_pos );
+ /* Get mouse position at time of message */
+ DWORD mouse_pos_dw = GetMessagePos();
+ POINT mouse_pos = {GET_X_LPARAM(mouse_pos_dw), GET_Y_LPARAM(mouse_pos_dw)};
ScreenToClient( window->Window.Handle, &mouse_pos );
+
hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
- if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
+ if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */
{
- temp_window = fgWindowByHandle(hwnd);
- if (temp_window && temp_window->Parent) /* Verify we got a child window */
- child_window = temp_window;
+ child_window = fgWindowByHandle(hwnd);
+ if (child_window) /* Verify we got a FreeGLUT window */
+ {
+ /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */
+ window = fghWindowUnderCursor(child_window);
+ }
}
}
- if ( window )
- {
- SFG_Window* temp_window = child_window?child_window:window;
-
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
-#define SPECIAL_KEY_DOWN(winKey,glutKey,winProcVar)\
- if ( !winProcVar && GetAsyncKeyState ( winKey ) )\
- {\
- INVOKE_WCB ( *temp_window, Special,\
- ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
- );\
- winProcVar = 1;\
- }
-
- SPECIAL_KEY_DOWN(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
- SPECIAL_KEY_DOWN(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
- SPECIAL_KEY_DOWN(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
- SPECIAL_KEY_DOWN(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
- SPECIAL_KEY_DOWN(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
- SPECIAL_KEY_DOWN(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
-#undef SPECIAL_KEY_DOWN
-
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
-#define SPECIAL_KEY_UP(winKey,glutKey,winProcVar)\
- if ( winProcVar && !GetAsyncKeyState ( winKey ) )\
- {\
- INVOKE_WCB ( *temp_window, SpecialUp,\
- ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
- );\
- winProcVar = 0;\
- }
-
- SPECIAL_KEY_UP(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
- SPECIAL_KEY_UP(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
- SPECIAL_KEY_UP(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
- SPECIAL_KEY_UP(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
- SPECIAL_KEY_UP(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
- SPECIAL_KEY_UP(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
-#undef SPECIAL_KEY_UP
-
- fgState.Modifiers = INVALID_MODIFIERS;
- }
+ return window;
+}
+
+/*
+ * The window procedure for handling Win32 events
+ */
+LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
+{
+ SFG_Window *window;
+ LRESULT lRet = 1;
+ static int setCaptureActive = 0;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
+
+ window = fgWindowByHandle( hWnd );
+
+ if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
+ return DefWindowProc( hWnd, uMsg, wParam, lParam );
+
+ /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
+ uMsg, wParam, lParam ); */
switch( uMsg )
{
#endif
}
- window->State.NeedToResize = GL_TRUE;
- /* if we used CW_USEDEFAULT (thats a negative value) for the size
- * of the window, query the window now for the size at which it
- * was created.
- */
- if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
- {
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- fgSetWindow( window );
- window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
- window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
- fgSetWindow( current_window );
- }
-
ReleaseDC( window->Window.Handle, window->Window.pContext.Device );
#if defined(_WIN32_WCE)
break;
case WM_SIZE:
- /*
- * If the window is visible, then it is the user manually resizing it.
- * If it is not, then it is the system sending us a dummy resize with
- * zero dimensions on a "glutIconifyWindow" call.
- */
+ /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */
+
+ /* Update visibility state of the window */
+ if (wParam==SIZE_MINIMIZED)
+ fghPlatformOnWindowStatusNotify(window,GL_FALSE,GL_FALSE);
+ else if (wParam==SIZE_RESTORED && !window->State.Visible)
+ fghPlatformOnWindowStatusNotify(window,GL_TRUE,GL_FALSE);
+
+ /* Check window visible, we don't want do anything when we get a WM_SIZE because the user or glutIconifyWindow minimized the window */
if( window->State.Visible )
{
- /* get old values first to compare to below */
- int width = window->State.Width, height=window->State.Height;
+ int width, height;
#if defined(_WIN32_WCE)
- window->State.Width = HIWORD(lParam);
- window->State.Height = LOWORD(lParam);
+ width = HIWORD(lParam);
+ height = LOWORD(lParam);
#else
- window->State.Width = LOWORD(lParam);
- window->State.Height = HIWORD(lParam);
+ width = LOWORD(lParam);
+ height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
- if (width!=window->State.Width || height!=window->State.Height)
- /* Something changed, need to resize */
- window->State.NeedToResize = GL_TRUE;
+ /* Update state and call callback, if there was a change */
+ fghOnReshapeNotify(window, width, height, GL_FALSE);
}
+ /* according to docs, should return 0 */
+ lRet = 0;
+ break;
+
+ case WM_SIZING:
+ {
+ /* User resize-dragging the window, call reshape callback and
+ * force redisplay so display keeps running during dragging.
