/*
- * freeglut_main_mswin.c
+ * fg_main_mswin.c
*
* The Windows-specific mouse cursor related stuff.
*
win = win->Parent;
break;
case DesireNormalState:
- if (win->IsMenu && (!fgStructure.GameModeWindow || win->ActiveMenu->ParentWindow != fgStructure.GameModeWindow))
- cmdShow = SW_SHOWNA; /* Just show, don't activate window if its a menu. Only exception is when the parent is a gamemode window as the menu would pop under it when we do this... */
+ if (win->IsMenu && !fgStructure.GameModeWindow)
+ cmdShow = SW_SHOWNA; /* Just show, don't activate window if its a menu. Only exception is when there is a gamemode window as the menu would pop under it when we do this... */
else
cmdShow = SW_SHOW;
break;