#include "../fg_internal.h"
extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window );
+extern SFG_Window* fghWindowUnderCursor(SFG_Window *window);
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
fgDeactivateMenu(menu->ParentWindow);
else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
{
+ /* we need to know if user clicked a child window, any displayable area clicked that is not the menu's parent window should close the menu */
+ wnd = fghWindowUnderCursor(wnd);
if (wnd!=menu->ParentWindow)
/* User switched to another FreeGLUT window */
fgDeactivateMenu(menu->ParentWindow);