+ * Screen still wont update when not moving the cursor though...
+ */
+ /* PRECT prect = (PRECT) lParam; */
+ RECT rect;
+ /* printf("WM_SIZING: nc-area: %i,%i\n",prect->right-prect->left,prect->bottom-prect->top); */
+ /* Get client area, the rect in lParam is including non-client area. */
+ fghGetClientArea(&rect,window,FALSE);
+
+ /* We'll get a WM_SIZE as well, but as state has
+ * already been updated here, the fghOnReshapeNotify
+ * in the handler for that message doesn't do anything.
+ */
+ fghOnReshapeNotify(window, rect.right-rect.left, rect.bottom-rect.top, GL_FALSE);
+
+ /* Now directly call the drawing function to update
+ * window and window's childs.
+ * This mimics the WM_PAINT messages that are received during
+ * resizing. Note that we don't have a WM_MOVING handler
+ * as move-dragging doesn't generate WM_MOVE or WM_PAINT
+ * messages until the mouse is released.
+ */
+ fghRedrawWindowAndChildren(window);
+ }
+
+ /* according to docs, should return TRUE */
+ lRet = TRUE;
break;
case WM_MOVE:
{
- SFG_Window* saved_window = fgStructure.CurrentWindow;
- RECT windowRect;
- GetWindowRect( window->Window.Handle, &windowRect );
-
- if (window->Parent)
+ /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */
+ if (!IsIconic(window->Window.Handle))
{
- /* For child window, we should return relative to upper-left
- * of parent's client area.
- */
- POINT topleft = {windowRect.left,windowRect.top};
-
- ScreenToClient(window->Parent->Window.Handle,&topleft);
- windowRect.left = topleft.x;
- windowRect.top = topleft.y;
- }
+ RECT windowRect;
+
+ /* lParam contains coordinates of top-left of client area.
+ * Get top-left of non-client area of window, matching coordinates of
+ * glutInitPosition and glutPositionWindow, but not those of
+ * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return
+ * top-left of client area.
+ */
+ GetWindowRect( window->Window.Handle, &windowRect );
+
+ if (window->Parent)
+ {
+ /* For child window, we should return relative to upper-left
+ * of parent's client area.
