#include <GL/freeglut.h>
#include "../fg_internal.h"
-extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window );
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
void fgPlatformCheckMenuDeactivate()
{
- /* If we have an open menu, see if the open menu should be closed
- * when focus was lost because user either switched
- * application or FreeGLUT window (if one is running multiple
- * windows). If so, close menu the active menu.
+ /* User/system switched application focus.
+ * If we have an open menu, close it.
*/
SFG_Menu* menu = NULL;
menu = fgGetActiveMenu();
if ( menu )
- {
- SFG_Window* wnd = NULL;
- HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
- if (hwnd)
- /* See which of our windows it is */
- wnd = fgWindowByHandle(hwnd);
-
- if (!hwnd || !wnd)
- /* User switched to another application*/
- fgDeactivateMenu(menu->ParentWindow);
- else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
- {
- if (wnd!=menu->ParentWindow)
- /* User switched to another FreeGLUT window */
- fgDeactivateMenu(menu->ParentWindow);
- else
- {
- /* Check if focus lost because non-client area of
- * window was pressed (pressing on client area is
- * handled in fgCheckActiveMenu)
- */
- POINT mouse_pos;
- RECT clientArea;
- fghGetClientArea(&clientArea,menu->ParentWindow);
- GetCursorPos(&mouse_pos);
- if ( !PtInRect( &clientArea, mouse_pos ) )
- fgDeactivateMenu(menu->ParentWindow);
- }
- }
- }
+ fgDeactivateMenu(menu->ParentWindow);
};