#include <GL/freeglut.h>
#include "../fg_internal.h"
-extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside );
+extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window );
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
*/
POINT mouse_pos;
RECT clientArea;
- fghGetClientArea(&clientArea,menu->ParentWindow, GL_FALSE);
+ fghGetClientArea(&clientArea,menu->ParentWindow);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);