+ */
+ POINT topleft = {windowRect.left,windowRect.top};
- INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
- fgSetWindow(saved_window);
+ ScreenToClient(window->Parent->Window.Handle,&topleft);
+ windowRect.left = topleft.x;
+ windowRect.top = topleft.y;
+ }
+
+ /* Update state and call callback, if there was a change */
+ fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_FALSE);
+ }
}
+
+ /* according to docs, should return 0 */
+ lRet = 0;
break;
case WM_SETFOCUS:
-/* printf("WM_SETFOCUS: %p\n", window ); */
-
+ /*printf("WM_SETFOCUS: %p\n", window );*/
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- if (child_window)
- {
- /* If we're dealing with a child window, make sure it has input focus instead, set it here. */
- SetFocus(child_window->Window.Handle);
- SetActiveWindow( child_window->Window.Handle );
- INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );
- UpdateWindow ( child_window->Window.Handle );
- }
- else
- {
- SetActiveWindow( window->Window.Handle );
- INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
- }
- /* Always request update on main window to be safe */
+ SetActiveWindow( window->Window.Handle );
UpdateWindow ( hWnd );
break;
case WM_KILLFOCUS:
- {
- SFG_Window* saved_window = fgStructure.CurrentWindow;
-/* printf("WM_KILLFOCUS: %p\n", window ); */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
- fgSetWindow(saved_window);
+ /*printf("WM_KILLFOCUS: %p\n", window ); */
+ lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Check if there are any open menus that need to be closed */
- fgPlatformCheckMenuDeactivate();
- }
+ /* Check if there are any open menus that need to be closed */
+ fgPlatformCheckMenuDeactivate();
break;
#if 0
case WM_ACTIVATE:
+ //printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam));
if (LOWORD(wParam) != WA_INACTIVE)
{
/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
case WM_SETCURSOR:
/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
if( LOWORD( lParam ) == HTCLIENT )
- fgSetCursor ( window, window->State.Cursor ) ;
+ {
+ if (!window->State.pWState.MouseTracking)
+ {
+ TRACKMOUSEEVENT tme;
+
+ /* Cursor just entered window, set cursor look */
+ fgSetCursor ( window, window->State.Cursor ) ;
+
+ /* If an EntryFunc callback is specified by the user, also
+ * invoke that callback and start mouse tracking so that
+ * we get a WM_MOUSELEAVE message
+ */
+ if (FETCH_WCB( *window, Entry ))
+ {
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+ INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+ fgSetWindow(saved_window);
+
+ tme.cbSize = sizeof(TRACKMOUSEEVENT);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = window->Window.Handle;
+ TrackMouseEvent(&tme);
+
+ window->State.pWState.MouseTracking = GL_TRUE;
+ }
+ }
+ }
else
+ /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
+ case WM_MOUSELEAVE:
+ {
+ /* NB: This message is only received when a EntryFunc callback
+ * is specified by the user, as that is the only condition under
+ * which mouse tracking is setup in WM_SETCURSOR handler above
+ */
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+ INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+ fgSetWindow(saved_window);
+
+ window->State.pWState.MouseTracking = GL_FALSE;
+ lRet = 0; /* As per docs, must return zero */
+ }
+ break;
+
case WM_SHOWWINDOW:
- window->State.Visible = GL_TRUE;
- window->State.Redisplay = GL_TRUE;
+ /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */
+ if (wParam)
+ {
+ fghPlatformOnWindowStatusNotify(window, GL_TRUE, GL_FALSE);
+ window->State.Redisplay = GL_TRUE;
+ }
+ else
+ {
+ fghPlatformOnWindowStatusNotify(window, GL_FALSE, GL_FALSE);
+ window->State.Redisplay = GL_FALSE;
+ }
break;
case WM_PAINT:
- /* Turn on the visibility in case it was turned off somehow */
- window->State.Visible = GL_TRUE;
- InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
- BeginPaint( hWnd, &ps );
- fghRedrawWindow( window );
- EndPaint( hWnd, &ps );
- break;
+ {
+ RECT rect;
+
+ /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */
+ if (GetUpdateRect(hWnd,&rect,FALSE))
+ {
+ /* Dummy begin/end paint to validate rect that needs
+ * redrawing, then signal that a redisplay is needed.
+ * This allows us full control about when we do any
+ * redrawing, and is the same as what original GLUT
+ * does.
+ */
+ PAINTSTRUCT ps;
+ BeginPaint( hWnd, &ps );
+ EndPaint( hWnd, &ps );
+
+ window->State.Redisplay = GL_TRUE;
+ }
+ lRet = 0; /* As per docs, should return 0 */
+ }
+ break;
case WM_CLOSE:
fgDestroyWindow ( window );
case WM_MOUSEMOVE:
{
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
GLboolean pressed = GL_TRUE;
int button;
+ /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */
#if defined(_WIN32_WCE)
- window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */
window->State.MouseY = LOWORD( lParam );
#else
- window->State.MouseX = LOWORD( lParam );
- window->State.MouseY = HIWORD( lParam );
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
window->State.MouseX, window->State.MouseY ) )
break;
- /* Set capture so that the window captures all the mouse messages */
- /*
- * XXX - Multiple button support: Under X11, the mouse is not released
- * XXX - from the window until all buttons have been released, even if the
- * XXX - user presses a button in another window. This will take more
- * XXX - code changes than I am up to at the moment (10/5/04). The present
- * XXX - is a 90 percent solution.
+ /* Set capture so that the window captures all the mouse messages
+ *
+ * The mouse is not released from the window until all buttons have
+ * been released, even if the user presses a button in another window.
+ * This is consistent with the behavior on X11.
*/
if ( pressed == GL_TRUE )
- SetCapture ( window->Window.Handle ) ;
- else
+ {
+ if (!setCaptureActive)
+ SetCapture ( window->Window.Handle ) ;
+ setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */
+ }
+ else if (!GetAsyncKeyState(VK_LBUTTON) && !GetAsyncKeyState(VK_MBUTTON) && !GetAsyncKeyState(VK_RBUTTON))
+ /* Make sure all mouse buttons are released before releasing capture */
ReleaseCapture () ;
if( ! FETCH_WCB( *window, Mouse ) )
);
fgState.Modifiers = INVALID_MODIFIERS;
+
+ /* As per docs, should return zero */
+ lRet = 0;
}
break;
case WM_MOUSEWHEEL:
{
- int wheel_number = LOWORD( wParam );
- short ticks = ( short )HIWORD( wParam );
- fgState.MouseWheelTicks += ticks;
+ int wheel_number = 0; /* Only one scroll wheel on windows */
+#if defined(_WIN32_WCE)
+ int modkeys = LOWORD(wParam);
+ short ticks = (short)HIWORD(wParam);
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong)
+ yPos = HIWORD(lParam);
+ */
+#else
+ /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */
+ short ticks = GET_WHEEL_DELTA_WPARAM( wParam );
+ /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first:
+ window->State.MouseX = GET_X_LPARAM( lParam );
+ window->State.MouseY = GET_Y_LPARAM( lParam );
+ */
+#endif /* defined(_WIN32_WCE) */
+
+ window = fghWindowUnderCursor(window);
+ fgState.MouseWheelTicks += ticks;
if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
{
int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
fgState.Modifiers = INVALID_MODIFIERS;
}
+ /* Per docs, should return zero */
+ lRet = 0;
}
break ;
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
- int keypress = -1;
- POINT mouse_pos ;
-
- if (child_window)
- window = child_window;
-
- if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
- break;
-
- /*
- * Remember the current modifiers state. This is done here in order
- * to make sure the VK_DELETE keyboard callback is executed properly.
- */
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
-
- window->State.MouseX = mouse_pos.x;
- window->State.MouseY = mouse_pos.y;
-
- /* Convert the Win32 keystroke codes to GLUTtish way */
-# define KEY(a,b) case a: keypress = b; break;
-
- switch( wParam )
- {
- KEY( VK_F1, GLUT_KEY_F1 );
- KEY( VK_F2, GLUT_KEY_F2 );
- KEY( VK_F3, GLUT_KEY_F3 );
- KEY( VK_F4, GLUT_KEY_F4 );
- KEY( VK_F5, GLUT_KEY_F5 );
- KEY( VK_F6, GLUT_KEY_F6 );
- KEY( VK_F7, GLUT_KEY_F7 );
- KEY( VK_F8, GLUT_KEY_F8 );
- KEY( VK_F9, GLUT_KEY_F9 );
- KEY( VK_F10, GLUT_KEY_F10 );
- KEY( VK_F11, GLUT_KEY_F11 );
- KEY( VK_F12, GLUT_KEY_F12 );
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
- KEY( VK_HOME, GLUT_KEY_HOME );
- KEY( VK_END, GLUT_KEY_END );
- KEY( VK_LEFT, GLUT_KEY_LEFT );
- KEY( VK_UP, GLUT_KEY_UP );
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );
- KEY( VK_DOWN, GLUT_KEY_DOWN );
- KEY( VK_INSERT, GLUT_KEY_INSERT );
-
- case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
- case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
- case VK_LMENU: case VK_RMENU: case VK_MENU:
- /* These keypresses and releases are handled earlier in the function */
- break;
-
- case VK_DELETE:
- /* The delete key should be treated as an ASCII keypress: */
- INVOKE_WCB( *window, Keyboard,
- ( 127, window->State.MouseX, window->State.MouseY )
- );
- }
-
-#if defined(_WIN32_WCE)
- if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
- {
- if(wParam==(unsigned)gxKeyList.vkRight)
- keypress = GLUT_KEY_RIGHT;
- else if(wParam==(unsigned)gxKeyList.vkLeft)
- keypress = GLUT_KEY_LEFT;
- else if(wParam==(unsigned)gxKeyList.vkUp)
- keypress = GLUT_KEY_UP;
- else if(wParam==(unsigned)gxKeyList.vkDown)
- keypress = GLUT_KEY_DOWN;
- else if(wParam==(unsigned)gxKeyList.vkA)
- keypress = GLUT_KEY_F1;
- else if(wParam==(unsigned)gxKeyList.vkB)
- keypress = GLUT_KEY_F2;
- else if(wParam==(unsigned)gxKeyList.vkC)
- keypress = GLUT_KEY_F3;
- else if(wParam==(unsigned)gxKeyList.vkStart)
- keypress = GLUT_KEY_F4;
- }
-#endif
-
- if( keypress != -1 )
- INVOKE_WCB( *window, Special,
- ( keypress,
- window->State.MouseX, window->State.MouseY )
- );
-
- fgState.Modifiers = INVALID_MODIFIERS;
+ window = fghWindowUnderCursor(window);
+ lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam);
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
{
- int keypress = -1;
- POINT mouse_pos;
-
- if (child_window)
- window = child_window;
-
- /*
- * Remember the current modifiers state. This is done here in order
- * to make sure the VK_DELETE keyboard callback is executed properly.
- */
- fgState.Modifiers = fgPlatformGetModifiers( );
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
-
- window->State.MouseX = mouse_pos.x;
- window->State.MouseY = mouse_pos.y;
-
- /*
- * Convert the Win32 keystroke codes to GLUTtish way.
- * "KEY(a,b)" was defined under "WM_KEYDOWN"
- */
-
- switch( wParam )
- {
- KEY( VK_F1, GLUT_KEY_F1 );
- KEY( VK_F2, GLUT_KEY_F2 );
- KEY( VK_F3, GLUT_KEY_F3 );
- KEY( VK_F4, GLUT_KEY_F4 );
- KEY( VK_F5, GLUT_KEY_F5 );
- KEY( VK_F6, GLUT_KEY_F6 );
- KEY( VK_F7, GLUT_KEY_F7 );
- KEY( VK_F8, GLUT_KEY_F8 );
- KEY( VK_F9, GLUT_KEY_F9 );
- KEY( VK_F10, GLUT_KEY_F10 );
- KEY( VK_F11, GLUT_KEY_F11 );
- KEY( VK_F12, GLUT_KEY_F12 );
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
- KEY( VK_HOME, GLUT_KEY_HOME );
- KEY( VK_END, GLUT_KEY_END );
- KEY( VK_LEFT, GLUT_KEY_LEFT );
- KEY( VK_UP, GLUT_KEY_UP );
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );
- KEY( VK_DOWN, GLUT_KEY_DOWN );
- KEY( VK_INSERT, GLUT_KEY_INSERT );
-
- case VK_LCONTROL: case VK_RCONTROL: case VK_CONTROL:
- case VK_LSHIFT: case VK_RSHIFT: case VK_SHIFT:
- case VK_LMENU: case VK_RMENU: case VK_MENU:
- /* These keypresses and releases are handled earlier in the function */
- break;
-
- case VK_DELETE:
- /* The delete key should be treated as an ASCII keypress: */
- INVOKE_WCB( *window, KeyboardUp,
- ( 127, window->State.MouseX, window->State.MouseY )
- );
- break;
-
- default:
- {
-#if !defined(_WIN32_WCE)
- BYTE state[ 256 ];
- WORD code[ 2 ];
-
- GetKeyboardState( state );
-
- if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
- wParam=code[ 0 ];
-
- INVOKE_WCB( *window, KeyboardUp,
- ( (char)wParam,
- window->State.MouseX, window->State.MouseY )
- );
-#endif /* !defined(_WIN32_WCE) */
- }
- }
-
- if( keypress != -1 )
- INVOKE_WCB( *window, SpecialUp,
- ( keypress,
- window->State.MouseX, window->State.MouseY )
- );
-
- fgState.Modifiers = INVALID_MODIFIERS;
+ window = fghWindowUnderCursor(window);
+ lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam);
}
break;
case WM_SYSCHAR:
case WM_CHAR:
{
- if (child_window)
- window = child_window;
+ window = fghWindowUnderCursor(window);
if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
break;
break;
case WM_CAPTURECHANGED:
- /* User has finished resizing the window, force a redraw */
- INVOKE_WCB( *window, Display, ( ) );
-
- /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
- break;
-
- /* Other messages that I have seen and which are not handled already */
- case WM_SETTEXT: /* 0x000c */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to set the window text */
- break;
-
- case WM_GETTEXT: /* 0x000d */
- /* Ideally we would copy the title of the window into "lParam" */
- /* strncpy ( (char *)lParam, "Window Title", wParam );
- lRet = ( wParam > 12 ) ? 12 : wParam; */
- /* the number of characters copied */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- break;
-
- case WM_GETTEXTLENGTH: /* 0x000e */
- /* Ideally we would get the length of the title of the window */
- lRet = 12;
- /* the number of characters in "Window Title\0" (see above) */
- break;
-
- case WM_ERASEBKGND: /* 0x0014 */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+ if (!lParam || !fgWindowByHandle((HWND)lParam))
+ /* Capture released or capture taken by non-FreeGLUT window */
+ setCaptureActive = 0;
+ /* Docs advise a redraw */
+ InvalidateRect( hWnd, NULL, GL_FALSE );
+ UpdateWindow(hWnd);
+ lRet = 0; /* Per docs, should return zero */
break;
#if !defined(_WIN32_WCE)
/* Help screen says this message must be passed to "DefWindowProc" */
break;
- case WM_NCPAINT: /* 0x0085 */
- /* Need to update the border of this window */
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
- /* Pass it on to "DefWindowProc" to repaint a standard border */
+ case WM_DISPLAYCHANGE: /* 0x007E */
+ /* The system display resolution/depth has changed */
+ fgDisplay.ScreenWidth = LOWORD(lParam);
+ fgDisplay.ScreenHeight = HIWORD(lParam);
break;
case WM_SYSCOMMAND : /* 0x0112 */
case SC_MINIMIZE :
/* User has clicked on the "-" to minimize the window */
- /* Turn off the visibility */
- window->State.Visible = GL_FALSE ;
+ /* Turning off the visibility is handled in WM_SIZE handler */
break ;
return lRet;
}
+
+
+/* Step through the work list */
+void fgPlatformProcessWork(SFG_Window *window)
+{
+ unsigned int workMask = window->State.WorkMask;
+ /* Now clear it so that any callback generated by the actions below can set work again */
+ window->State.WorkMask = 0;
+
+ /* This is before the first display callback: call a few callbacks to inform user of window size, position, etc
+ * we know this is before the first display callback of a window as for all windows GLUT_INIT_WORK is set when
+ * they are opened, and work is done before displaying in the mainloop.
+ */
+ if (workMask & GLUT_INIT_WORK)
+ {
+ RECT windowRect;
+
+ /* Notify windowStatus/visibility */
+ fghPlatformOnWindowStatusNotify(window, window->State.Visible, GL_TRUE);
+
+ /* get and notify window's position */
+ GetWindowRect(window->Window.Handle,&windowRect);
+ fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_TRUE);
+
+ /* get and notify window's size */
+ GetClientRect(window->Window.Handle,&windowRect);
+ fghOnReshapeNotify(window, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, GL_TRUE);
+
+ /* Call init context callback */
+ INVOKE_WCB( *window, InitContext, ());
+
+ /* Lastly, check if we have a display callback, error out if not
+ * This is the right place to do it, as the redisplay will be
+ * next right after we exit this function, so there is no more
+ * opportunity for the user to register a callback for this window.
+ */
+ if (!FETCH_WCB(*window, Display))
+ fgError ( "ERROR: No display callback registered for window %d\n", window->ID );
+ }
+
+ /* On windows we can position, resize and change z order at the same time */
+ if (workMask & (GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK|GLUT_FULL_SCREEN_WORK))
+ {
+ UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
+ HWND insertAfter = HWND_TOP;
+ RECT clientRect;
+
+#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
+ if (workMask & GLUT_FULL_SCREEN_WORK)
+ {
+ /* This asks us to toggle fullscreen mode */
+ flags |= SWP_FRAMECHANGED;
+
+ if (window->State.IsFullscreen)
+ {
+ /* If we are fullscreen, resize the current window back to its original size */
+ /* printf("OldRect %i,%i to %i,%i\n",window->State.pWState.OldRect.left,window->State.pWState.OldRect.top,window->State.pWState.OldRect.right,window->State.pWState.OldRect.bottom); */
+
+ /* restore style of window before making it fullscreen */
+ SetWindowLong(window->Window.Handle, GWL_STYLE, window->State.pWState.OldStyle);
+ SetWindowLong(window->Window.Handle, GWL_EXSTYLE, window->State.pWState.OldStyleEx);
+
+ /* Then set up resize/reposition, unless user already queued up reshape/position work */
+ if (!(workMask & GLUT_POSITION_WORK))
+ {
+ workMask |= GLUT_POSITION_WORK;
+ window->State.DesiredXpos = window->State.pWState.OldRect.left;
+ window->State.DesiredYpos = window->State.pWState.OldRect.top;
+ }
+ if (!(workMask & GLUT_SIZE_WORK))
+ {
+ workMask |= GLUT_SIZE_WORK;
+ window->State.DesiredWidth = window->State.pWState.OldRect.right - window->State.pWState.OldRect.left;
+ window->State.DesiredHeight = window->State.pWState.OldRect.bottom - window->State.pWState.OldRect.top;
+ }
+
+ /* We'll finish off the fullscreen operation below after the other GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK */
+ }
+ else
+ {
+ /* we are currently not fullscreen, go to fullscreen:
+ * remove window decoration and then maximize
+ */
+ RECT rect;
+ HMONITOR hMonitor;
+ MONITORINFO mi;
+
+ /* save current window rect, style, exstyle and maximized state */
+ window->State.pWState.OldMaximized = !!IsZoomed(window->Window.Handle);
+ if (window->State.pWState.OldMaximized)
+ /* We force the window into restored mode before going
+ * fullscreen because Windows doesn't seem to hide the
+ * taskbar if the window is in the maximized state.
+ */
+ SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0);
+
+ fghGetClientArea( &window->State.pWState.OldRect, window, GL_TRUE );
+ window->State.pWState.OldStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
+ window->State.pWState.OldStyleEx = GetWindowLong(window->Window.Handle, GWL_EXSTYLE);
+
+ /* remove decorations from style */
+ SetWindowLong(window->Window.Handle, GWL_STYLE,
+ window->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME));
+ SetWindowLong(window->Window.Handle, GWL_EXSTYLE,
+ window->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME |
+ WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
+
+ /* For fullscreen mode, find the monitor that is covered the most
+ * by the window and get its rect as the resize target.
+ */
+ GetWindowRect(window->Window.Handle, &rect);
+ hMonitor= MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
+ mi.cbSize = sizeof(mi);
+ GetMonitorInfo(hMonitor, &mi);
+ rect = mi.rcMonitor;
+
+ /* then setup window resize, overwriting other work queued on the window */
+ window->State.WorkMask |= GLUT_POSITION_WORK | GLUT_SIZE_WORK;
+ window->State.WorkMask &= ~GLUT_ZORDER_WORK;
+ window->State.DesiredXpos = rect.left;
+ window->State.DesiredYpos = rect.top;
+ window->State.DesiredWidth = rect.right - rect.left;
+ window->State.DesiredHeight = rect.bottom - rect.top;
+ }
+ }
+#endif /*!defined(_WIN32_WCE) */
+
+ /* Now deal with normal position, reshape and z order requests (some might have been set when handling GLUT_FULLSCREEN_WORK above */
+ {
+ /* get rect describing window's current position and size,
+ * in screen coordinates and in FreeGLUT format
+ * (size (right-left, bottom-top) is client area size, top and left
+ * are outside of window including decorations).
+ */
+ fghGetClientArea( &clientRect, window, TRUE );
+
+ if (workMask & GLUT_POSITION_WORK)
+ {
+ flags &= ~SWP_NOMOVE;
+
+ /* Move rect so that top-left is at requested position */
+ /* This also automatically makes sure that child window requested coordinates are relative
+ * to top-left of parent's client area (needed input for SetWindowPos on child windows),
+ * so no need to further correct rect for child windows below (childs don't have decorations either).
+ */
+ OffsetRect(&clientRect,window->State.DesiredXpos-clientRect.left,window->State.DesiredYpos-clientRect.top);
+ }
+ if (workMask & GLUT_SIZE_WORK)
+ {
+ flags &= ~SWP_NOSIZE;
+
+ /* Note on maximizing behavior of Windows: the resize borders are off
+ * the screen such that the client area extends all the way from the
+ * leftmost corner to the rightmost corner to maximize screen real
+ * estate. A caption is still shown however to allow interaction with
+ * the window controls. This is default behavior of Windows that
+ * FreeGLUT sticks with. To alter, one would have to check if
+ * WS_MAXIMIZE style is set when a resize event is triggered, and
+ * then manually correct the windowRect to put the borders back on
+ * screen.
+ */
+
+ /* Set new size of window, WxH specify client area */
+ clientRect.right = clientRect.left + window->State.DesiredWidth;
+ clientRect.bottom = clientRect.top + window->State.DesiredHeight;
+ }
+ if (workMask & GLUT_ZORDER_WORK)
+ {
+ flags &= ~SWP_NOZORDER;
+
+ /* Could change this to push it down or up one window at a time with some
+ * more code using GetWindow with GW_HWNDPREV and GW_HWNDNEXT.
+ * What would be consistent with X11? Win32 GLUT does what we do here...
+ */
+ if (window->State.DesiredZOrder < 0)
+ insertAfter = HWND_BOTTOM;
+ }
+ }
+
+ /* Adjust for window decorations
+ * Child windows don't have decoration, so no need to correct
+ */
+ if (!window->Parent)
+ /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
+ fghComputeWindowRectFromClientArea_QueryWindow(&clientRect,window,TRUE);
+
+ /* Do the requested positioning, moving, and z order push/pop. */
+ SetWindowPos( window->Window.Handle,
+ insertAfter,
+ clientRect.left, clientRect.top,
+ clientRect.right - clientRect.left,
+ clientRect.bottom- clientRect.top,
+ flags
+ );
+
+ /* Finish off the fullscreen operation we were doing, if any */
+ if (workMask & GLUT_FULL_SCREEN_WORK)
+ {
+ if (window->State.IsFullscreen)
+ {
+ /* leaving fullscreen, restore maximized state, if any */
+ if (window->State.pWState.OldMaximized)
+ SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
+
+ window->State.IsFullscreen = GL_FALSE;
+ }
+ else
+ window->State.IsFullscreen = GL_TRUE;
+ }
+ }
+
+ if (workMask & GLUT_VISIBILITY_WORK)
+ {
+ /* Visibility status of window gets updated in the WM_SHOWWINDOW and WM_SIZE handlers */
+ int cmdShow = 0;
+ SFG_Window *win = window;
+ switch (window->State.DesiredVisibility)
+ {
+ case DesireHiddenState:
+ cmdShow = SW_HIDE;
+ break;
+ case DesireIconicState:
+ cmdShow = SW_MINIMIZE;
+ /* Call on top-level window */
+ while (win->Parent)
+ win = win->Parent;
+ break;
+ case DesireNormalState:
+ if (win->IsMenu)
+ cmdShow = SW_SHOWNOACTIVATE; /* Just show, don't activate if its a menu */
+ else
+ cmdShow = SW_SHOW;
+ break;
+ }
+
+ ShowWindow( win->Window.Handle, cmdShow );
+ }
+}
\ No newline at end of file